Miscellaneous:
- Add possibility to excludes with one commande all tests/examples/tools/etc.
- Units tests are now part of the "test" exclusion category
- Fix project exclusion not working (but correctly excluding projects relying upon it)
- Upgraded Catch to v2.0.1
⚠️ Merged NazaraExtlibs workspace to main workspace (allowingmake
command to work without -f parameter) and removed extern libraries precompiled- Updated stb_image to version 2.16 and stb_image_write to version 1.07 (allowing support for JPEG writing)
⚠️ Renamed extlibs folder to thirdparty- Partial fix for Premake regenerating projects for no reason
- FirstScene now uses the EventHandler (#151)
⚠️ Rename Prerequesites.hpp to Prerequisites.hpp (#153)- Updated premake5-linux64 with a nightly to fix a build error when a previous version of Nazara was installed on the system.
- Fix compilation with some MinGW distributions
- Add Lua unit tests
- NDEBUG is now defined in Release
- Replaced typedefs keywords with modern using keywords
- When supported, projects are now parts of a virtual "workspace group" according to their kind
- Fixed .dll copy when building Nazara occuring on Linux when targeting Windows (MinGW)
- ⚠ Appveyor nightlies are now compiled with VS2017
- Set libraries' rpath to current folder (.)
Nazara Engine:
- VertexMapper:GetComponentPtr no longer throw an error if component is disabled or incompatible with template type, instead a null pointer is returned.
- Bitset swap operation is now correctly marked as noexcept
- Mesh loaders now takes MeshParams vertexDeclaration into account
⚠️ Replaced RenderTarget::Get[Height|Width] by RenderTarget::GetSize⚠️ Removed Window::Get[Height|Width] methods- Fix compilation error when including Nazara/Renderer/ShaderBuilder.hpp
- Fix reflection sometimes being enabled by default for Materials
- Fix built-in unserialization of std::string which was corruption memory
- Fix Buffer::Destroy() not really destroying buffer
- Fix Bitset::TestAll() returned wrong result on full of '1' bitset
- ByteStream now returns the number of bytes written as the other streams
- Total rewriting of the color conversions
- Fix NormalizeAngle to the correct range
- Fix BoundingVolume::Lerp() with Extend_Null
- Simplification of methods Matrix4::SetRotation() and Quaternion::MakeRotationBetween()
- Fix mouve moved event generated on X11 platform when doing Mouse::SetPosition()
- EnumAsFlags specialization no longer require a
value
field to enable flags operators - EnumAsFlags specialization
max
field can be of the same type as the enum - Flags class now use an UInt8 or UInt16 to store the value if possible.
- Flags class is now explicitly convertible to any integer type of the same size (or greater size) than the internal size.
- Fix String movement constructor, which was leaving a null shared string (which was not reusable)
- Add Flags::Test method, in order to test one or multiple flags at once.
⚠️ Vector2, Vector3 and Vector4 array/pointer constructor is now explicit to prevent some mistakes asVector2 vec2; vec2 = 0;
- Fix RigidBody2D::SetGeom attribute copy and possible crash with static objects
- Fix error when opening a non-existent file on Posix
- Fix Directory::Create not working on Posix systems when recursive option was enabled
- Fix default directory permission (now created with 777)
- Add linear and angular damping accessor to RigidBody3D
- Fix MemoryStream::WriteBlock "Invalid buffer" assertion triggering when writing a zero-sized block
⚠️ Rename RigidBody3D::[Get|Set]Velocity to [Get|Set]LinearVelocity- Fix RigidBody3D copy constructor not copying all physics states (angular/linear damping/velocity, mass center, position and rotation)
- Add RigidBody3D simulation control (via EnableSimulation and IsSimulationEnabled), which allows to disable physics and collisions at will.
- Fix some uninitialized values (found by Valgrind) in Network module
- Fix possible infinite recursion when outputting a Thread::Id object
⚠️ Replaced implicit conversion from a Nz::String to a std::string by an explicit method ToStdString()- Fix LuaInstance movement constructor/assignment operator which was corrupting Lua memory
- Fix potential bug on SocketImpl::Connect (used by TcpClient::Connect) on POSIX platforms
- It is now possible to initialize a StackArray with a size of zero on every platforms (this was not possible on non-Windows platforms before)
- Calling PlacementDestroy on a null pointer is now a no-op (was triggering an undefined behavior)
- Fix OBJParser relative offsets handling
- Add JPEG image saver
- Update Constraint2Ds classes (Add : Ref, Library, ConstRef, New function and Update : ctors)
- Fix LuaClass not working correctly when Lua stack wasn't empty
- Add RigidBody2D simulation control (via EnableSimulation and IsSimulationEnabled), which allows to disable physics and collisions at will.
⚠️ LuaInstance no longer load all lua libraries on construction, this is done in the new LoadLibraries method which allows you to excludes some libraries- Clock::Restart now returns the elapsed microseconds since construction or last Restart call
- Add PhysWorld2D::[Get|Set]IterationCount to control how many iterations chipmunk will perform per step.
- Add PhysWorld2D::UseSpatialHash to use spatial hashing instead of bounding box trees, which may speedup simulation in some cases.
- Add PhysWorld[2D|3D] max step count per Step call (default: 50), to avoid spirals of death when the physics engine simulation time is over step size.
- Fix Window triggering KeyPressed event after triggering a resize/movement event on Windows
- (WIP) Add support for materials and callbacks to Physics3D module.
- PhysWorld3D class is now movable
⚠️ Removed array/pointer constructor from Vector classes- Fixed Platform module not being classified as client-only
⚠️ Renamed Bitset::Read to Bitset::Write- Fixed ENetCompressor class destructor not being virtual
⚠️ Added a type tag parameter to Serialize and Unserialize functions, to prevent implicit conversions with overloads- Added Collider3D::ForEachPolygon method, allowing construction of a debug mesh based on the physics collider
- Fixed ConvexCollider3D::GetType returning Compound instead of ConvexHull.
- Dual-stack sockets are now supported (by using NetProtocol_Any at creation/opening)
- Fixed IPv6 addresses not being correctly encoded/decoded from the socket API.
- Fix copy and move semantic on HandledObject and ObjectHandle
- Add support for emissive and normal maps in .mtl loader using custom keywords ([map_]emissive and [map_]normal)
- Music, Sound and SoundEmitter are now movable
- Fixed Sound copy which was not copying looping state
- Fixed Billboard bounding volume
- Fixed Directory::GetResultSize and Directory::IsResultDirectory on Posix systems
- Fixed Quaternion::Inverse which was not correctly normalizing quaternions
- Graphics module now register "White2D" and "WhiteCubemap" textures to the TextureLibrary (respectively a 1x1 texture 2D and a 1x1 texture cubemap)
- Added AbstractTextDrawer::GetLineGlyphCount, which returns the number of glyph part of the line
- Fixed Font handling of whitespace glyphs (which were triggering an error)
⚠️ Translucent2D pipeline no longer has depth sorting- Fixed SimpleTextDrawer line bounds
⚠️ Stream::ReadLine will now returns empty lines if present in the file- Fixed cubemaps seams with OpenGL
- HandledObject movement constructor/assignement operator are now marked noexcept
⚠️ PhysWorld2D callbacks OnPhysWorld2DPreStep and OnPhysWorld2DPostStep now takes a invStepCount depending on the number of step taken this update, fixing force application and other⚠️ Refactored Mesh/SubMesh, allowing a submesh to be attached to multiple meshes, deprecating Create/Destroy methods- SubMesh class now has a OnSubMeshInvalidateAABB signal, triggered when a new AABB is set to the submesh
- Mesh class now has a OnMeshInvalidateAABB signal, triggered when a mesh invalidates its AABB, which is also submesh updates its AABB
- Model now invalidate properly their bounding volume when their mesh AABB is updated
- Added operator&/|/^ taking an enumeration value and a Flags object using the same enumeration type.
- Added LuaState::CallWithHandler methods, allowing to setup a error handler function
- Added LuaState::Traceback method
- Added ModelLibrary, ModelManager and ModelSaver
- Added AbstractViewer::Project and AbstractViewer::Unproject methods
- Added AbstractViewer::ProjectDepth method
- Fixed SocketPoller not be able to recover from some errors (like invalid sockets and such)
- Add LuaImplQuery implementation for std::vector
- Fixed LuaState::PushGlobal & LuaState::PushField to copy the object before moving it
⚠️ Replaced currentBitPos and currentByte fields by [read|write][BitPos][Byte] to handle properly bit reading/writing.- InstancedRenderable::SetMaterial methods are now public.
- Fixed Model copy constructor not copying materials
⚠️ Added InstancedRenderable::Clone() method- Fixed a lot of classes not having their move constructor/assignation operator marked noexcept
⚠️ SocketPoller::Wait now returns the number of socket marked as ready, and takes an additional optional parameter allowing to query the last error.- SocketPoller will now silently ignore "interrupt errors"
- Added RigidBody2D::ClosestPointQuery
- Fix Sprite copy constructor not copying corner colors
- Added ObjectLibrary::Clear method
⚠️ StackArray class and macro was moved from Core/MemoryHelper.hpp to Core/StackArray.hpp⚠️ Renamed NazaraStackAllocation[NoInit] macro to NazaraStackArray[NoInit]- Added StackVector class
⚠️ Removed Vector[2|3]::Distancef method and made Distance method templated- Added Vector2::Distance static method
⚠️ Fixed compilation errors on MSVC with flag /permissive- on CullingList class- Added LuaImplQueryArg & LuaImplReplyVal functions for Vector[2|3]
- Fixed bug in ENet implementation causing legit reliable packets to be dropped on sequence number overflow
- Fixed bug where index wouldn't be used in String::FindLast and String::FindWord
- Physics 2D contact callbacks now include an arbiter allowing to query/set parameters about the collision
- Added movement with Ctrl in TextAreaWidget
- Added Unicode Data downloader/parser
- Integrated Unicode Data
- Added CullingList::FillWithAllEntries method
- Fixed ObjectHandle movement sometimes not resetting its internal pointer
- Added BoxCollider2D::GetRadius
- Added CircleCollider2D::GetOffset
- Added ConvexCollider2D::GetVertices
- Added SegmentCollider2D::GetThickness
- Fixed vertices generation/render queue submit when using multiples materials on a Tilemap
- It is now possible to prevent CompoundCollider2D to override individual colliders properties
- Fixed TcpClient::WaitForConnected possible failure (although connected) on Windows/Linux
- CullingList now handles box tests
⚠️ CullingList now handles full and partial visibility testing- Added math class Angle, capable of handling both degrees and radians angles and converting them to euler angles/quaternions to improve 2D interface.
⚠️ AbstractSocket::OnStateChange has been replaced by OnStateChanged, which is now called after state has been changed (with oldState and newState as parameters).⚠️ TcpClient::WaitForconnected now returns the new socket state.- Added TcpClient::PollForConnected
⚠️ Use of the new Angle class instead of floating point angle- It is now possible to set elasticity/friction/surface bodies of 2D colliders and change it at runtime on RigidBody2D
- ObjectHandle were remade and should be way more optimized now
- Added ENetHost and ENetPeer accessor to total packet/data received/sent/lost
- ⚠ Changed the way resources were Loaded, almost every LoadFromX and OpenFromX methods are now static and create the object themselves.
- ⚠ SoundStream is now responsible for loaders instead of Music, and is now threadsafe (you can now load a stream only once and play it multiple times at the same time)
- Added LuaState::RawEqual
- Fixed LuaCoroutine movement assignation operator
- Added Arbiter2D::GetBodies
- Added RigidBody2D::ForEachArbiter
- Added possibility to change the RigidBody2D velocity function called by the physics engine
- Fixed MouseButtonEvent and MouseMoveEvent mouse absolute position being unsigned (now signed)
- Fixed Window::SetCursor changing cursor even if window was in foreground on Windows
- Fixed SystemCursor_Move not showing up on Windows
- Fixed Window movement constructor/assignation operator
- Window::PushEvent is now public (useful for pushing external events ie. when using Qt or similar framework controlling window)
- Fixed TileMap not rendering the right materials if it had no tile using some materials in-between
- Added Vector2|3|4i64 typedefs
- Fixed missing static Vector4::DotProduct implementation
- ⚠ By default, Nazara computes the mass center of all 2D physics object when calling SetGeom
- ⚠ Added Collider2D::ComputeCenterOfMass
- Signal now implement a copy constructor and copy assignation operator for convenience
- Fixed ENet UnreliableFragment packets sent as Unreliable (and such being incomplete upon reception)
- ENet DisconnectLater now reflects libenet behavior (and is waiting for unreliable commands to be sent before disconnecting for good)
- ⚠ Collider3D::ForEachPolygon now takes a void(Vector3f*, std::size_t) callback (instead of void(float*, std::size_t))
- Added Collider2D::ForEachPolygon method
- Added RigidBody::[Get|Set]PositionOffset allowing set an offset between body logic position and body physics position (center of mass position)
- ⚠ Default TextureSampler WrapMode is now Clamp (instead of Repeat)
- Fixed StateMachine ignoring transitions made in Enter/Leave events of states
- Fixed Material::Configure resetting textures
- ⚠ Renamed TextStyleFlags enum to TextStyle, introduced Flags specialization of TextStyle as TextStyleFlags
- ⚠ Font, FontData and SimpleTextDrawer now use a proper TextStyleFlags instead of a UInt32
- Almost all Math algorithms are now constexpr
- PhysWorld2D: Fixed callbacks not properly replacing each others when registering twice with the same collisionId (pair)
- ⚠ Font, FontData and SimpleTextDrawer now supports text outlining.
- Fixed TextSprite not handling multiple textures well
- ⚠ TextSprite will now use multiple render layers by itself (the current one and the one right before, ex: [-1, 0] if base layer is 0) if you use text outlines.
- ⚠ SimpleTextDrawer no longer supports faux bold rendering
- Added PhysWorld2D::[RaycastQuery, RegionQuery] overloads taking a callback
- Added x and y mouse position to MouseWheelEvent
- Added SimpleTextDrawer::[Get|Set]MaxLineWidth (which does line wrap)
Nazara Development Kit:
- Added ImageWidget (#139)
⚠️ Removed TextAreaWidget::GetLineCount- Fix World movement which could cause crashes when updating systems
- Fix crash occuring sometimes on keyboard event
- Add support for EchoMode to TextAreaWidget (which allows to setup password text area)
- Add signal OnTextChanged to TextAreaWidget
⚠️ Removed TextAreaWidget::GetGlyphUnderCursor- Fixed minor issues relative to TextAreaWidget cursor handling
⚠️ Renamed BaseWidget::GrabKeyboard method to SetFocus- Added BaseWidget::ClearFocus method and OnFocus[Lost|Received] virtual methods
- TextAreaWidget will now show a cursor as long as it has focus
- Fix BaseWidget linking error on Linux
⚠️ Rewrite StateMachine to fix instantaneous state changing (state change is no longer effective until the next update call)- Fix entities destruction when coming from World::Clear() (also called by destructor), which invalidated world entities handles before destroying entities (preventing destruction callback to get valid entities handles from world)
- Add Entity::Disable method, which is a shortcut to Enable(false)
- Add BaseWidget::HasFocus
- Fix TextAreaWidget cursor sometimes showing up in readonly mode
⚠️ BaseWidget::OnKeyPressed now returns a boolean to indicate if it should block default action (such as tab to switch to the previous/next widget)- Pressing tab/shift-tab will now move to the next/previous widget able to be focused on
- Fix GraphicsComponent::Clear method now clearing reflective states
- Add linear and angular damping accessor to PhysicsComponent3D
- Fix GraphicsComponent cloning not copying renderable local matrices
⚠️ Rename PhysicsComponent3D::[Get|Set]Velocity to [Get|Set]LinearVelocity- Add OnEntityDisabled and OnEntityEnabled callbacks to BaseComponent
- Disabling an entity with a CollisionComponent3D or PhysicsComponent3D will properly disable it from the physics simulation
- It is now possible to disable synchronization between a PhysicsComponent3D and the NodeComponent
- Fix PhysicsComponent3D copy which was not copying physics state (such as mass, mass center, damping values, gravity factor and auto-sleep mode)
- Fix TextAreaWidget::Clear crash
- Add ConstraintComponent2D class
- Fix CollisionComponent3D initialization (teleportation to their real coordinates) which could sometimes mess up the physics scene.
