Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support non-relative game detection #92

Open
Adrianilloo opened this issue Dec 5, 2021 · 0 comments
Open

Support non-relative game detection #92

Adrianilloo opened this issue Dec 5, 2021 · 0 comments

Comments

@Adrianilloo
Copy link

Adrianilloo commented Dec 5, 2021

Per the nearby code here, MM detects the game based on relative names (e.g hl2mp). When one wishes to pass absolute paths to the SRCDS -game parameter (which I had the need to do recently), I believe that's a perfectly server invocation but MM might detect the wrong mod and thus load the incorrect extensions, etc.

I think the parsing should manually figure out the mod name by extracting the last path component.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants