diff --git a/site/docs/tutorials/snake/handling-user-input.md b/site/docs/tutorials/snake/handling-user-input.md index fbda315d..bfdd1876 100644 --- a/site/docs/tutorials/snake/handling-user-input.md +++ b/site/docs/tutorials/snake/handling-user-input.md @@ -10,7 +10,7 @@ But first, you need to understand how WASM-4 handles user input. ## Gamepad Basics -WASM-4 provides 4 variables (one for each different Gamepad) that represent the current state of the respective gamepad. It contains a value `0` (zero) if nothing has been pressed; otherwise, it contains a sum of the directions pressed, based on the table below: +WASM-4 accepts up to 4 gamepads and provides 4 variables that represent the current state of this gamepads. It contains a value `0` (zero) if nothing has been pressed; otherwise, it contains a sum of the buttons pressed, based on the table below: | Button | Value | |----------|:-----:|