⚠️ Renamed World::Update() to World::Refresh() for more clarity and to differentiate it from World::Update(elapsedTime)- World entity ids are now reused from lowest to highest (they were previously reused in reverse order of death)
- World now has an internal profiler, allowing to measure the refresh and system update time
- CollisionComponent[2D|3D] and PhysicsComponent[2D|3D] now configures their internal RigidBody userdata to the entity ID they belong to (useful for callbacks).
- Fixed EntityList copy/movement assignment operator which was not properly unregistering contained entities.
- ListenerSystem now handles velocity in a generic way (no longer require a VelocityComponent and is compatible with physics)
- World now has const getters for systems
- Add World::ForEachSystem method, allowing iteration on every active system on a specific world
- Fix GraphicsComponent bounding volume not taking local matrix in account
⚠️ Rewrote all render queue system, which should be more efficient, take scissor box into account⚠️ All widgets are now bound to a scissor box when rendering- Add DebugComponent (a component able to show aabb/obb/collision mesh 2D and 3D)
⚠️ TextAreaWidget now support text selection (WIP)⚠️ TextAreaWidget::GetHoveredGlyph now returns a two-dimensional position instead of a single glyph position- Fixed Entity::OnEntityDestruction signal not being properly moved and thus not being called.
- Fixed EntityOwner move assignment which was losing entity ownership
- Added GraphicsComponent:ForEachRenderable method
- Fixed GraphicsComponent reflective material count which was not initialized
- Added PhysicsComponent2D::ClosestPointQuery
- Fixed GraphicsComponent copy constructor not copying scissor rect
- Force parent parameter to be present in widgets constructor
- Added the possibility to write only specific characters with a predicate in TextAreaWidget
- Enable write of Tab character in TextAreaWidget
- It is now possible to disable object culling in the RenderSystem
- Make Nz::PhysWorld2D& Ndk::PhysicsSystem2D::GetWorld private and rename it into GetPhysWorld
- Make Ndk::PhysicsSystem2D an interface of Nz::PhysWorld2D
⚠️ GraphicsComponent no longer has a BoundingVolume, it instead has only an AABB with its attached InstancedRenderable getting a BoundingVolume of their own, improving culling possibilities.- RenderSystem now does cull InstancedRenderables attached to a GraphicsComponent, improving performance.
⚠️ Widgets have been reworked and no longer have padding, but instead have preferred, maximum and minimum size.⚠️ BaseWidget::SetSize has been renamed to BaseWidget::Resize- Added BaseWidget::ForEachWidgetChild
- Added experimental BoxLayout class
- RenderSystem now resolve skinning before render
- EntityOwner constructor taking a Entity* is no longer explicit
- PhysicsComponent2D now allows massless bodies (zero mass)
⚠️ Use of the new Angle class instead of floating point angle- Added EntityOwner::Release
- Add missing
recomputeMoment
parameter to PhysicsComponent2D::SetMass - Added possibility of disabling synchronization between PhysicsComponent2D and NodeComponent
- Fixed GraphicsComponent not invalidating render queue on material change (causing crashes or visual errors)
- Added CollisionComponent2D::SetGeomOffset and CollisionComponent2D::Recenter
- Added LifetimeComponent and LifetimeSystem
- Fixed a subtle bug regarding entities invalidation and kill (ex: if an entity #2 kills entity #1 during Entity::Destroy callbacks, entity #1 will survive destruction).
- Added PhysicsSystem2D::[RaycastQuery, RegionQuery] overloads taking a callback
- Added TextAreaWidget support for outline
- Fixed possible crash when disabling BaseWidget background
- Added BaseWidget::OnMouseWheelMoved
- Added Entity::OnEntity[Disabled|Enabled] signals
- Added BaseWidget::SetParent
- BaseWidget::Show will no longer show entities disabled by the widget
- BaseWidget now has a rendering rect property (allowing to tell a widget what part of it will be rendered)
- Added ScrollAreaWidget
- Console has been remade with widgets (allowing to scroll back history, select text, etc.)
