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Hot Spot #3 has been added and the app re-titled touchBuilding
From Change Log
Added Hot Spot Dev alan #3, cleaned code. No more 'Display Borough' - memory hog, will move to separate app.
Renamed app to 'touchBuilding'
Input box now operates when you hit Enter
Variable set for wireframe display
Manhattan & '30 ro' set as defaults for speedy testing
Three.js planes generated for each face and displayed 'underground, data output to console
Added light, shading and shadows from an arbitrary point
More notes
Open app and click 'find address' is the fast way to get a quick result up for testing
Of course, you can change borough and address to anything you wish.
Faces are being drawn as segmented planes under the building representation. This is just so you can see the geometry. At the same time the mesh details are sent to console.log. Click on triangle in console to view mesh details, then on 'geometry to get to vertices.
A future revision will position the meshes appropriately.
A future revision will add the roof polygon.
A future revision will place or replay the position of the light according to sun position at or between designated hours.
A future revision will display adjacent buildings.
Questions
Normals.
I had a quick look at the meshes and did not see a normal being generated by default. Can somebody have a look and confirm this lack?
In any case, normals are needed for what? Faces or vertices? I should be able to find out how to generate these fairly easily.
What Else?
Apart from normals and positioning the meshes appropriately, what else is needed in order to produce the insolation calcs?
The text was updated successfully, but these errors were encountered:
Have a look at http://aechack.github.io/
Hot Spot #3 has been added and the app re-titled touchBuilding
From Change Log
More notes
Open app and click 'find address' is the fast way to get a quick result up for testing
Of course, you can change borough and address to anything you wish.
Faces are being drawn as segmented planes under the building representation. This is just so you can see the geometry. At the same time the mesh details are sent to console.log. Click on triangle in console to view mesh details, then on 'geometry to get to vertices.
A future revision will position the meshes appropriately.
A future revision will add the roof polygon.
A future revision will place or replay the position of the light according to sun position at or between designated hours.
A future revision will display adjacent buildings.
Questions
Normals.
I had a quick look at the meshes and did not see a normal being generated by default. Can somebody have a look and confirm this lack?
In any case, normals are needed for what? Faces or vertices? I should be able to find out how to generate these fairly easily.
What Else?
Apart from normals and positioning the meshes appropriately, what else is needed in order to produce the insolation calcs?
The text was updated successfully, but these errors were encountered: