This example shows how to use the Texture class to use a texture in a cube.
It also shows you how to use the ContentManager service to load a 'png' file from the Content directory into a bitmap utility class which is then used to used to create a OpenGL ES texture.
Check the class constructor, by the end of this code, a Texture handle will be ready to be used and all color information will be stored in the texture.
{ // Load the texture (we use a scope here, so the bitmap objects is thrown away as soon as we dont need it)
Bitmap bitmap;
content->Read(bitmap, "Texturing.png", PixelFormat::R8G8B8_UNORM);
GLTextureParameters params(GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT);
m_texture.SetData(bitmap, params);
}
In the draw call it's only a matter of enabling the active texture and binding the texture handle.
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_texture.Get());
Command line arguments':
Argument | Description | Source |
---|---|---|
--DisplayId <arg> | DisplayId <number> | DemoHost |
--EGLAlphaSize <arg> | Force EGL_ALPHA_SIZE to the given value | DemoHost |
--EGLBlueSize <arg> | Force EGL_BLUE_SIZE to the given value | DemoHost |
--EGLDepthSize <arg> | Force EGL_DEPTH_SIZE to the given value | DemoHost |
--EGLGreenSize <arg> | Force EGL_GREEN_SIZE to the given value | DemoHost |
--EGLLogConfig | Output the EGL config to the log | DemoHost |
--EGLLogExtensions | Output the EGL extensions to the log | DemoHost |
--EGLRedSize <arg> | Force EGL_RED_SIZE to the given value | DemoHost |
--Window <arg> | Window mode [left,top,width,height] | DemoHost |
--AppFirewall | Enable the app firewall, reporting crashes on-screen instead of exiting | DemoHostManager |
--ContentMonitor | Monitor the Content directory for changes and restart the app on changes. WARNING: Might not work on all platforms and it might impact app performance (experimental) | DemoHostManager |
--ExitAfterDuration <arg> | Exit after the given duration has passed. The value can be specified in seconds or milliseconds. For example 10s or 10ms. | DemoHostManager |
--ExitAfterFrame <arg> | Exit after the given number of frames has been rendered | DemoHostManager |
--ForceUpdateTime <arg> | Force the update time to be the given value in microseconds (can be useful when taking a lot of screen-shots). If 0 this option is disabled | DemoHostManager |
--LogStats | Log basic rendering stats (this is equal to setting LogStatsMode to latest) | DemoHostManager |
--LogStatsMode <arg> | Set the log stats mode, more advanced version of LogStats. Can be disabled, latest, average | DemoHostManager |
--ScreenshotFormat <arg> | Chose the format for the screenshot: bmp, jpg, png or tga (defaults to png) | DemoHostManager |
--ScreenshotFrequency <arg> | Create a screenshot at the given frame frequency | DemoHostManager |
--ScreenshotNamePrefix <arg> | Chose the screenshot name prefix (defaults to 'Screenshot') | DemoHostManager |
--ScreenshotNameScheme <arg> | Chose the screenshot name scheme: frame, sequence or exact (defaults to frame) | DemoHostManager |
--Stats | Display basic frame profiling stats | DemoHostManager |
--Profiler.AverageEntries <arg> | The number of frames used to calculate the average frame-time. Defaults to: 60 | ProfilerService |
--ghelp <arg> | Display option groups: all, demo or host | base |
-h, --help | Display options | base |
-v, --verbose | Enable verbose output | base |