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root.c
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root.c
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/*
* root.c - root window management
*
* Copyright © 2008-2009 Julien Danjou <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
/** awesome root window API.
* @author Julien Danjou <[email protected]>
* @copyright 2008-2009 Julien Danjou
* @coreclassmod root
*/
#include "globalconf.h"
#include "common/atoms.h"
#include "common/xcursor.h"
#include "common/xutil.h"
#include "objects/button.h"
#include "common/luaclass.h"
#include "xwindow.h"
#include "math.h"
#include <xcb/xtest.h>
#include <xcb/xcb_aux.h>
#include <cairo-xcb.h>
static int miss_index_handler = LUA_REFNIL;
static int miss_newindex_handler = LUA_REFNIL;
static int miss_call_handler = LUA_REFNIL;
static void
root_set_wallpaper_pixmap(xcb_connection_t *c, xcb_pixmap_t p)
{
xcb_get_property_cookie_t prop_c;
xcb_get_property_reply_t *prop_r;
const xcb_screen_t *screen = globalconf.screen;
/* We now have the pattern painted to the pixmap p. Now turn p into the root
* window's background pixmap.
*/
xcb_change_window_attributes(c, screen->root, XCB_CW_BACK_PIXMAP, &p);
xcb_clear_area(c, 0, screen->root, 0, 0, 0, 0);
prop_c = xcb_get_property_unchecked(c, false,
screen->root, ESETROOT_PMAP_ID, XCB_ATOM_PIXMAP, 0, 1);
/* Theoretically, this should be enough to set the wallpaper. However, to
* make pseudo-transparency work, clients need a way to get the wallpaper.
* You can't query a window's back pixmap, so properties are (ab)used.
*/
xcb_change_property(c, XCB_PROP_MODE_REPLACE, screen->root, _XROOTPMAP_ID, XCB_ATOM_PIXMAP, 32, 1, &p);
xcb_change_property(c, XCB_PROP_MODE_REPLACE, screen->root, ESETROOT_PMAP_ID, XCB_ATOM_PIXMAP, 32, 1, &p);
/* Now make sure that the old wallpaper is freed (but only do this for ESETROOT_PMAP_ID) */
prop_r = xcb_get_property_reply(c, prop_c, NULL);
if (prop_r && prop_r->value_len)
{
xcb_pixmap_t *rootpix = xcb_get_property_value(prop_r);
if (rootpix)
xcb_kill_client(c, *rootpix);
}
p_delete(&prop_r);
}
static bool
root_set_wallpaper(cairo_pattern_t *pattern)
{
lua_State *L = globalconf_get_lua_State();
xcb_connection_t *c = xcb_connect(NULL, NULL);
xcb_pixmap_t p = xcb_generate_id(c);
/* globalconf.connection should be connected to the same X11 server, so we
* can just use the info from that other connection.
*/
const xcb_screen_t *screen = globalconf.screen;
uint16_t width = screen->width_in_pixels;
uint16_t height = screen->height_in_pixels;
bool result = false;
cairo_surface_t *surface;
cairo_t *cr;
if (xcb_connection_has_error(c))
goto disconnect;
/* Create a pixmap and make sure it is already created, because we are going
* to use it from the other X11 connection (Juggling with X11 connections
* is a really, really bad idea).
*/
xcb_create_pixmap(c, screen->root_depth, p, screen->root, width, height);
xcb_aux_sync(c);
/* Now paint to the picture from the main connection so that cairo sees that
* it can tell the X server to copy between the (possible) old pixmap and
* the new one directly and doesn't need GetImage and PutImage.