- Added TextAreaWidget line wrap option
- TextAreaWidget will now shift the text to the left/right in order to keep the cursor visible
- Added TextAreaWidget::[Get|Set]TextFont
⚠️ TextAreaWidget::OnTextAreaCursorMove signal now uses a Vector2ui* position as its second argument (instead of a std::size_t*)- Added TextAreaWidget::OnTextAreaSelection
⚠️ Console class is no longer bound to a LuaState and now has a OnCommand signal
Build system:
⚠️ Update premake binaries version to premake5-alpha12- It is now possible to generate a tool project running which will run the premake when built on Windows (PremakeProject=true).
- Added VS2017 Windows shortcut
Nazara Engine:
- Improved Particle Demo
- NazaraEngine#126 File locking now works properly on Linux
- NazaraEngine#136 Fixed std::getline with Nz::String not setting eofbit.
- Added support for CRC64
- Added MovablePtr utility class
⚠️ StackAllocation class has been replaced with much-more user-friendly StackArray class.⚠️ ParameterList now takes double and long long parameter instead of float and int parameters.- Threads can now be named (for debug purposes)
- Added ParameterList::ForEach method
- Flags operators works in the global namespace as well
- Added support for skybox reflections, realtime reflections are on the tracks!
⚠️ InstancedRenderable now handle materials and skins in a generic way (which means you can use skins on every InstancedRenderable such as Billboard, Sprites, etc.).- Added support for coroutines (LuaCoroutine class)
⚠️ Introduction of a new class, LuaState (inherited by LuaCoroutine and LuaInstance).- Added ENet protocol support for reliable UDP communication
⚠️ SocketPoller is now able to wait on read/write status of socket⚠️ SocketPoller::Wait() has now support for infinite waiting (-1)- Added UdpSocket::ReceiveMultiple method
- Added WIP shader build (based on AST, with support for GLSL)
- NazaraEngine#127 Fixed RigidBody2D::GetAABB() wrong AABB
- Added basic support for constraints
- Added support for collision callbacks
- Added support for raycast
- Added support for nearest body queries
- Added support for debug draw
- Added support for damping
⚠️ RigidBody2D created without mass are now kinematic by default instead of statics- NazaraEngine#128
⚠️ Platform-specific classes were moved to a new module: Platform (this means Utility module no longer needs to be linked to X11/xcb or gdi32). - NazaraEngine#135
⚠️ Improved vertex declarations (they now checks template type with real type) - Mesh index buffer optimization is now disabled by default in debug mode
- It is now possible to set the vertex declaration wanted when building/loading a mesh
- It is now possible to set index/vertex buffer usage flags when building/loading a mesh
- Added VertexMapper::GetVertexBuffer()
- Added VertexMapper::GetVertexCount()
- Added VertexMapper::HasComponentOfType()
- Fixed SimpleTextDrawer bounds computation
- Added LuaState::Load methods which allows to load (compile) lua code to function without executing it.
- Added ENetPeer::GetLastReceiveTime() which gives the last time a reliable packet was received.
Nazara Development Kit:
⚠️ Components no longer need to be copyable by assignation- Added BaseComponent::GetEntity()
⚠️ Systems are no longer copyable/clonable⚠️ World::[Get|Set]UpdateRate has been renamed World::[Get|Set]FixedUpdateRate.- Added World::[Get|Set]MaximumUpdateRate.
- Added BaseWidget::CenterHorizontal()
- Added BaseWidget::CenterVertical()
- EntityHandle are now handled in such a way they will never move in memory until a world update is triggered, this means it is now safe to returns const reference to EntityHandle as long as you do not keep them from one world update to another.
- Fixed a crash when destroying a hovered widget
- Added CollisionComponent2D::GetAABB()
- Added Entity::OnEntityDestruction signal
⚠️ EntityList were remade to take less memory and are easier to use but can only be iterated from front to back- Entities are now automatically removed from EntityLists when destroyed.
- It is no longer required for a component to have a default constructor to be binded to Lua.
- NazaraEngine#123 StateMachine can now handle multiple states at once
- NazaraEngine#132 Added ProgressBarWidget
- NazaraEngine#133 ButtonWidget color and texture can now be customized
- NazaraEngine#130 Added CheckboxWidget
- Added OnEntityDestruction() event on components in order to let them do better cleanup.
Build system:
- Added
Configurations
parameter for build system, with support for ReleaseWithDebug. (67dcf166b80b4de1ecb5256a271a5ac80526435d)
Nazara Engine:
- Added new particle demo (Space battle). (3c6a6cd3a9294e5ba577af9ec3bef695438c28b7)
- Added back automatic Frustum Culling. (a349b931e6a5b45586316763a458e1d89758542a)
- Added Nz::Flags class to properly handle enum flags. (d6b793f46178a05998182a4bbe595c425465eb07)
- Refactored Buffer classes to prepare the new Renderer. (9e0fd0a8e82567d03f063728e76f6dd5571760f2)
- Added a way to override über-shaders used by the engine at runtime. (d2d6bae47f326562a2c50631f169100e35ecdd09)
⚠️ Reworked Nz::Cursor, it now includes default system cursors, allows to retrieve its image and is ref-counted (6751d480b152a6203262b72e2cbe120007741621, 6751d480b152a6203262b72e2cbe120007741621, 0cab95e8aea4d2fb8a58c9dba2d609e33c748093).⚠️ Nz::WindowCursor has been renamed to Nz::SystemCursor. (6751d480b152a6203262b72e2cbe120007741621)- Added Nz::CursorController class, for indirect cursor control. (a2e5e4874469958b658c24d8a52bb9bc274e9398)
- Added Nz::UdpSocket::SendMultiple method, allowing to merge multiple buffers into the same datagram. (ea0d42f4234bcca184bb42aef16fb2a4e1346913).
