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It is unlikely there is any reason to waste time doing two extra coordinate transforms on every object unless it is selected or you are using that information for a color scheme. It looks like the only place using it is the HUD, so it could be calculated in the main thread for that one satellite right before firing selectedSatChange.
The text was updated successfully, but these errors were encountered:
It is unlikely there is any reason to waste time doing two extra coordinate transforms on every object unless it is selected or you are using that information for a color scheme. It looks like the only place using it is the HUD, so it could be calculated in the main thread for that one satellite right before firing selectedSatChange.
The text was updated successfully, but these errors were encountered: