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Klassen4.py
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Klassen4.py
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import numpy as np
import pygame
class Bodies:
def __init__(self, position, mass, color, description):
self.position = position
self.mass = mass
self.color = color
self.description = description
class Star(Bodies):
def __init__(self, position, mass, color):
super().__init__(position, mass, color, description="Star")
self.radius = int(np.sqrt(mass / np.pi) / 3)
class Planet(Bodies):
def __init__(self, position, mass, velocity, color):
super().__init__(position, mass, color, description="Planet")
self.velocity = velocity
self.radius = int(np.sqrt(mass / np.pi) / 3)
class Player(Bodies):
def __init__(self, position, velocity, aim, v_thrust, radius, color, description, image):
super().__init__(position, 0, color, description)
self.velocity = velocity
self.aim = aim
self.vektor = [0, 0]
self.aim_turn(1, 0)
self.v_thrust = v_thrust
self.alive = True
self.image = image
self.radius = radius
self.thrust = False
self.shot = False
def aim_turn(self, way, AIMSTEP):
self.aim = self.aim + way * AIMSTEP
if self.aim < 0:
self.aim += 360
if self.aim > 360:
self.aim -= 360
aim = ((self.aim) * (1 / 180.0)) * np.pi
self.vektor[0] = np.cos(aim)
self.vektor[1] = np.sin(aim)
class Shot:
def __init__(self, pos, v, aim, lifetime):
self.lifetime = lifetime
self.pos = pos
self.v = v
self.aim = aim
class Background(pygame.sprite.Sprite):
image = []
def __init__(self, image_file, location):
pygame.sprite.Sprite.__init__(self)
self.image = [pygame.image.load(image_file + "1.jpg"),
pygame.image.load(image_file + "2.jpg"),
pygame.image.load(image_file + "3.jpg"),
pygame.image.load(image_file + "4.jpg"),
pygame.image.load(image_file + "5.jpg")]
'''for i in range(0, 5):
self.image[i] = self.image[i] pygame.image.load(image_file + str(i+1) +".jpg")'''
self.rect = self.image[0].get_rect()
self.rect.left, self.rect.top = location
def velocity_panel(player, screen, WIDTH, HEIGHT):
Tacho1 = pygame.image.load('graphics/player/Tacho1.png')
Tacho2 = pygame.image.load('graphics/player/Tacho2.png')
if player.description == "Player1":
screen.blit(Tacho1, (57, HEIGHT - 200))
else:
screen.blit(Tacho1, (WIDTH - 123, HEIGHT - 200))
pygame.font.init()
font = pygame.font.Font("graphics/font/Andromeda-eR2n.ttf", 30, bold=False, italic=False)
velocity = np.sqrt(player.velocity[0] ** 2 + player.velocity[1] ** 2)
v = velocity
velocity = str(velocity)
velocity = velocity[:5]
text = player.description + " .. " + velocity
textsurface = font.render(text, True, (0, 0, 0), (219, 219, 219))
if player.description == "Player1":
screen.blit(textsurface, (20, HEIGHT - 120))
else:
screen.blit(textsurface, (WIDTH - 253, HEIGHT - 120))
if player.description == "Player1":
nadel1 = [98, HEIGHT - 130]
else:
nadel1 = [WIDTH - 82, HEIGHT - 130]
if v > 25:
nadel2 = [nadel1[0] + np.sin(np.radians(115)) * 45,
nadel1[1] + np.cos(np.radians(115)) * 45]
else:
nadel2 = [nadel1[0] + np.sin(np.radians(240 - (100 * (v / 20)))) * 45,
nadel1[1] + np.cos(np.radians(240 - (100 * (v / 20)))) * 45]
for i in range(-3, 3):
pygame.draw.aaline(screen, [220, 0, 0], [nadel1[0] + i, nadel1[1]], nadel2)
if player.description == "Player1":
screen.blit(Tacho2, (57, HEIGHT - 200))
else:
screen.blit(Tacho2, (WIDTH - 123, HEIGHT - 200))