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config.h
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config.h
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/*the game of Blackjack.This is my miniproject for 2015
* Copyright (C) 2015 Achintya Pataskar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.*/
/*this data structure is used to point to all the important game characters and to point to elements of the GUI
* window is the pointer to game window
* grid1 is wher dealer cards are diplayed, grid2 is where player cards are displayed, grid4 holds buttons and result
* bamt is label of bet amt, mamt is label of money amount, result is the label where result is displayed
* the GtkButton pointers point to various buttons in GUI*/
typedef struct config {
player *p;
dealer *d;
shoe *s;
GtkWindow *window;
GtkGrid *grid1, *grid2, *grid4;
GtkLabel *bamt, *mamt, *result;
GtkButton *deal, *hit, *stand , *doubledown, *split, *surrender, *tut, *next;
GtkButton *b50, *b100, *b500;
}config;
/*this function configures all buttons that are to be used*/
void configure(GtkBuilder *builder, config *c, player *p, dealer *d, shoe *s);