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Welcome to the Pre-Alpha Restoration Project!

We're attempting to rebuild World of Warcraft, circa 2002. Based entirely on old screenshots and a few overhead maps from 2002, we're rebuilding terrain primarily, and re-texturing any models that need to be dialed back to before they were textured. The entire project is provided for anyone to explore or edit to their hearts content - just checkout the project, point Noggit or Noggit Red at the 'project_files' sub-folder, and all should be revealed.

Contributors: Alonin, akspa

Discord: https://discord.gg/6YdUksuKuU

Latest news:

  • Kalimdor 2001 and 2002 maps with vertex shaders applied are available to be claimed
  • Azeroth map is starting to shape up and look more like the 2002 screenshot!
  • We trained a bunch of models off old screenshots, available here - ![immoralhole0 on CivitAI]:(https://civitai.com/user/immoralhole0)
  • Wrote a few good scripts for building minimaps or vcol tiles for NoggitRed importing!

Tools

Goals

  • Rebuild World of Warcraft as it looked in 2002
  • Compatible with 3.3.5 clients, potential for converting backwards to 1.12, maybe even 0.5.3, to get the genuine feel as close as possible.

Assets

  • Alonin provided a gray-textured version of Scarlet Monestary, matching more closely the outline seen on the 2002 map. (2 June 2024, provided in commit 62c4ea7bdea3c4cd46ceb6f1f21a8c4939834b01)
  • Tilesets from 0.5.3 are provided, which may be closer to the Pre-Alpha assets.
  • Upscaled Azeroth and Kalimdor map files from the 2002 era have been provided in the images folder
  • Cataloging of z-heights from 0.5.3 terrain is being done visually with an overlay image located in the '/images/z-heights' folder.
  • Additional notes about the project, ideas about how the zones were developed, and other interesting perspectives are included in the documentation folder.
  • All project files are located in 'project_files'. Copy and paste them somewhere and point noggit to the folder to do work on the maps! Included is a Map.dbc with the map, prealpha_ek, defined, alongside many other maps that are not provided (I was using Implave's museum mpq's when I made the dbc alterations, oops!)

Scripts

  • Tools for rebuilding the pre-alpha terrain from pre-alpha assets found in the 0.5.3 assets
    • LIT file parser For atmospheric lighting information
    • WLW/WLM file parser for water/liquid level information
    • The start of a 3.3.5 to 0.5.3 map converter, which needs lots of work and is just a chatGPT-generated mess that doesn't work.
  • A script to build vcol and minimap tiles from any input image.
  • A script to decode the dnc.db values into colors and intensities information.