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Cell.cs
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Cell.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TheGameOfLife
{
internal class Cell
{
private bool _alive { get; set; }
private bool _isLeftEdge { get; set; }
private bool _isRightEdge { get; set; }
private bool _isCorner { get; set; }
private bool _newStatus { get; set; }
public Cell(bool alive, bool isLeftEdge, bool isRightEdge, bool isCorner, bool newStatus)
{
_alive = alive;
_isLeftEdge = isLeftEdge;
_isRightEdge = isRightEdge;
_isCorner = isCorner;
_newStatus = newStatus;
}
public bool Alive
{
get { return _alive; }
set { _alive = value; }
}
public bool IsLeftEdge
{
get { return _isLeftEdge; }
set { _isLeftEdge = value; }
}
public bool IsRightEdge
{
get { return _isRightEdge; }
set { _isRightEdge = value; }
}
public bool IsCorner
{
get { return _isCorner; }
set { _isCorner = value; }
}
public bool NewStatus
{
get { return _newStatus; }
set { _newStatus = value; }
}
}
}