You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The component has blacklist which is a set of surfaces which will be painted in black.
Instead of this, I want to specify set of pieces to be transparent.
Transparent piece isn't possible with real cube so will be a great value.
To make a piece transparent, we can use so-called alpha brending. But since other pieces aren't transparent. We need to do some graphic technique to see solid piece behind a transparent piece because depth buffer enabled normally eliminated the solid piece when they are drawn front to back.
My idea is firstly draw all solid pieces and then transparent ones.
The text was updated successfully, but these errors were encountered:
The component has
blacklist
which is a set of surfaces which will be painted in black.Instead of this, I want to specify set of pieces to be transparent.
Transparent piece isn't possible with real cube so will be a great value.
To make a piece transparent, we can use so-called alpha brending. But since other pieces aren't transparent. We need to do some graphic technique to see solid piece behind a transparent piece because depth buffer enabled normally eliminated the solid piece when they are drawn front to back.
My idea is firstly draw all solid pieces and then transparent ones.
The text was updated successfully, but these errors were encountered: