We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Is your feature request related to a problem? Please describe. PlaceholderAPI无法在代理端使用
Describe the solution you'd like 编写一个新插件,通过 PluginMessageChannel 实现插件间互通,通过该插件请求指定子服的特定PlaceholderAPI变量,以实现在代理端中使用PlaceholderAPI变量
PluginMessageChannel
Additional context 感谢 @RegadPoleCN 提出的意见
The text was updated successfully, but these errors were encountered:
PlaceholderAPI在bukkit系服务端上运行时也需要玩家UUID,但可以使用不在线的玩家,所以可行性存在,但需要进一步斟酌 papiproxybridge需要在线玩家的UUID来定位子服务器,适用度不高,故不列为最佳解决方案
Sorry, something went wrong.
研究插件消息研究了半天没折腾出来,希望@RegadPoleCN 能帮我捣鼓出来(
RegadPoleCN
No branches or pull requests
Is your feature request related to a problem? Please describe.
PlaceholderAPI无法在代理端使用
Describe the solution you'd like
编写一个新插件,通过
PluginMessageChannel
实现插件间互通,通过该插件请求指定子服的特定PlaceholderAPI变量,以实现在代理端中使用PlaceholderAPI变量Additional context
感谢 @RegadPoleCN 提出的意见
The text was updated successfully, but these errors were encountered: