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memory leak when exporting fbx files from static batched maps #11
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also when exported they yield being broken, such as parts flying around, also in different sizes |
Hi
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the game i tested it out with was chicken gun 1.7.2 |
https://mega.nz/file/FREw1LYZ#5bqFjEIOOTmSBygi02d7ki9LlyEyYpDd_vWTDvs3-Q0 this is the link with the models, textures not needed |
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for example, whenever i export a static batched map, the filesize of the file goes very high and it eats up memory, this didn't happen on older versions of assetstudio (even the original one), so is it possible for a fix to be made
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