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tilt
0
When the tilt is set to 0, this gets printed in the console:
ignoring singular matrix: ProjectionTransform(m11: 0.0, m12: 1.0, m13: 0.0, m21: 0.0, m22: 1.0, m23: 0.0, m31: 0.0, m32: 0.0, m33: 1.0) ignoring singular matrix: ProjectionTransform(m11: 0.0, m12: 1.0, m13: 0.0, m21: 0.0, m22: 1.0, m23: 0.0, m31: 0.0, m32: 0.0, m33: 1.0) ignoring singular matrix: ProjectionTransform(m11: 0.0, m12: 1.0, m13: 0.0, m21: 0.0, m22: 1.0, m23: 0.0, m31: 0.0, m32: 0.0, m33: 1.0) ignoring singular matrix: ProjectionTransform(m11: 0.0, m12: 1.0, m13: 0.0, m21: 0.0, m22: 1.0, m23: 0.0, m31: 0.0, m32: 0.0, m33: 1.0) ignoring singular matrix: ProjectionTransform(m11: 0.0, m12: 1.0, m13: 0.0, m21: 0.0, m22: 1.0, m23: 0.0, m31: 0.0, m32: 0.0, m33: 1.0)
Also, the shadow gets significantly darker:
Could this be due to CGAffineTransform edge cases when the value is 0? Maybe we should have an if check for 0 and adjust as needed.
CGAffineTransform
if
Set the shadow opacity to 0 when settings the shadow to 0.
The text was updated successfully, but these errors were encountered:
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When the tilt is set to 0, this gets printed in the console:
Also, the shadow gets significantly darker:
Tilt.Shadow.mov
Could this be due to
CGAffineTransform
edge cases when the value is 0? Maybe we should have anif
check for 0 and adjust as needed.Current workaround
Set the shadow opacity to 0 when settings the shadow to 0.
The text was updated successfully, but these errors were encountered: