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'Glow-y' effect on some materials after color transition #6
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A couple of things I'm noticing @rckmnt
My attempt to repro (no glow-y issue) Some shots in the dark: Hypothesis 1 Hypothesis 2 |
Haven't read this but may also be relevant: |
Related, but not a solution: Unity docs on Transparent vs Fade render modes |
Logging my attempts to repro:
|
Found by @rckmnt
Using method
gameObject.SetColor("#FF0000", 0.8f);
Material Before Transition
Material After Transition
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