- Added Nz::TcpClient::SendMultiple method, allowing to send multiple buffers at once.
- Added Nz::PlacementDestroy. (ea985fa76586762f008e4054938db3234eeaf0cb)
- Added Nz::String::Format and Nz::String::FormatVA static methods. (cc6e4127dc6c61799a64404770992cef0804ad34).
- Added Nz::ParticleGroup::GetBuffer method. (4dc85789b59e50d964c83321dbd4b6485c04bef6)
- Added Nz::ParticleMapper::GetPointer method. (1f4e6c2d1594b7bb9dd6f4ea5480fdd16cf5f208)
⚠️ Structures provied by ParticleStruct header now have a float life. (472d964d587d906764ad1e05bfcc9ab1bf979483)- Fixed scale property of Nz::TextSprite not affecting its bounding volume. (52b29bac775823294c4ad7de70f4dc3f4adfa743)
⚠️ Nz:MeshParams::flipUVs has been replaced by texCoordOffset and texCoordScale. (a1a7d908adc060fd7a43491c903dfe3b501d98e5)- Fixed Nz::Music::Stop which was not resetting the playing offset. (12d7bc9aa3b672fc855478904072ed18f06e37ca, 24be97447af5c55b444a96e8d5d000e590279171)
- Reworked LuaBinding classes to try to improve compile time and generated objects memory. (5555d24afca2ec766c7625bb8e959560677b69c2).
⚠️ Convert OpenMode to use the new Nz::Flags class. (49dfe31fa036cdac4f531a15972e2bd52fa9ab57)⚠️ Convert StreamOption to use the new Nz::Flags class. (49dfe31fa036cdac4f531a15972e2bd52fa9ab57)⚠️ Convert WindowStyleFlags to use the new Nz::Flags class. (6c0422350fea520f96253df1113ee7c49233bd06)⚠️ Fix typo in OpenMode_MustExist (previously written as "MustExit"). (445ab13ef8a78c07697556ae50086a9276cbf7c2)- Added Nz::String::GetCharacterPosition method. (2f4ca23cdaefc8350a95d2d6aa741602b5ee00f1)
- Exposed Nz::SoftwareBuffer class. (842786d2d482890ad3ed9ba88613f1d2a0f901ba)
⚠️ Removed Sphere::SquaredDistance method, use Vector3::SquaredDistance with its center instead. (5b017aecfdb86246fe8517453376801b00c23843)- Fixed SceneAmbient shader uniform not being sent by DepthRenderTechnique. (83e345a2fc25073a9f10b0a3547a75692613f9b3)
- Fixed light selection bug (causing an object to not have any light on it although it is within its radius). (9c04d79b2906940067a32d84800edd1ffd38d9bd)
- Renderer::SetTexture and Renderer::SetTextureSampler now takes
unsigned int
instead ofUInt8
texture indexes. (09c2cbf1c5eeadac52c72459b0fb6df3064fc16a) - When a shader fails to validate, its uniform are now dumped to the log. (0d37a3d4bf68bce9f533ad8c95225809cc312cdd)
- When a shader fails to compile, its code is now dumped to the log. (53ee8915fa0255b5c7492952919edd3a70e29b6c)
⚠️ Texture units used by Nazara are now static, fixes a bug with shadow. (b290a1233d725636d73c3bd8b37c394d93789524)- Nz::Signal move constructor and assignement operators are now
noexcept
. (00144e944e6d8d894aef8b7bced9a6b364091626) - Nz::EventHandler is now a handled object. (498b84fc690bae084a63ef379452cd45173c933a).
- Added a way to specify receive and send buffer size per socket. (c4459f5910d1f7e5833e2cbdca1dbd048a9a0416).