*/
surface = cairo_xcb_surface_create(globalconf.connection, p, draw_default_visual(screen), width, height);
cr = cairo_create(surface);
/* Paint the pattern to the surface */
cairo_set_source(cr, pattern);
cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE);
cairo_paint(cr);
cairo_destroy(cr);
cairo_surface_flush(surface);
xcb_aux_sync(globalconf.connection);
/* Change the wallpaper, without sending us a PropertyNotify event */
xcb_grab_server(globalconf.connection);
xcb_change_window_attributes(globalconf.connection,
globalconf.screen->root,
XCB_CW_EVENT_MASK,
(uint32_t[]) { 0 });
root_set_wallpaper_pixmap(globalconf.connection, p);
xcb_change_window_attributes(globalconf.connection,
globalconf.screen->root,
XCB_CW_EVENT_MASK,
ROOT_WINDOW_EVENT_MASK);
xutil_ungrab_server(globalconf.connection);
/* Make sure our pixmap is not destroyed when we disconnect. */
xcb_set_close_down_mode(c, XCB_CLOSE_DOWN_RETAIN_PERMANENT);
/* Tell Lua that the wallpaper changed */
cairo_surface_destroy(globalconf.wallpaper);
globalconf.wallpaper = surface;
signal_object_emit(L, &global_signals, "wallpaper_changed", 0);
result = true;
disconnect:
xcb_aux_sync(c);
xcb_disconnect(c);
return result;
}
void
root_update_wallpaper(void)
{
xcb_get_property_cookie_t prop_c;
xcb_get_property_reply_t *prop_r;
xcb_get_geometry_cookie_t geom_c;
xcb_get_geometry_reply_t *geom_r;
xcb_pixmap_t *rootpix;
cairo_surface_destroy(globalconf.wallpaper);
globalconf.wallpaper = NULL;
prop_c = xcb_get_property_unchecked(globalconf.connection, false,
globalconf.screen->root, _XROOTPMAP_ID, XCB_ATOM_PIXMAP, 0, 1);
prop_r = xcb_get_property_reply(globalconf.connection, prop_c, NULL);
if (!prop_r || !prop_r->value_len)
{
p_delete(&prop_r);
return;
}
rootpix = xcb_get_property_value(prop_r);
if (!rootpix)
{
p_delete(&prop_r);
return;
}
geom_c = xcb_get_geometry_unchecked(globalconf.connection, *rootpix);
geom_r = xcb_get_geometry_reply(globalconf.connection, geom_c, NULL);
if (!geom_r)
{
p_delete(&prop_r);
return;
}
/* Only the default visual makes sense, so just the default depth */
if (geom_r->depth != draw_visual_depth(globalconf.screen, globalconf.default_visual->visual_id))
warn("Got a pixmap with depth %d, but the default depth is %d, continuing anyway",
geom_r->depth, draw_visual_depth(globalconf.screen, globalconf.default_visual->visual_id));
globalconf.wallpaper = cairo_xcb_surface_create(globalconf.connection,
*rootpix,
globalconf.default_visual,
geom_r->width,
geom_r->height);
p_delete(&prop_r);
p_delete(&geom_r);
}
static xcb_keycode_t
_string_to_key_code(const char *s)
{
xcb_keysym_t keysym;
xcb_keycode_t *keycodes;
keysym = XStringToKeysym(s);
keycodes = xcb_key_symbols_get_keycode(globalconf.keysyms, keysym);
if(keycodes) {
return keycodes[0]; /* XXX only returning the first is probably not
* the best */
} else {
return 0;
}
}
/** Send fake keyboard or mouse events.
*
* Usually the currently focused client or the keybindings will receive those
* events. If a `keygrabber` or `mousegrabber` is running, then it will get them.
*
* Some keys have different names compared to the ones generally used in
* Awesome. For example, Awesome uses "modifier keys" for keybindings using
* their X11 names such as "Control" or "Mod1" (for "Alt"). These are not the
* name of the key but is only the name of the modifier they represent. Some
* modifiers are even present twice on some keyboard like the left and right
* "Shift". Here is a list of the "real" key names matching the modifiers in
* `fake_input`:
*
* <table class='widget_list' border=1>
* <tr style='font-weight: bold;'>
* <th align='center'>Modifier name </th>
* <th align='center'>Key name</th>
* <th align='center'>Other key name</th>
* </tr>
* <tr><td> Mod4</td><td align='center'> Super_L </td><td align='center'> Super_R </td></tr>
* <tr><td> Control </td><td align='center'> Control_L </td><td align='center'> Control_R </td></tr>
* <tr><td> Shift </td><td align='center'> Shift_L </td><td align='center'> Shift_R </td></tr>
* <tr><td> Mod1</td><td align='center'> Alt_L </td><td align='center'> Alt_R </td></tr>
* </table>
*
* Note that this is valid for most of the modern "western" keyboard layouts.
* Some older, custom or foreign layouts may break this convention.
*
* This function is very low level, to be more useful, it can be wrapped into
* higher level constructs such as:
*
* **Sending strings:**
*
* @DOC_text_root_fake_string_EXAMPLE@
*
* Note that this example works for most ASCII inputs but may fail depending on
* how the string is encoded. Some multi-byte characters may not represent
* keys and some UTF-8 encoding format create characters by combining multiple
* elements such as accent + base character or various escape sequences. If you
* wish to use this example for "real world" i18n use cases, learning about
* XKB event and UTF-8 encoding is a prerequisites.
*
* **Clicking:**
*
* ![Client geometry](../images/mouse.svg)
*
* @DOC_text_root_fake_click_EXAMPLE@
*
* @param event_type The event type: key\_press, key\_release, button\_press,
* button\_release or motion\_notify.
* @param detail The detail: in case of a key event, this is the keycode
* to send, in case of a button event this is the number of the button. In
* case of a motion event, this is a boolean value which if true makes the
* coordinates relatives.
* @param x In case of a motion event, this is the X coordinate.
* @param y In case of a motion event, this is the Y coordinate.
