forked from google/bulkdozer
-
Notifications
You must be signed in to change notification settings - Fork 0
/
runner.html
204 lines (174 loc) · 5.72 KB
/
runner.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
<script>
/***************************************************************************
*
* Copyright 2020 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Note that these code samples being shared are not official Google
* products and are not formally supported.
*
***************************************************************************/
/**
* Handles the orchestration of running parallel jobs in apps script on the
* server side. Handles splitting jobs, waiting for jobs to complete, compiling
* results and logs, etc.
*/
var Runner = function() {
var runnerCallback = null;
const RUNNER_STATUS_IDLE = 'IDLE';
const RUNNER_STATUS_RUNNING = 'RUNNING';
const JOB_STATUS_RUNNING = 'RUNNING';
const JOB_STATUS_PENDING = 'PENDING';
const JOB_STATUS_COMPLETE = 'COMPLETE';
const JOB_STATUS_ERROR = 'ERROR';
const MAX_RUNNING_JOBS = 28;
var runnerStatus = RUNNER_STATUS_IDLE;
var runnerJobs = {};
var _command = '';
var _progressCallback;
/**
* Executes pending jobs respecting limit set by MAX_RUNNING_JOBS
*/
function runJobs() {
var jobKeys = Object.getOwnPropertyNames(runnerJobs);
var pendingJobs = [];
var runningCount = 0;
for(var i = 0; i < jobKeys.length; i++) {
var job = runnerJobs[jobKeys[i]];
if(job.status == JOB_STATUS_PENDING) {
pendingJobs.push(job);
} else if(job.status == JOB_STATUS_RUNNING) {
runningCount++;
}
}
while(pendingJobs.length > 0 && runningCount < MAX_RUNNING_JOBS) {
var job = pendingJobs.shift();
job.status = JOB_STATUS_RUNNING;
if(job) {
google.script.run.withSuccessHandler(successHandler).withFailureHandler(errorHandler)[_command](JSON.stringify(job));
runningCount++;
} else {
console.log(job);
}
}
}
/**
* Checks the status of the jobs, if all jobs are finished invokes callback
* and passes the jobs as a parameter
*/
function processStatus() {
var jobKeys = Object.getOwnPropertyNames(runnerJobs);
var jobs = [];
var allJobsDone = true;
runJobs();
for(var i = 0; i < jobKeys.length; i++) {
var job = runnerJobs[jobKeys[i]];
jobs.push(job);
if(job.status == JOB_STATUS_RUNNING) {
return;
}
}
if(runnerCallback) {
runnerCallback(jobs);
}
}
/**
* Default success handler for server side interactions
*
* params:
* job: the job that was executed
*/
function successHandler(input) {
var job = JSON.parse(input);
job.status = JOB_STATUS_COMPLETE;
runnerJobs[job.id] = job;
if(_progressCallback) {
_progressCallback(job);
}
processStatus();
}
/**
* Default error handler for server side interactions
*
* params:
* error: the error returned by the backend
*/
function errorHandler(input) {
var job = null;
// This if chain was added because all of a sudden the error returned
// by the backend when exceptions are thrown changed from a simple string
// to an object that contains the error payload sent from the backend
// in a "message" field. We'll keep this logic here for now to ensure
// backward compatibility, but it can be removed in future releases
if(typeof(input) == 'object') {
console.log("error type is object");
job = JSON.parse(input.message);
} else if(typeof(input) == 'string'){
console.log("error type is string");
job = JSON.parse(input);
} else {
throw "Could not parse job error returned from backend"
}
job.status = JOB_STATUS_ERROR;
runnerJobs[job.id] = job;
if(_progressCallback) {
_progressCallback(job);
}
processStatus();
}
/**
* Executes commands on the server side, each instance in the jobs array will
* be processed as one call to the function identified.
*
* The caller can control which jobs should run or be skipped by setting the
* job.run flag to false. If the flag isn't present (undefined) or true the
* job will run. This helps to handle environments with promises where only
* certain jobs should run at a time, but the context of previous jobs should
* be maintained.
*
* params:
* command: string with the name of the function to be called on the server
* side
*
* jobs: list of jobs to be passed to each instance of the server side
* execution, each job in the list will spawn one server side call, and it
* will be passed as parameter
*
* progressCallback: Optional. Callback to be invoked for each job that finishes.
*/
this.run = function(command, jobs, progressCallback) {
return new Promise(function(resolve, reject) {
if(runnerStatus == RUNNER_STATUS_RUNNING) {
reject('Runner is already processing a job!');
} else {
runnerCallback = resolve;
_progressCallback = progressCallback;
_command = command;
runnerJobs = {};
for(var i = 0; i < jobs.length; i++) {
var job = jobs[i];
job.id = i;
runnerJobs[job.id] = job;
if(job.run === false) {
job.status = JOB_STATUS_COMPLETE;
} else {
job.status = JOB_STATUS_PENDING;
}
}
processStatus();
}
});
}
}
</script>