- Fixed ObjectHandle <= operator. (6f601101d23fe790dd83a1f69a137009116ad91b)
- Fixed Nz::UdpSocket::Receive failing when peers suddenly closes its socket. (12401e0e2f0cee0ab8fcd9124cce368e54f8037b)
- All noises classes now uses std::mt19937 as a random number generator, to ensure the same results on every machine. (1f5ea9839016964c173d919263827dee69ecb65d)
Nazara Development Kit:
- Added basic widgets. (c8a12083b3133e946bf60dd060331a4b4631f8d8)
- VelocitySystem will no longer affect entities with PhysicsComponent2D. (a6853234412c744cdcb28344f02f7b0c92704d77)
- Fixed EulerAngles constructor in Lua. (d55149a0a70f6230b6f1c3fb50e37dc82a2feb9f)
- Fixed Component::OnDetached not being called on entity destruction. (5b777eb4853639d7aeb232ca46d17f0d432f47ca)
Nazara Engine:
Nazara Engine:
- Nazara binaries are now compiled with Run-Time Type-Information. (a70acdc8f44010627a65282fd3099202116d3e13)
- Nazara demos are now compiled with relative dependencies on Linux. (d6fbb4c408d48c4a768fad7b43460c76a0df1777)
- Added Nz::BitCount function. (82e31a3ec8449da6618f41690164c2e1d883edb4)
- Added Nz::Bitset::AppendBits method. (b018a400499a2356c4455a40d9f6a6c12b3cb36b)
- Added Nz::Bitset::Read method. (f0c40ecb2f2f64f5af46f38e4b589d8c1dea824c)
- Added Nz::Bitset::Reverse method. (0abd1bbfbf6b949e350a78170aae1b45698620eb)
- Added Nz::Bitset::FromPointer static method. (f0c40ecb2f2f64f5af46f38e4b589d8c1dea824c)
- Added an operator<< for
ostream
andNz::Bitset
. (9d9efac2baf29842e58b3e73f255ca06cb24d1fb) - Added
Nz::Image::HasAlpha
method. (1029b37d3654aea9fcc4fd2a43e6d32c9842268a) - Added a Sprite::SetMaterial overload taking a material name. (d50f5ed7c88e613e01c76c3765d86b2014773ba8)
- Added a Sprite::SetTexture overload taking a texture name. (d50f5ed7c88e613e01c76c3765d86b2014773ba8)
- Added Nz::SegmentCollider2D class. (0ede1e893aab6ab159b57eea24af273e82d68d16)
- Nz::CountBits now returns a
std::size_t
. (63e9d77e77d35f9f0b14529dd8d86b2cd39b751e) - Improved bitset unit tests by checking them with multiple blocks size (f6426a53d77ccee2297a0efa8b811e482f65a48b)
NDEBUG
is no longer automatically defined by Nazara headers. (fef5337279ea33f0675c55002f1df77234252168)- The engine now asserts on CHAR_BIT equality to 8. (01be79f8524e5f68e713a6070d3b5aacfa595aa5)
- Fixed a crash occuring after a RigidBody2D got modified/removed. (874362a606f513be1888997f2f1b87cad4fbca53)
- Fixed Nz::Bitset::PerformandsAND (called by &= operator) giving wrong result. (ecfce94461d1c2b96bdab7f957e14856c7100108)
- PixelFormats with over 64 bits per components are now rejected. (119b7bcad4dd16f5499e2ec6a9da48c3985b036f)
- Fixed
PixelFormatInfo
masks bit order. (62197da39e6dccbe957794e5422454c49c4f039f) - Fixed RigidBody2D collisions. (c99d7fd640a69f18a5f615d2ebc6d7f15d329f6e)
- Fixed RigidBody2D::AddForce application point. (7eb240e4a1fa1af16aa68197ec688f71ff3d32c4)
- Fixed Nz::Quaternion::Lerp compilation. (739291651eef4bc90ad14342415bf88d20142f0f)
Nazara Development Kit:
- Fixed missing group NDK in documentation. (51c6b0241c074c64319f2347eaea72992951322f)
- Fixed CollisionComponent2D position when used alone. (e24d433f7563fcd4156ac3be01570752bd7c734a)
- Including the following changes in the Lua API:
- CameraComponent is now accessible from Lua (cfb40bf4dc4777012a11fea528f8203ef53c5686).
- Methods from EulerAngles and Quaternions classes are now accessible from Lua. (0886292c00ea3826c6c23e1e9d1c76bd6c0cf28d)
- Keyboard is now accessible from Lua (e50c9757e4f64aed553ebfa3859d2642c03ba58e)
Build system:
- Added a .editorconfig file to help consistency (8126c981946591c4e5a4bc0e56268aecbe6a76f1)
- Code::Blocks is now supported by Premake5 (40276139b52e0aae7daf20d3f0a84b007e84a993)
- Global headers no longer include generation date. (fd3161c8e9bb9e262ed2359d679f1c47564dbac2)
- Upgraded Premake5 to alpha10, removing Premake4 in the process. (110064c08f429664f2ecc2a86319afee2441b28e)
Nazara Engine:
⚠️ The Physics module has been renamed to Physics3D (65bfd77623d1bf337849cc828022adf190c1d677)- The PhysObject class has been renamed to RigidBody3D (d2c8ca0f0cfc91869e1802ee759ea2b356fc0a30)
- The PhysWorld class has been renamed to PhysWorld3D (d130719c5fd9521062f8c9e48729aba430061c77)
- The *Geom classes have been renamed to *Collider3D (fc1ea178c7e1dba7739443afcec339f6622243ae)
- The GeomType enum has been renamed to ColliderType3D and is now part of thz Nz namespace (1f75d449d61612909b1e879f2558c89dd41c2394)
- A new Physics2D module has been added, using chipmunk (e9be18d1813197004a06d5eb13fe87232ccd6168)
⚠️ NAZARA_UTILITY_THREADED_WINDOW
got replaced by the runtime flagWindowStyle_Threaded
