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transition.go
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transition.go
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// Copyright 2019 Northern.tech AS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"strings"
"github.com/mendersoftware/mender/client"
"github.com/mendersoftware/mender/statescript"
"github.com/mendersoftware/mender/store"
"github.com/pkg/errors"
)
type Transition int
func (t Transition) IsToError() bool {
return t == ToError ||
t == ToArtifactFailure ||
t == ToArtifactRollback ||
t == ToArtifactRollbackReboot_Enter ||
t == ToArtifactRollbackReboot_Leave
}
// Transition in and out of state script states. Note in particular that update
// module specific states are not included here.
const (
// no transition is happening
ToNone Transition = iota
// initial transition
ToIdle
ToSync
ToError
ToDownload_Enter
ToDownload_Leave
ToArtifactInstall
// should have Enter and Error actions
ToArtifactReboot_Enter
// should have Leave action only
ToArtifactReboot_Leave
ToArtifactCommit_Enter
ToArtifactCommit_Leave
ToArtifactRollback
// should have Enter and Error actions
ToArtifactRollbackReboot_Enter
// should have Leave action only
ToArtifactRollbackReboot_Leave
ToArtifactFailure
)
var (
transitionNames = map[Transition]string{
ToNone: "none",
ToIdle: "Idle",
ToSync: "Sync",
ToError: "Error",
ToDownload_Enter: "Download_Enter",
ToDownload_Leave: "Download_Leave",
ToArtifactInstall: "ArtifactInstall",
ToArtifactReboot_Enter: "ArtifactReboot_Enter",
ToArtifactReboot_Leave: "ArtifactReboot_Leave",
ToArtifactCommit_Enter: "ArtifactCommit_Enter",
ToArtifactCommit_Leave: "ArtifactCommit_Leave",
ToArtifactRollback: "ArtifactRollback",
ToArtifactRollbackReboot_Enter: "ArtifactRollbackReboot_Enter",
ToArtifactRollbackReboot_Leave: "ArtifactRollbackReboot_Leave",
ToArtifactFailure: "ArtifactFailure",
}
)
func (t Transition) String() string {
return transitionNames[t]
}
// For some states we should ignore errors as recovery is not possible
// and we might end up with device bricked.
func ignoreErrors(t Transition, action string) bool {
return t == ToIdle ||
t == ToArtifactRollback ||
t == ToArtifactRollbackReboot_Enter ||
t == ToArtifactRollbackReboot_Leave ||
t == ToArtifactFailure
}
// Transition implements statescript.Launcher interface
func (t Transition) Enter(exec statescript.Executor, report *client.StatusReportWrapper, store store.Store) error {
if t == ToNone {
return nil
}
name := getName(t, "Enter")
if name == "" {
return nil
}
if err := exec.ExecuteAll(name, "Enter", ignoreErrors(t, "Enter"), report); err != nil {
return errors.Wrapf(err, "error running enter state script(s) for %v state", t)
}
return nil
}
func (t Transition) Leave(exec statescript.Executor, report *client.StatusReportWrapper, store store.Store) error {
if t == ToNone {
return nil
}
name := getName(t, "Leave")
if name == "" {
return nil
}
if err := exec.ExecuteAll(name, "Leave", ignoreErrors(t, "Leave"), report); err != nil {
return errors.Wrapf(err, "error running leave state script(s) for %v state", t)
}
return nil
}
func (t Transition) Error(exec statescript.Executor, report *client.StatusReportWrapper) error {
if t == ToNone {
return nil
}
name := getName(t, "Error")
if name == "" {
return nil
}
if err := exec.ExecuteAll(name, "Error", true, report); err != nil {
return errors.Wrapf(err, "error running error state script(s) for %v state", t)
}
return nil
}
func getName(t Transition, action string) string {
// For ToArtifactReboot and ToArtifactRollbackReboot transitions we are having
// two internal states each: ToArtifactReboot_Enter, ToArtifactReboot_Leave
// and ToArtifactRollbackReboot_Enter, ToArtifactRollbackReboot_Leave
// respectively.
// The reason is to be able to enter correct transition after device is
// rebooted and being able to call correct state scripts.
// If we are entering _Leave state ONLY Leave or Error action will be
// called skipping Enter action.
name := t.String()
spl := strings.Split(name, "_")
if len(spl) == 2 {
name = spl[0]
if action != "Error" && spl[1] != action {
return ""
}
}
return name
}