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An object-oriented approach with a top-level model class could make things for multiple solid-bodies much easier. The key-challange is to find a good balance between pre-defined assumptions and customization. This will mimic a GUI-based approach. The nice thing is that all the methods of solids, fields are directly available in the items of the model.
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An object-oriented approach with a top-level model class could make things for multiple solid-bodies much easier. The key-challange is to find a good balance between pre-defined assumptions and customization. This will mimic a GUI-based approach. The nice thing is that all the methods of solids, fields are directly available in the items of the model.
Here's a prototype for two hex-meshes:
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