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player.cpp
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#include "player.h"
#include "card.h"
#include <string>
#include <vector>
Player::Player(int i)
{
playerNum=i;
std::vector <Card> hand;
points=0;
}
//********
//Getters*
//********
std::string* Player::getName()
{
return &name;
}
int Player::getPoints()
{
return points;
}
Card* Player::getCard(int i)
{
return &hand.at(i);
}
bool Player::isMyTurn()
{
return myTurn;
}
int Player::getPlayerNum()
{
return playerNum;
}
//********
//Setters*
//********
void Player::setMyTurn(bool myTurn)
{
this->myTurn=myTurn;
}
void Player::setName(const std::string &name)
{
this->name=name;
}
void Player::setPoints(const int points)
{
this->points=points;
}
//************************
//Hand handling functions*
//************************
void Player::addCard(Card& newCard)
{
hand.push_back(newCard);
}
void Player::changeCard(int i, Card* newCard)
{
// hand.at(i)=newCard;
}
void Player::removeCard(int i)
{
hand.erase(hand.begin()+i);
}
void Player::emptyHand()
{
hand.clear();
}
int Player::getNumOfCard()
{
return hand.size();
}
//*******
//Others*
//*******
bool Player::operator==(const Player& player)
{
return false;
}