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Incorrect window behaviors with Software mode #2671
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This reminds me of the bug report that I opened in SDL2 repo: Idk if it's same case, but the symptoms are very similar. That problem only occured if SDL created "direct3d" renderer. This may be controlled by writing "software_driver" in config, as explained in readme: https://github.com/adventuregamestudio/ags/blob/master/OPTIONS.md#configuration-file-options |
Interesting, if I force What could possibly change when "software_driver" is manually set to "direct3d" vs default? |
That's what i mentioned in the linked ticket: when renderer is undefined, then SDL creates one in a "batching" mode, but if it's requested explicitly, then the batching mode is disabled (unless requested explicitly too). |
I see, a SDL2 quirk then. |
Hmm, since I started to have this behavior too, I guess this might be happening on multi-monitor systems. |
Describe the bug
The SDL2 renderer has two issues that I don't recall being there when using true fullscreen:
Not sure if it's due to SDL
AGS Version
AGS 3 and 4 (latest)
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Should work just like it does for D3D and OGL.
Desktop:
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