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Project.gen
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Project.gen
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<?xml version="1.0" encoding="UTF-8"?>
<FslBuildGenProjectRoot Version="1">
<Project Name="DemoFramework" DefaultTemplate="DF" DefaultPackageLanguage="C++" DefaultCompany="NXP" ToolConfigFile=".Config/FslBuildGen.xml">
<AddRootDirectory Name="$(FSL_GRAPHICS_SDK)"/>
<PackageConfiguration Name="default">
<!-- ThirdParty -->
<PackageLocation Name="$(FSL_GRAPHICS_SDK)/ThirdParty"/>
<!-- Framework packages -->
<PackageLocation Name="$(FSL_GRAPHICS_SDK)/DemoFramework"/>
<!-- App packages -->
<PackageLocation Name="$(FSL_GRAPHICS_SDK)/DemoApps"/>
</PackageConfiguration>
<PackageConfiguration Name="sdk" Preload="true">
<!-- ThirdParty -->
<PackageLocation Name="$(FSL_GRAPHICS_SDK)/ThirdParty"/>
<!-- Framework packages -->
<PackageLocation Name="$(FSL_GRAPHICS_SDK)/DemoFramework"/>
<!-- App packages -->
<PackageLocation Name="$(FSL_GRAPHICS_SDK)/DemoApps" ScanMethod="OneSubDirectory"/>
</PackageConfiguration>
<CompilerConfiguration Name="VisualStudio" Platform="Windows" DefaultVersion="2015"/>
<Experimental AllowDownloads="true" DisableDownloadEnv="FSL_GRAPHICS_SDK_THIRD_PARTY_LIBS_DISABLE_DOWNLOAD">
<!-- Define the name of the default third party installation directory. -->
<!-- This will be the directory where we install/build any thirdparty source that is needed -->
<DefaultThirdPartyInstallDirectory Name="$(FSL_GRAPHICS_SDK_THIRD_PARTY_LIBS_DIR)"/>
<DefaultThirdPartyInstallReadonlyCacheDirectory Name="$(FSL_GRAPHICS_SDK_THIRD_PARTY_LIBS_READONLY_CACHE_DIR)"/>
</Experimental>
</Project>
</FslBuildGenProjectRoot>