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Adding Humans as Background Objects? #191
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This is possible to do, and would be best accomplished by getting some realistic humanoid assets, importing them into the Unity scenes, and setting them up accordingly. We currently do not have any support that would allow this to be done automatically or procedurally, but it is still possible to do this manually via the built in functionality of the Unity engine. |
Hi, sorry for barging in - i would also like to include human objects or agents and have some experience in untiy. Are there existing tutorials or guides on how to import scenes or objects into thor ? |
There currently is not documentation for how to import external scenes/objects to be compatible with THOR. Depending on exactly what sort of things you are trying to import, the process to make things compatible with the framework will wildly differ. As there is not a clean way to generalize this process in documentation, it would be best to contact us with more details on what you are trying to accomplish and we will be able to point you in the right direction. |
Thank you for getting back to me so quickly, I will contact [email protected] . |
Hi - me again, since I have to received any feedback from the general support (maybe that was not the right email adress for this issue) I will go into more detail here: I want to train a robot in a simulated environment that also contains one (or several) humans. I have looked into existing simulations for that and they are all very simplistic and hard to benchmark on so I would really love to use this framework. |
Changing the shell used to run commands in the documentation (from `sh` to `bash`).
Is it possible to place "persons" (humans) in a natural way in the scenes e.g. sitting on chairs, standing in the foreground?
Thanks
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