* @staticfct fake_input
*/
static int
luaA_root_fake_input(lua_State *L)
{
if(!globalconf.have_xtest)
{
luaA_warn(L, "XTest extension is not available, cannot fake input.");
return 0;
}
const char *stype = luaL_checkstring(L, 1);
uint8_t type, detail;
int x = 0, y = 0;
if (A_STREQ(stype, "key_press"))
{
type = XCB_KEY_PRESS;
if(lua_type(L, 2) == LUA_TSTRING) {
detail = _string_to_key_code(lua_tostring(L, 2)); /* keysym */
} else {
detail = luaL_checkinteger(L, 2); /* keycode */
}
}
else if(A_STREQ(stype, "key_release"))
{
type = XCB_KEY_RELEASE;
if(lua_type(L, 2) == LUA_TSTRING) {
detail = _string_to_key_code(lua_tostring(L, 2)); /* keysym */
} else {
detail = luaL_checkinteger(L, 2); /* keycode */
}
}
else if(A_STREQ(stype, "button_press"))
{
type = XCB_BUTTON_PRESS;
detail = luaL_checkinteger(L, 2); /* button number */
}
else if(A_STREQ(stype, "button_release"))
{
type = XCB_BUTTON_RELEASE;
detail = luaL_checkinteger(L, 2); /* button number */
}
else if(A_STREQ(stype, "motion_notify"))
{
type = XCB_MOTION_NOTIFY;
detail = luaA_checkboolean(L, 2); /* relative to the current position or not */
x = round(luaA_checknumber_range(L, 3, MIN_X11_COORDINATE, MAX_X11_COORDINATE));
y = round(luaA_checknumber_range(L, 4, MIN_X11_COORDINATE, MAX_X11_COORDINATE));
}
else
return 0;
xcb_test_fake_input(globalconf.connection,
type,
detail,
0, /* This is a delay, not a timestamp! */
XCB_NONE,
x, y,
0);
return 0;
}
/** Get or set global key bindings.
* These bindings will be available when you press keys on the root window
* (the wallpaper).
*
* @property keys
* @param table
* @see awful.key
*/
static int
luaA_root_keys(lua_State *L)
{
if(lua_gettop(L) == 1)
{
luaA_checktable(L, 1);
foreach(key, globalconf.keys)
luaA_object_unref(L, *key);
key_array_wipe(&globalconf.keys);
key_array_init(&globalconf.keys);
lua_pushnil(L);
while(lua_next(L, 1))
key_array_append(&globalconf.keys, luaA_object_ref_class(L, -1, &key_class));
xcb_screen_t *s = globalconf.screen;
xwindow_grabkeys(s->root, &globalconf.keys);
return 1;
}
lua_createtable(L, globalconf.keys.len, 0);
for(int i = 0; i < globalconf.keys.len; i++)
{
luaA_object_push(L, globalconf.keys.tab[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
/**
* Store the list of mouse buttons to be applied on the wallpaper (also
* known as root window).
*
* @property buttons
* @tparam[opt={}] table buttons The list of buttons.
* @see awful.button
*
* @usage
* root.buttons = {
* awful.button({ }, 3, function () mymainmenu:toggle() end),
* awful.button({ }, 4, awful.tag.viewnext),
* awful.button({ }, 5, awful.tag.viewprev),
* }
*/
static int
luaA_root_buttons(lua_State *L)
{
if(lua_gettop(L) == 1)
{
luaA_checktable(L, 1);
foreach(button, globalconf.buttons)
luaA_object_unref(L, *button);
button_array_wipe(&globalconf.buttons);
button_array_init(&globalconf.buttons);
lua_pushnil(L);
while(lua_next(L, 1))
button_array_append(&globalconf.buttons, luaA_object_ref(L, -1));
return 1;
}
lua_createtable(L, globalconf.buttons.len, 0);
for(int i = 0; i < globalconf.buttons.len; i++)
{
luaA_object_push(L, globalconf.buttons.tab[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
/** Set the root cursor
*
* The possible values are:
*
*@DOC_cursor_c_COMMON@
*
* @param cursor_name A X cursor name.
* @staticfct cursor
*/
static int
luaA_root_cursor(lua_State *L)
{
const char *cursor_name = luaL_checkstring(L, 1);
uint16_t cursor_font = xcursor_font_fromstr(cursor_name);
if(cursor_font)
{
uint32_t change_win_vals[] = { xcursor_new(globalconf.cursor_ctx, cursor_font) };
xcb_change_window_attributes(globalconf.connection,
globalconf.screen->root,
XCB_CW_CURSOR,
change_win_vals);
}
else
luaA_warn(L, "invalid cursor %s", cursor_name);
return 0;
}
/** Get the drawins attached to a screen.
*
* @return A table with all drawins.
* @staticfct drawins
*/
static int
luaA_root_drawins(lua_State *L)
{
lua_createtable(L, globalconf.drawins.len, 0);
for(int i = 0; i < globalconf.drawins.len; i++)
{
luaA_object_push(L, globalconf.drawins.tab[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
/** Get the wallpaper as a cairo surface or set it as a cairo pattern.
*
* @param pattern A cairo pattern as light userdata
* @return A cairo surface or nothing.
* @staticfct wallpaper
*/
static int
luaA_root_wallpaper(lua_State *L)
{
if(lua_gettop(L) == 1)
{
/* Avoid `error()s` down the line. If this happens during
* initialization, AwesomeWM can be stuck in an infinite loop */
if(lua_isnil(L, -1))
return 0;
cairo_pattern_t *pattern = (cairo_pattern_t *)lua_touserdata(L, -1);
lua_pushboolean(L, root_set_wallpaper(pattern));
/* Don't return the wallpaper, it's too easy to get memleaks */
return 1;
}
if(globalconf.wallpaper == NULL)
return 0;
/* lua has to make sure this surface gets destroyed */
lua_pushlightuserdata(L, cairo_surface_reference(globalconf.wallpaper));
return 1;
}
/** Get the content of the root window as a cairo surface.
*
* @property content
* @tparam surface A cairo surface with the root window content (aka the whole surface from every screens).
* @see gears.surface
*/
static int
luaA_root_get_content(lua_State *L)
{
cairo_surface_t *surface;
surface = cairo_xcb_surface_create(globalconf.connection,
globalconf.screen->root,
globalconf.default_visual,
globalconf.screen->width_in_pixels,
globalconf.screen->height_in_pixels);
lua_pushlightuserdata(L, surface);
return 1;
}
/** Get the size of the root window.
*
* @return Width of the root window.
* @return height of the root window.
* @staticfct size
*/
static int
luaA_root_size(lua_State *L)
{
lua_pushinteger(L, globalconf.screen->width_in_pixels);
lua_pushinteger(L, globalconf.screen->height_in_pixels);
return 2;
}
/** Get the physical size of the root window, in millimeter.
*
* @return Width of the root window, in millimeters.
* @return height of the root window, in millimeters.
* @staticfct size_mm
*/
static int
luaA_root_size_mm(lua_State *L)
{
lua_pushinteger(L, globalconf.screen->width_in_millimeters);
lua_pushinteger(L, globalconf.screen->height_in_millimeters);
return 2;
}
/** Get the attached tags.
* @return A table with all tags.
* @staticfct tags
*/
static int
luaA_root_tags(lua_State *L)
{
lua_createtable(L, globalconf.tags.len, 0);
for(int i = 0; i < globalconf.tags.len; i++)
{
luaA_object_push(L, globalconf.tags.tab[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
/**
* Add a custom call handler.
*/
static int
luaA_root_set_call_handler(lua_State *L)
{
return luaA_registerfct(L, 1, &miss_call_handler);
}
/**
* Add a custom property handler (getter).
*/
static int
luaA_root_set_index_miss_handler(lua_State *L)
{
return luaA_registerfct(L, 1, &miss_index_handler);
}
/**
* Add a custom property handler (setter).
*/
static int
luaA_root_set_newindex_miss_handler(lua_State *L)
{
return luaA_registerfct(L, 1, &miss_newindex_handler);
}
/** Root library.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
*/
static int
luaA_root_index(lua_State *L)
{
if (miss_index_handler != LUA_REFNIL)
return luaA_call_handler(L, miss_index_handler);
return luaA_default_index(L);
}
/** Newindex for root.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_root_newindex(lua_State *L)
{
/* Call the lua root property handler */
if (miss_newindex_handler != LUA_REFNIL)
return luaA_call_handler(L, miss_newindex_handler);
return luaA_default_newindex(L);
}
const struct luaL_Reg awesome_root_methods[] =
{
{ "_buttons", luaA_root_buttons },
{ "_keys", luaA_root_keys },
{ "cursor", luaA_root_cursor },
{ "fake_input", luaA_root_fake_input },
{ "drawins", luaA_root_drawins },
{ "_wallpaper", luaA_root_wallpaper },
{ "content", luaA_root_get_content},
{ "size", luaA_root_size },
{ "size_mm", luaA_root_size_mm },
{ "tags", luaA_root_tags },
{ "__index", luaA_root_index },
{ "__newindex", luaA_root_newindex },
{ "set_index_miss_handler", luaA_root_set_index_miss_handler},
{ "set_call_handler", luaA_root_set_call_handler},
{ "set_newindex_miss_handler", luaA_root_set_newindex_miss_handler},
{ NULL, NULL }
};
const struct luaL_Reg awesome_root_meta[] =
{
{ NULL, NULL }
};
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80