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Build Instructions
- netthreads-libgdx
The demos use the netthreads-libgdx library. If you don't have this already you will have to build it and install it into your local maven repository. Just follow the build instructions.
The project is here:
https://github.com/alistairrutherford/netthreads-libgdx
The build instructions are here:
https://github.com/alistairrutherford/netthreads-libgdx/wiki/Build-Instructions
- FixtureAtlas
The box2d-test demo makes use of the FixtureAtlas class from here:
https://code.google.com/p/box2d-editor/
This is installed along with the tween engine as part of the build instructions for the netthreads-libgdx library. Instructions here : https://github.com/alistairrutherford/netthreads-libgdx/wiki/Build-Instructions
To open in Android Studio simply import the project.
NOTE: For a build target which is not Android you will have to set the working folder as the 'assets' folder under the 'android' source code folder.
NOTE: The GWT target does not work. This is because the project uses Guice. I am planning to switch to a difference dependancy insertion framework in the near future which should resolve this.
To build the appropriate target follow the instructions here:
https://github.com/libgdx/libgdx/wiki/Gradle-on-the-Commandline
At the moment the only targets which will compile are desktop and android:
gradlew desktop:run
- Set the local.properties sdk to the path of your Android sdk (where appropriate)