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Description OvGame crashes in CompositeRenderer::DrawFrame due to missing output buffer (the game doesn't use framebuffers).
To Reproduce
Steps to reproduce the behavior:
Build the game (temp build)
See error
Expected behavior
The game shouldn't crash. The game should also make use of framebuffers now.
Callstack
OvGame.exe!OvRendering::Core::CompositeRenderer::DrawFrame() Line 43 C++
OvGame.exe!RenderCurrentScene(OvCore::Rendering::SceneRenderer & p_renderer, const OvGame::Core::Context & p_context) Line 80 C++
OvGame.exe!OvGame::Core::Game::Update(float p_deltaTime) Line 114 C++
OvGame.exe!OvGame::Core::Application::Run() Line 28 C++
OvGame.exe!main() Line 22 C++
The text was updated successfully, but these errors were encountered:
Description
OvGame
crashes inCompositeRenderer::DrawFrame
due to missing output buffer (the game doesn't use framebuffers).To Reproduce
Steps to reproduce the behavior:
Expected behavior
The game shouldn't crash. The game should also make use of framebuffers now.
Callstack
The text was updated successfully, but these errors were encountered: