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OvGame runtime crash since renderer refactor #331

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adriengivry opened this issue Nov 25, 2024 · 0 comments · Fixed by #338
Closed

OvGame runtime crash since renderer refactor #331

adriengivry opened this issue Nov 25, 2024 · 0 comments · Fixed by #338
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Bug Something isn't working Crash Something that causes a crash Critical Something that should be fixed quickly

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@adriengivry
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Description
OvGame crashes in CompositeRenderer::DrawFrame due to missing output buffer (the game doesn't use framebuffers).

To Reproduce
Steps to reproduce the behavior:

  1. Build the game (temp build)
  2. See error

Expected behavior
The game shouldn't crash. The game should also make use of framebuffers now.

Callstack

OvGame.exe!OvRendering::Core::CompositeRenderer::DrawFrame() Line 43	C++
OvGame.exe!RenderCurrentScene(OvCore::Rendering::SceneRenderer & p_renderer, const OvGame::Core::Context & p_context) Line 80	C++
OvGame.exe!OvGame::Core::Game::Update(float p_deltaTime) Line 114	C++
OvGame.exe!OvGame::Core::Application::Run() Line 28	C++
OvGame.exe!main() Line 22	C++
@adriengivry adriengivry added Bug Something isn't working Critical Something that should be fixed quickly Crash Something that causes a crash labels Nov 25, 2024
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Labels
Bug Something isn't working Crash Something that causes a crash Critical Something that should be fixed quickly
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