. (a7dd0e0a20c4c4401c663f4665ea9133dfbca1a5)- LuaClass is now default-constructable and (re)initialized later with its
Reset
method (dc3e125bdac3e0c790743af78fead3a2e28c73b3) - LuaClass is now able to bind classes with deleted destructor (3168e5ae07e29168223666dd23c29cb6cd7788ed)
- Added a
LuaInstance::Push
variadic overload able to push multiple arguments (a19edf1676181ec8765d9d61a02c8b0f2533c9df) - The Vector classes now have a std::hash overload (74b446af2fc0898afa170c7fec8eaf6b5cf30614)
- The TextEntered event handling on Linux has been improved (7d1c5fa1af98abc2f253fd4a9c6b6d8604dbccaa)
- An interactive unit test has been added for testing the window events (34d92320b6252e1bf4e86e3544ecc06dc3126d8d)
AbstractLogger::IsStdReplicationEnabled()
is now const (5df095c0f178fcb5f772aaf9a9fb4bf79257b008)FileLogger::IsTimeLoggingEnabled()
is now const (de0f93116aad07d5893e8d3ba3ec1313d7458bdf)- Fixed
Apply
return type not taking references into account (1eb49d38691798d78c7e6559007d4f496b625db3) - Fixed
LuaInstance::PushInstance
memory corruption (54b77c0f48a005e345109a85f49cbc4b28d93f07) - Fixed
Matrix4::Get(Column|Row)
compilation (728d7b829e6604e314e9b8a6dfa5bd5d85602c7a) - Fixed
ResourceManager::Purge
compilation (c7002830f58f092adb6c055a911397abc949fd4a) - Fixed
Quaterniond::operator*
compilation (19dc95ae7c65b148cc5faeb897ded4880b9fba28) - Fixed the <= operator with two ObjectRef (7597578bbf400e7610103b191e4b8e9e2af0b47f)
⚠️ LuaClass methods now include anargumentCount
parameter, and the instance remains at the top of the Lua stack, shifting all parameters by one (9b7947812b4c4a4543a1447daea4472f4f674b7f)- Fixed automatic lua binding of
T& T::Method()
, which will now return the original Lua instance instead of copying it. (d20fa0077a74dbe5e9e914f7adfd0c62faf5fa3a) VideoMode
third argument (bpp
) is now optional. (2ab311e0a68523b2113b25f24244b855cc4712bb)ByteArray::ToHex
is now implemented in ByteArray.cpp, to reduce the amount of warnings generated by MSVC because of thesprintf
call. (41e7e6af601fbd3b2ca96b188e4906c010903ef0)
Nazara Development Kit:
⚠️ The Collision and Physics components now have a 3D suffix (6e289fe789d64ac9730ddc0f4cc240e02754e8a3)- Added Collision and Physics components for 2D physics. (b5048dfb3704675b9f7438d080a9347c99884972)
LuaAPI::GetBinding()
will now implicitly initialize LuaAPI if required (ec161141d8d99db250f4f5a1e739123ad4f91750)- It is now possible to change the update order of a world's systems. (51b6979bb59b6d880d0bcacef1b3d8d7420a5fa6)
- By default, the Render and Listener systems update are now performed last. (dd22e5f1054da80b5b6aff5ae96e9832b4425ed7)
- PhysicsSystem3D no longer initialize an internal PhysWorld3D if no physical entity gets created (e282442407c028c5d1cff96847b5b7f857a646bb)
- Including the following changes in the Lua API:
GraphicsComponent:Attach
overloads (taking local matrix and render order) are fixed. (d525669f3ae0d40266df9c34b6b1525a10a26d7e)- Material is now accessible from Lua (aed4e1ee91d9875592adb178334220339afb72a0)
- Matrix4 is now accessible from Lua (fb518403659455ae79be848b99dd8f6083f1ab58)
- Sprite is now accessible from Lua (e034dce76dc6a2fd1f403221e1945c1a2c3e28ee)
- SpriteLibrary is now accessible from Lua (013a133f60d46114e1b02fed7eab9f9a9f506068)
- Texture is now accessible from Lua (f8b55a5063c058965668ed4277a7e50280ea100d)
- TextureLibrary is now accessible from Lua (3a64ef9e136c457a8207440e37361b5b3384e133)
- TextureManager is now accessible from Lua (3a64ef9e136c457a8207440e37361b5b3384e133)
Issues fixed:
- #102: Some shaders used by the Graphics module may fail to compile with some drivers.
- #104: On Windows, when using threaded windows, the window position obtained by
Window::GetPosition()
never gets updated. - #105: On Windows, when not using threaded windows, a lot of Moved events gets generated instead of just one for every movement.
- #111: On Linux,
IsKeyPressed(Keyboard::Q);
returns true if theA
key is pressed. - #114: Box/cubic sphere submesh generation is broken.
Additions/Changes:
- Nz::Bitset now supports shifting operations (along with <<, >> operators) (37089d9a5fba52ba83f46d603381584a13036ac0).
Issues fixed:
- #73, #81: Nazara fails to compile on Linux with x86 target.
- #75: Lua constructors may fail in some cases.
- #77: Packaging the engine under Linux fails to copy the executable binaries of the demo and unit tests.
- #78: Building with Clang fails.
- #79:
SocketPoller::Wait
does not update itserror
parameter on Linux. - #80: When initializing the engine, some pixel format errors occurs, this currently has no side-effect.
- Initial release