From f8414474127eb97ec277da26685b31ff9c6d1b88 Mon Sep 17 00:00:00 2001 From: Paulo Carvalho Date: Mon, 2 Sep 2024 23:00:51 -0300 Subject: [PATCH] improved gamepad basics text --- site/docs/tutorials/snake/handling-user-input.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/docs/tutorials/snake/handling-user-input.md b/site/docs/tutorials/snake/handling-user-input.md index fbda315d..bfdd1876 100644 --- a/site/docs/tutorials/snake/handling-user-input.md +++ b/site/docs/tutorials/snake/handling-user-input.md @@ -10,7 +10,7 @@ But first, you need to understand how WASM-4 handles user input. ## Gamepad Basics -WASM-4 provides 4 variables (one for each different Gamepad) that represent the current state of the respective gamepad. It contains a value `0` (zero) if nothing has been pressed; otherwise, it contains a sum of the directions pressed, based on the table below: +WASM-4 accepts up to 4 gamepads and provides 4 variables that represent the current state of this gamepads. It contains a value `0` (zero) if nothing has been pressed; otherwise, it contains a sum of the buttons pressed, based on the table below: | Button | Value | |----------|:-----:|