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memory leak when exporting fbx files from static batched maps #11

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fajnygosciu1234 opened this issue Sep 2, 2023 · 6 comments
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@fajnygosciu1234
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for example, whenever i export a static batched map, the filesize of the file goes very high and it eats up memory, this didn't happen on older versions of assetstudio (even the original one), so is it possible for a fix to be made

@fajnygosciu1234
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also when exported they yield being broken, such as parts flying around, also in different sizes

@aelurum
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aelurum commented Sep 2, 2023

Hi
it would be helpful if you attached some asset as an example
also:

  • in which mode did you export it? (all object (split)/selected objects (split)/selected objects (merge)/..)
  • in which version of the original AssetStudio were you able to successfully export it?

@fajnygosciu1234
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i exported it in all objects (split) and selected objects, these options do the same thing
i think the huge size was in the later versions, probably being v.0.16.0, tested it in 0.15.37 or 47, and it has a smaller filesize
image
a_house original has 143kb, while a_housenow has 17,2mb

@fajnygosciu1234
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the game i tested it out with was chicken gun 1.7.2

@fajnygosciu1234
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https://mega.nz/file/FREw1LYZ#5bqFjEIOOTmSBygi02d7ki9LlyEyYpDd_vWTDvs3-Q0 this is the link with the models, textures not needed

@aelurum
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aelurum commented Sep 15, 2023

still no news
Well, one more bug related to changes in fbx export from v0.15 to v0.16
This time the problem probably is somewhere in Perfare#768
I'll try to take a look at it later, but can't guarantee anything
Or maybe you also want to take a look,@Fraxul?

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