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cssdm_weapons.h
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cssdm_weapons.h
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/**
* vim: set ts=4 :
* ===============================================================
* CS:S DM, Copyright (C) 2004-2007 AlliedModders LLC.
* By David "BAILOPAN" Anderson
* All rights reserved.
* ===============================================================
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* Version: $Id$
*/
#ifndef _INCLUDE_CSSDM_WEAPONS_H_
#define _INCLUDE_CSSDM_WEAPONS_H_
enum WeaponType
{
WeaponType_Invalid = -1,
WeaponType_Primary = 0,
WeaponType_Secondary = 1,
WeaponType_Grenade = 3,
WeaponType_C4 = 4,
};
struct dm_weapon_t
{
char *classname;
char *display;
WeaponType type;
int id;
};
/* External API */
dm_weapon_t *DM_FindWeapon(const char *name);
dm_weapon_t *DM_GetWeapon(unsigned int index);
/* Internal API */
bool DM_ParseWeapons(char *error, size_t maxlength);
void DM_FreeWeapons();
#endif //_INCLUDE_CSSDM_WEAPONS_H_