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feature: NETPLAY mouse support #776
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Would people be interested in an opt-in way to support multi-touch/multiplayer without adding more memory? I thought that "maybe" we could sacrifice a little bit of "responsiveness" and a maybe non-trivial amount of simplicity by treating screen position as a divide-and-conquer quadrant. Wasm4 already uses 4bytes for positioning a single mouse. We could use 1byte for each player/finger. For example, top-left pixel could be expressed as follows: SUBSEQUENT FRAMES will give a more fine-grained position of the touch (depending on the game, 20x20 might be good enough precision, if not, they can improve the precision waiting for the next frame). I would love to hear your opinion on this or any other variation which better fits the design of the console, its philosophy, community, etc. I have just learned about this fantasy console and haven't developed anything for it yet. That's why I felt so sad when reading that mouse/touch is disabled in multiplayer. I kept reading trying to understand the underlying causes of this. I found that there isn't enough memory to handle it gracefully. On top of that, one may think: I'm a software developer myself without much work experience in low-level but willing to learn and give a hand with the implementation if this proves interesting to you. Thanks to all of you for this great fantasy console. P.S.: |
If there is no more memory for multiplayer mouse control
I hope players can use their mouse in turn and give the game ability to change the source.
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