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Issues: Overload-Technologies/Overload
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Use of RAII idiom for the WidgetContainer class
Bug
Something isn't working
#281
opened Dec 7, 2023 by
maxbrundev
Sample project
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#82
opened Jun 5, 2020 by
adriengivry
Shader graph
Editor
Something relative with the editor
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#19
opened Sep 5, 2019 by
adriengivry
Scene view camera jump
Bug
Something isn't working
Can't reproduce
A bug that can't be reproduced
Editor
Something relative with the editor
#22
opened Sep 8, 2019 by
adriengivry
Prefab system
Editor
Something relative with the editor
Feature
New feature to the engine
#25
opened Sep 8, 2019 by
adriengivry
Crash diagnostic
Editor
Something relative with the editor
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#26
opened Sep 8, 2019 by
adriengivry
Split light SSBO into multiple SSBOs
Breaking Change
Something that will break retro-compatibility or can affect other parts of the code base
Optimization
Optimization related stuff
Refactoring
Something that needs a refactoring
#33
opened Sep 13, 2019 by
adriengivry
Undo/Redo system
Editor
Something relative with the editor
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#41
opened Sep 20, 2019 by
adriengivry
Find references to an asset
Editor
Something relative with the editor
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#43
opened Sep 20, 2019 by
adriengivry
Auto-save
Editor
Something relative with the editor
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#48
opened Sep 20, 2019 by
adriengivry
Adding post-processing support
Feature
New feature to the engine
#59
opened Feb 28, 2020 by
adriengivry
LOD system for ModelRenderer
Feature
New feature to the engine
Graphics
Graphical feature
#88
opened Jun 8, 2020 by
adriengivry
Capability to add your own icon to your game executable.
Feature
New feature to the engine
#90
opened Jun 8, 2020 by
kiprasvitas
Material Drag & Drop onto Actor
Editor
Something relative with the editor
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#97
opened Jun 11, 2020 by
adriengivry
ShapeDrawer instance rendering
Feature
New feature to the engine
Graphics
Graphical feature
Optimization
Optimization related stuff
#101
opened Jun 12, 2020 by
adriengivry
Component deserialization garbage value
Bug
Something isn't working
#103
opened Jun 12, 2020 by
adriengivry
Lua documentation generation tool
Documentation
Improvements or additions to documentation
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#105
opened Jun 13, 2020 by
adriengivry
Upscaling post-processing pass
Feature
New feature to the engine
Graphics
Graphical feature
#402
opened Mar 3, 2025 by
adriengivry
Duplicated declaration of samples amount and call to glfwWindowHint
Good First Issue
An easy issue for new contributors
Refactoring
Something that needs a refactoring
#108
opened Jun 14, 2020 by
maxbrundev
The editor should keep track of opened windows
Editor
Something relative with the editor
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#112
opened Jun 14, 2020 by
adriengivry
Selecting an asset without drag and dropping
Editor
Something relative with the editor
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#116
opened Jun 14, 2020 by
adriengivry
GameObject icons in Hierarchy
Editor
Something relative with the editor
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#80
opened Jun 5, 2020 by
adriengivry
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