You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I would like the ability to not have assets with #[some number here] in the filenames of the exported assets. This is making it harder to mod a specific game that supports loading mods but expects one to export some of the assets on it.
My settings (for version v0.17.4.0):
The text was updated successfully, but these errors were encountered:
Yeah, it's already planned.
But what do you expect in that case? Overwriting existing files or just skipping the export of existing files?
Also, if you select exporting assets with pathID in the names (in v0.18.0), there will be no #uniq_id in the names.
And already existing files will be skipped during export.
Yeah, it's already planned. But what do you expect in that case? Overwriting existing files or just skipping the export of existing files?
Also, if you select exporting assets with pathID in the names (in v0.18.0), there will be no #uniq_id in the names. And already existing files will be skipped during export.
in this case if the change to the file is smaller or say is exactly the same then skip, otherwise overwrite if the size of say an image file is bigger. By size I mean in pixels.
I would like the ability to not have assets with
#[some number here]
in the filenames of the exported assets. This is making it harder to mod a specific game that supports loading mods but expects one to export some of the assets on it.My settings (for version
v0.17.4.0
):The text was updated successfully, but these errors were encountered: