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Copy pathCatch the Thief - Chaots.scp
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Catch the Thief - Chaots.scp
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-- ##############################################################################
-- # GLOBAL VARIABLES/CONSTANTS #
-- ##############################################################################
UNITIALIZED = -1
-- IDs that are used for races and locations
HOME = 0
CHAOS = 1
KINET = 2
SYNTHET = 3
VITALI = 4
COLORLESS = 5
DEBUG = 6
-- IDs of the four main heroes (you can play only one at a time)
MAIN_HERO_CHAOS = 4082
MAIN_HERO_KINET = 4414
MAIN_HERO_SYNTHET = 3951
MAIN_HERO_VITALI = 3926
MAIN_HERO_DEBUG = 4418
-- Main hero race. Will be initialised during Local_Hook_GameStarted()
MAIN_HERO_RACE = UNITIALIZED
-- Final boss
WHITE_LORD = 2464
WHITE_LORD_PORTAL = 4417
WHITE_LORD_STRONG = 4419
SYSTEM = 5623 -- Only used for the cluster image in dialogues
-- List of monster IDs that need colorlessness tolerance
COLORLESSNESS_TOLERANT_MONSTERS = { 336, 786, 2414, 2426, 2430, 2431, 2463, 2464, 2524, 2979, 2982, 2987, 2988, 2991, 2993, 2994, 3254, 4424, 5596, 5752, 5756, 5758, 5759, 5760, MAIN_HERO_DEBUG}
WHITE_LORD_DECKS =
{
-- deck 1 - Depri Gas + Delusion + Burning Graves and Mechozauruses
{ "BRGR", "BRGR", "OCRP", "DELS", "DELS", "DPGS", "DPGS", "EXIL", "FRNT", "IRMZ", "IRMZ", "CLNP", "CLNP", "STMZ", "STMZ", "ENBR" },
-- deck 2 - Ether Channels + Tap Life
{ "OCRP", "EXIL", "CLNP", "CLNP", "LSPC", "LSPC", "LQRL", "LQRL", "LQRL", "TPLF", "TPLF", "TPLF", "TPLF", "WLBL", "WLBL", "WNFL" },
}
GAME_LOADED = false
LOOT_SYSTEM = 100001; -- large enough to not be the id of any object
LOTTERY_DEFAULT_MAX_SALES = 3
FAILED_ATTEMPTS_BEFORE_ENEMY_SKIPPABLE = 3
FAILED_ATTEMPTS = {}
FOREIGN_LOOT_PERCENT_CHANCE = 40
FOREIGN_LOOT_INNER_RING_PERCENT_CHANCE = 60
MAX_SPELL_DROP_COUNT = 3
DEFAULT_PROXIMITY_TRIGGER_DISTANCE = 3
ONE_WAY_TELEPORTERS = { 191, 3642, 194, 3974, 193, 5483, 192, 5066, 925, 1381, 1411, 1659, 1676, 1763, 1605, 2178, 190, 4954, 182, 302, 309, 303, 310, 304, 311 };
-- List of race-specific objects
RACE_SPECIFIC_OBJECTS =
{
-- CHAOS
{
-- shops
3941, 4392, 4391, 4389, 4388,
-- specializations
4393, 4394, 4395,
-- power nodes
2466, 2496, 2532, 2552, 2976,
-- beacons
2997, 3000, 3003, 3006
},
-- KINET
{
-- shops
3940, 5610, 5612, 5615, 5616,
-- specializations
5606, 5607, 5609,
-- power nodes
2467, 2495, 2530, 2550, 2974,
-- beacons
2998, 3001, 3004, 3007
},
-- SYNTHET
{
-- shops
3944, 3946, 3949, 3950, 3942,
-- specializations
3162, 3163, 3166,
-- power nodes
2468, 2493, 2529, 2549, 2973,
-- beacons
2999, 3002, 3005, 3008
},
-- VITALI
{
-- shops
819, 1336, 1764, 2077, 3939,
-- specializations
1028, 1424, 2180,
-- power nodes
2465, 2494, 2531, 2551, 2975,
-- beacons
1220, 1293, 2558, 2559
},
-- COLORLESS- do not use
{},
-- DEBUG
{
-- shops
4421,
-- teleporters
2031, 2032
}
}
-- ##############################################################################
-- # DEBUG STUFF #
-- ##############################################################################
function InitializeDebug()
ExAddResources(1, 1000, 500, 200);
local specs = {"IRSK", "GSNV"};
for i = 1, getn(specs) do
ExGiveNewSpecialization(MAIN_HERO_DEBUG, specs[i]);
end
end
-- ##############################################################################
-- # ARTEFACT SETUP #
-- ##############################################################################
-- Enter each monster that should have an artefact in the function below
function InitializeArtefacts()
-- Artefacts used by monsters and/or heroes
local HUNTRESS = "AmuletOfHeroes";
local COLOSSUS = "RodofColossus";
local KONUNG = "RodofKnights";
local INSANITY = "RodOfInsanity";
local RESURRECTION = "RodOfRessurection";
local MAGGOT = "ScrollOfMaggots";
local DESTRUCTION = "SpikedRing";
local ETHER_DEFENSE = "EtherAmulet";
local UNITY = "AmuletOfWar";
local HEALING = "RingOfHealing";
local PARALYZATION = "RingOfParalyzation";
local COMMAND = "RingOfCommand";
local SPELLBREAKER = "SpellBreaker";
-- Add the artefacts to monsters. I am not aware of a way to set this within the editor
local debug_artefacts = { COLOSSUS, KONUNG, INSANITY, RESURRECTION, MAGGOT, DESTRUCTION, ETHER_DEFENSE, UNITY, HEALING, PARALYZATION, HUNTRESS, COMMAND };
AddArtefactsToHero(MAIN_HERO_DEBUG, debug_artefacts);
local white_lord_artefacts = { COLOSSUS, KONUNG, DESTRUCTION };
AddArtefactsToHero(WHITE_LORD_STRONG, white_lord_artefacts);
local hoppers = { 775, 3551, 3910, 4100 };
for i = 1, getn(hoppers) do
AddArtefactToHero(hoppers[i], HEALING);
end
local NAGINI_SENIOR = 786;
AddArtefactToHero(NAGINI_SENIOR, UNITY);
local ORC_GUARD = 1174;
AddArtefactToHero(ORC_GUARD, MAGGOT);
local KOBOLD_ELDER = 1179;
AddArtefactToHero(KOBOLD_ELDER, INSANITY);
local EARTH_ELEMENT = 1454;
AddArtefactToHero(EARTH_ELEMENT, DESTRUCTION);
local CYCLOPS = 5753;
AddArtefactToHero(CYCLOPS, ETHER_DEFENSE);
local ROOOBERT = 2069;
AddArtefactToHero(ROOOBERT, UNITY);
local I_LIKE_BEES = 2067;
AddArtefactToHero(I_LIKE_BEES, UNITY);
local EVIL_EYE_MOTHER = 2269;
AddArtefactToHero(EVIL_EYE_MOTHER, PARALYZATION);
local MAXI_HOPPER = 2497;
AddArtefactToHero(MAXI_HOPPER, UNITY);
AddArtefactToHero(MAXI_HOPPER, UNITY); -- this is intentionally added twice
local WALL_OF_BLADES = 5603;
AddArtefactToHero(WALL_OF_BLADES, COLOSSUS);
local CARNIVOROUS_FINGUS = 2987;
AddArtefactToHero(CARNIVOROUS_FINGUS, UNITY);
local INFECTED_FINGUS = 4941;
AddArtefactToHero(INFECTED_FINGUS, SPELLBREAKER);
local GREEN_DRAGON = 2977;
AddArtefactToHero(GREEN_DRAGON, HUNTRESS);
local KONUNG_ENEMY = 325;
AddArtefactToHero(KONUNG_ENEMY, KONUNG);
AddArtefactToHero(KONUNG_ENEMY, KONUNG); -- this is intentionally added twice
local STEEL_MECHOZAURUS = 2978;
AddArtefactToHero(STEEL_MECHOZAURUS, COMMAND);
local DIAMANDA = 2426;
local DIAMANDA_ARTEFACTS = { COMMAND, ETHER_DEFENSE };
AddArtefactsToHero(DIAMANDA, DIAMANDA_ARTEFACTS);
end
-- Helper function to add a single artefact to a hero
function AddArtefactToHero(hero_id, artefact)
ExAddArtefact(hero_id, artefact);
end
-- Helper function to add a list of artefacts to a hero
function AddArtefactsToHero(hero_id, artefacts)
for i = 1, getn(artefacts) do
AddArtefactToHero(hero_id, artefacts[i]);
end
end
-- ##############################################################################
-- # PROXIMITY TRIGGERS #
-- ##############################################################################
function RegisterProximityTriggers()
OnApproach(WHITE_LORD, WhiteLordAction);
local ALTAR_OF_CHAOS = 5561;
OnApproach(ALTAR_OF_CHAOS, WhiteLordAction, 10);
local SHRINE_OF_ORDERING = 5549;
OnApproach(SHRINE_OF_ORDERING, WhiteLordAction, 7);
local SHRINE_OF_SYNTHESIS = 5485;
OnApproach(SHRINE_OF_SYNTHESIS, WhiteLordAction);
local SOURCE_OF_LIFE = 5086;
OnApproach(SOURCE_OF_LIFE, WhiteLordAction, 10);
local TRIGGER_STONE = 5559;
local lambda =
function()
if GetState(WHITE_LORD) == STATE_WL_PALENESS_UNLEASHED then
WhiteLordAction();
end
end;
OnApproach(TRIGGER_STONE, lambda);
RegisterShrineMonsterTriggers();
end
function OnApproach(monster_id, callback, trigger_range)
local n = getn(PROXIMITY_TRIGGERS);
trigger_range = trigger_range or DEFAULT_PROXIMITY_TRIGGER_DISTANCE;
PROXIMITY_TRIGGERS[n+1] = { monster_id, trigger_range, callback };
end
-- ##############################################################################
-- # SHRINE MONSTER TRIGGERS #
-- ##############################################################################
-- shrine monster triggers are special proximity triggers
function RegisterShrineMonsterTriggers()
local VAMPIRE_BAT = 2060;
local SHRINE_FLYING = 4444;
local FLYING_AFFECT = "Flood";
OnApproachActivateShrine(VAMPIRE_BAT, SHRINE_FLYING, FLYING_AFFECT, "Flapp flapp..");
local TICK_MOTHER = 2246;
local SHRINE_TICK_SWARM = 4441;
local TICK_AFFECT = "TickSwarm";
OnApproachActivateShrine(TICK_MOTHER, SHRINE_TICK_SWARM, TICK_AFFECT, "Ruft die Krieger!");
local ANCIENT_TREANT = 2410;
local SHRINE_TREANT = 4443;
local TREANT_EFFECT = "TreantsLuck"
OnApproachActivateShrine(ANCIENT_TREANT, SHRINE_TREANT, TREANT_EFFECT, "Knarz..");
local INFECTED_FINGUS = 4941;
local SHRINE_FINGUS = 4927;
local FINGUS_AFFECT = "FingusMalady";
OnApproachActivateShrine(INFECTED_FINGUS, SHRINE_FINGUS, FINGUS_AFFECT, "Es ist ansteckend..");
local DOOM_RAT = 5596;
local SHRINE_RAT = 5599;
local RAT_AFFECT = "RatHoles";
OnApproachActivateShrine(DOOM_RAT, SHRINE_RAT, RAT_AFFECT, "Quiek..");
local BLUE_DRAGON = 2463;
local SHRINE_ICESTORM = 4442;
local ICESTORM_AFFECT = "TempleFrostWind";
OnApproachActivateShrine(BLUE_DRAGON, SHRINE_ICESTORM, ICESTORM_AFFECT, "Es kommt ein Sturm auf..");
end
function OnApproachActivateShrine(monster_id, shrine_id, shrine_affect, message)
ExSetUsability(shrine_id, false);
-- Activate shrine on approach
local activate_shrine =
function()
if not HasAffect(%monster_id, %shrine_affect) and ExGetCommandQueueSize() == 0 then
ExSoftAbortCmd(MAIN_HERO_ID);
ExAbortAllCommand();
ExAddCommandCameraAttach(true);
ExAddCommandCameraToObject(%monster_id);
if %message ~= nil then
ExAddCommandText(%monster_id, %message, false);
end
ExAddCommandExecuteScriptFunction("ExSetUsability", %shrine_id, true);
local x, y = ExGetPos(%monster_id);
ExAddCommandMoveAndUseObject(%monster_id, %shrine_id);
ExAddCommandMoving(%monster_id, x, y);
ExAddCommandMobOrientToObject(%monster_id, MAIN_HERO_ID);
ExAddCommandCameraToObject(MAIN_HERO_ID);
ExAddCommandCameraAttach(false);
ExAddCommandExecuteScriptFunction("ExSetUsability", %shrine_id, false);
end
end;
OnApproach(monster_id, activate_shrine);
-- Forbid fighting the monster without affect
local forbid_fighting_without_affect =
function()
if HasAffect(%monster_id, %shrine_affect) then
return USABLE;
else
return NOT_USABLE;
end
end;
OnUse(monster_id, MAIN_HERO_ID, forbid_fighting_without_affect);
end
function HasAffect(hero_id, name)
for i = 1, ExGetAffectCount(hero_id) do
local affect_name, _ = ExGetAffectByIndex(hero_id, i-1);
if affect_name == name then
return true;
end
end
return false;
end
-- ##############################################################################
-- # ON KILL TRIGGERS #
-- ##############################################################################
function OnKill(monster_id, callback)
local n = getn(KILL_TRIGGERS);
KILL_TRIGGERS[n+1] = { monster_id, callback };
end
function RegisterKillTriggers()
-- On killing the first White Lord, he opens a portal and retreats in the outer plane
local state_transition_first_white_lord_defeated =
function()
local state = GetState(WHITE_LORD);
assert(state == STATE_WL_DIAMANDA_SUMMONED, "Wrong White Lord state: " .. tostring(state));
SetState(WHITE_LORD, STATE_WL_DEFEATED);
WhiteLordAction();
end;
OnKill(WHITE_LORD, state_transition_first_white_lord_defeated);
-- On Killing the second White Lord, you win the game and the outro is played
local state_transition_second_white_lord_defeated =
function()
local state = GetState(WHITE_LORD);
assert(state == STATE_WL_FLED_INTO_OUTER_REALM, "Wrong White Lord state: " .. tostring(state));
SetState(WHITE_LORD, STATE_WL_KILLED);
WhiteLordAction();
end;
OnKill(WHITE_LORD_STRONG, state_transition_second_white_lord_defeated);
-- Automatically collect keys so that the player cannot forget them
RegisterOnKillTakeKeyTriggers();
end
function OnKillTakeKey(monster_id, key_id, message)
local lambda =
function()
ExAddCommandMoveAndUseObject(MAIN_HERO_ID, %key_id);
if %message ~= nil then
ExAddCommandText(MAIN_HERO_ID, %message, true);
end
end
OnKill(monster_id, lambda);
end
function RegisterOnKillTakeKeyTriggers()
local HOME_EXIT_MESSAGE = "Perfekt! Dieser Schlüssel öffnet das Tor, durch das ich mein Heimatland verlassen kann.";
local PALE_AVENGER = 3923;
local CHAOS_HOME_EXIT = 3641;
OnKillTakeKey(PALE_AVENGER, CHAOS_HOME_EXIT, HOME_EXIT_MESSAGE);
local WARRIOR_SPIRIT = 4411;
local KINET_HOME_EXIT = 3952;
OnKillTakeKey(WARRIOR_SPIRIT, KINET_HOME_EXIT, HOME_EXIT_MESSAGE);
local CHIRURG = 3565;
local SYNTHET_HOME_EXIT = 3048;
OnKillTakeKey(CHIRURG, SYNTHET_HOME_EXIT, HOME_EXIT_MESSAGE);
local NAGINI_JUNIOR = 768;
local VITALI_HOME_EXIT = 403;
OnKillTakeKey(NAGINI_JUNIOR, VITALI_HOME_EXIT, HOME_EXIT_MESSAGE);
local BARNARD = 1457;
local KINET_OUTER_EXIT = 1392;
local KINET_OUTER_KEY_TEXT = "Ein Schlüssel.. wofür der wohl gut ist?";
OnKillTakeKey(BARNARD, KINET_OUTER_EXIT, KINET_OUTER_KEY_TEXT);
local MALE_FIGHTER = 849;
local INNER_RING_ENTRY = 187;
local INNER_RING_KEY_TEXT = "Endlich! Jetzt kann ich dem Dieb weiter folgen.";
OnKillTakeKey(MALE_FIGHTER, INNER_RING_ENTRY, INNER_RING_KEY_TEXT);
local PAIN = 2982;
local DOCK_PAIN = 2556;
local LAST_SHOP_KEY = 2557;
local LAST_SHOP_TEXT = "Diesen Schlüssel kann ich bestimmt gleich verwenden.";
local use_port =
function()
ExAddCommandMoveAndUseObject(MAIN_HERO_ID, %DOCK_PAIN);
end
OnKill(PAIN, use_port);
OnKillTakeKey(PAIN, LAST_SHOP_KEY, LAST_SHOP_TEXT);
end
-- ##############################################################################
-- # ON USE TRIGGERS #
-- ##############################################################################
function OnUse(object_id, hero_id, callback)
local n = getn(USE_TRIGGERS);
USE_TRIGGERS[n+1] = { object_id, hero_id, callback };
end
function RegisterUseTriggers()
-- Request confirmation before using one-way teleporters
for i = 1, getn(ONE_WAY_TELEPORTERS) do
RegisterOneWayTeleporter(ONE_WAY_TELEPORTERS[i]);
end
-- Register lotteries
RegisterLotteries();
-- Upon unlocking the gate to the inner ring, unleash paleness
local GATE_INNER_RING = 186;
local use_gate =
function()
local state = GetState(WHITE_LORD);
assert(state == STATE_WL_FLED_INTO_INNER_RING, "Wrong White Lord State: " .. tostring(state));
WhiteLordAction();
return USABLE;
end
OnUse(GATE_INNER_RING, MAIN_HERO_ID, use_gate);
-- Make the White Lord only attackable when he is in the correct state
local white_lord_attackable =
function()
if WhiteLordIsAttackable() then
return USABLE;
else
return NOT_USABLE;
end
end
OnUse(WHITE_LORD, MAIN_HERO_ID, white_lord_attackable);
-- When clicking the White Lord portal, choose a random white lord deck and start the remote fight
local white_lord_remote_fight =
function()
local state = GetState(WHITE_LORD);
assert(state == STATE_WL_FLED_INTO_OUTER_REALM);
UseWhiteLordDeck(random(1,getn(WHITE_LORD_DECKS)));
AddCommandRemoteFight(WHITE_LORD_STRONG);
return NOT_USABLE;
end
OnUse(WHITE_LORD_PORTAL, MAIN_HERO_ID, white_lord_remote_fight);
end
-- ##############################################################################
-- # ONE WAY TELEPORTERS #
-- ##############################################################################
STATE_TELEPORTER_USAGE_NOT_CONFIRMED = 0;
STATE_TELEPORTER_USAGE_CONFIRMED = 1;
function RegisterOneWayTeleporter(teleporter_id)
local lambda =
function()
local consent_state = GetState(%teleporter_id);
if consent_state == STATE_TELEPORTER_USAGE_NOT_CONFIRMED then
AddCommandRequestOneWayTeleportUsageConfirmation(%teleporter_id);
return NOT_USABLE;
elseif consent_state == STATE_TELEPORTER_USAGE_CONFIRMED then
return USABLE;
else
error("Unknown teleporter consent state: " .. tostring(consent_state));
end
end;
OnUse(teleporter_id, MAIN_HERO_ID, lambda);
end
function AddCommandRequestOneWayTeleportUsageConfirmation(teleport_id)
local ONE_WAY_TELEPORTER_TEXT = "Wenn ich diesen Teleporter benutze, werde ich nicht mehr umkehren können. Soll ich den Teleporter benutzen?";
local ON_YES =
function()
AddCommandSetState(%teleport_id, STATE_TELEPORTER_USAGE_CONFIRMED);
ExAddCommandMoveAndUseObject(MAIN_HERO_ID, %teleport_id);
AddCommandSetState(%teleport_id, STATE_TELEPORTER_USAGE_NOT_CONFIRMED);
end;
AddCommandAskQuestion(MAIN_HERO_ID, ONE_WAY_TELEPORTER_TEXT, ON_YES, nil);
end
-- ##############################################################################
-- # QUESTION ASKING #
-- ##############################################################################
QUESTION_CALLBACKS = nil;
STATE_NOT_ASKING_QUESTION = 0;
STATE_ASKING_QUESTION = 1;
QUESTION_STATE = STATE_NOT_ASKING_QUESTION;
function AddCommandAskQuestion(hero_id, question, yes_callback, no_callback, write_to_notebook)
local write_to_notebook = write_to_notebook or false;
AddCommandSetState(QUESTION_STATE, STATE_ASKING_QUESTION);
AddCommandSetQuestionCallbacks(yes_callback, no_callback);
ExAddCommandQuestion(hero_id, question, write_to_notebook);
AddCommandSetState(QUESTION_STATE, STATE_NOT_ASKING_QUESTION);
end
-- Ugly hack here: We cannot call ExAddCommandExecuteScriptFunction with lambdas as parameters, so store them in an extra variable assign right now and assign them when requested.
QUESTION_ID = 1;
QUESTION_CALLBACKS_LIST = {};
function AddCommandSetQuestionCallbacks(yes_callback, no_callback)
QUESTION_CALLBACKS_LIST[QUESTION_ID] = { yes_callback, no_callback };
ExAddCommandExecuteScriptFunction("SetQuestionCallbacks", QUESTION_ID);
QUESTION_ID = QUESTION_ID + 1;
end
function SetQuestionCallbacks(question_id)
QUESTION_CALLBACKS = QUESTION_CALLBACKS_LIST[question_id];
end
-- ##############################################################################
-- # WHITE LORD SCRIPTING #
-- ##############################################################################
STATE_WL_NOTHING_DONE = 0;
STATE_WL_SHRINE_STOLEN = 1;
STATE_WL_FLED_INTO_INNER_RING = 2;
STATE_WL_PALENESS_UNLEASHED = 3;
STATE_WL_DIAMANDA_SUMMONED = 4;
STATE_WL_DEFEATED = 5;
STATE_WL_FLED_INTO_OUTER_REALM = 6;
STATE_WL_KILLED = 7;
function WhiteLordAction()
local state = GetState(WHITE_LORD);
if state == STATE_WL_NOTHING_DONE then
WhiteLordStealShrine();
elseif state == STATE_WL_SHRINE_STOLEN then
WhiteLordFleeInnerRing();
elseif state == STATE_WL_FLED_INTO_INNER_RING then
WhiteLordUnleashPaleness();
elseif state == STATE_WL_PALENESS_UNLEASHED then
WhiteLordSummonDiamanda();
elseif state == STATE_WL_DIAMANDA_SUMMONED then
-- Nothing to do. State will be advanced when the White Lord is "killed" for the first time
elseif state == STATE_WL_DEFEATED then
WhiteLordFleeOuterRealm();
elseif state == STATE_WL_FLED_INTO_OUTER_REALM then
-- Nothing to do. State will be advanced when the White Lord is killed for the second time
elseif state == STATE_WL_KILLED then
WhiteLordOutro();
else
error("Unhandled white lord state: " .. tostring(state));
end
end
function FastForwardWhiteLordStateTo(target_state)
local state = GetState(WHITE_LORD);
while state < target_state do
if state == STATE_WL_NOTHING_DONE then
WhiteLordStealShrine(true);
elseif state == STATE_WL_SHRINE_STOLEN then
WhiteLordFleeInnerRing(true);
elseif state == STATE_WL_FLED_INTO_INNER_RING then
WhiteLordUnleashPaleness(true);
elseif state == STATE_WL_PALENESS_UNLEASHED then
WhiteLordSummonDiamanda(true);
elseif state == STATE_WL_DIAMANDA_SUMMONED then
-- nothing to do
elseif state == STATE_WL_DEFEATED then
WhiteLordFleeOuterRealm(true);
else
error("Cannot fast-forward White Lord state to " .. tostring(target_state));
end
SetState(WHITE_LORD, state + 1);
state = GetState(WHITE_LORD);
end
end
function WhiteLordStealShrine(fast_forward)
fast_forward = fast_forward or false;
local state = GetState(WHITE_LORD);
assert(state == STATE_WL_NOTHING_DONE, "White Lord is in state " .. tostring(state));
if MAIN_HERO_RACE == CHAOS then
WhiteLordStealShrineChaos(fast_forward);
elseif MAIN_HERO_RACE == KINET then
WhiteLordStealShrineKinet(fast_forward);
elseif MAIN_HERO_RACE == SYNTHET then
WhiteLordStealShrineSynthet(fast_forward);
elseif MAIN_HERO_RACE == VITALI then
WhiteLordStealShrineVitali(fast_forward);
elseif MAIN_HERO_RACE == DEBUG then
-- nothing to do here
else
error("Unknown MAIN_HERO_RACE: " .. tostring(MAIN_HERO_RACE));
end
ExAddCommandJumpToPos(WHITE_LORD, 183, 128);
ExAddCommandMobOrient(WHITE_LORD, 1, 0);
if not fast_forward then
AddCommandSetState(WHITE_LORD, STATE_WL_SHRINE_STOLEN);
end
end
function WhiteLordStealShrineChaos(fast_forward)
local TELEPORT_TO = 5545;
local TELEPORT_FROM = 5544;
local HOLY_SHRINE = 5561;
if fast_forward then
ExAddCommandTakeObject(HOLY_SHRINE);
ExAddCommandTakeObject(TELEPORT_TO);
ExAddCommandTakeObject(TELEPORT_FROM);
return;
end
local GATE = 3640;
local HOLY_SHRINE_TEXT = "Ahh! Der Altar des Chaos, heiliger Ort der Chaosianer. Ich spüre die Kraft der Flammen!";
local WHO_ARE_YOU_TEXT = "Hey! Dieser Platz ist heilig! Was machst du da?!";
local STOP_IT_TEXT = "Hör sofort auf damit!";
local NOO_TEXT = "NEIN!!!";
local NEED_TO_BRING_IT_BACK_TEXT = "Dieser Unhold! Ich werde den Altar des Chaos zurückbringen.";
local KEY = 3641;
local KEY_LOCATION_TEXT = "Der Schlüssel für das Tor befindet sich in Sichtweite, aber der direkte Weg dorthin ist durch Lava versperrt. Ich muss einen anderen Weg finden!";
-- Intro
ExAddCommandCameraAttach(true);
ExAddCommandMoving(MAIN_HERO_ID, 219, 209);
ExAddCommandMobOrientToObject(MAIN_HERO_ID, HOLY_SHRINE);
ExAddCommandText(MAIN_HERO_ID, HOLY_SHRINE_TEXT, true);
-- White Lord arrives and walks to the shrine
ExAddCommandCameraToObject(TELEPORT_FROM, false);
ExAddCommandMoveAndUseObject(WHITE_LORD, TELEPORT_TO);
ExAddCommandCameraToObject(WHITE_LORD, false);
ExAddCommandExecuteScriptFunction("ExOpenGate", GATE);
ExAddCommandMoving(WHITE_LORD, 219, 206);
ExAddCommandMobOrientToObject(WHITE_LORD, HOLY_SHRINE);
-- Hero talks to him
ExAddCommandMobOrientToObject(MAIN_HERO_ID, WHITE_LORD);
ExAddCommandText(MAIN_HERO_ID, WHO_ARE_YOU_TEXT, true);
-- White Lords casts lightnings and "destroys" the shrine
ExAddCommandCameraToObject(HOLY_SHRINE, false);
AddCommandEffectLightning(HOLY_SHRINE);
AddCommandEffectLightning(HOLY_SHRINE);
ExAddCommandText(MAIN_HERO_ID, STOP_IT_TEXT, true);
AddCommandEffectLightning(HOLY_SHRINE);
AddCommandEffectLightning(HOLY_SHRINE);
AddCommandEffectLightning(HOLY_SHRINE);
ExAddCommandTakeObject(HOLY_SHRINE);
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
ExAddCommandText(MAIN_HERO_ID, NOO_TEXT, true);
-- White Lord retreats
ExAddCommandCameraToObject(WHITE_LORD, false);
ExAddCommandMoving(WHITE_LORD, 225, 207);
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
ExAddCommandMoving(MAIN_HERO_ID, 221, 207);
ExAddCommandMobOrient(MAIN_HERO_ID, 1, 0);
ExAddCommandMobOrient(WHITE_LORD, -1, 0);
ExAddCommandWait(250);
ExAddCommandExecuteScriptFunction("ExCloseGate", GATE);
ExAddCommandCameraToObject(TELEPORT_FROM, false);
ExAddCommandMoveAndUseObject(WHITE_LORD, TELEPORT_FROM);
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
ExAddCommandText(MAIN_HERO_ID, NEED_TO_BRING_IT_BACK_TEXT, true);
ExAddCommandCameraAttach(false);
local x, y = ExGetPos(KEY);
ExAddCommandStartObservation("key_observation", x, y, 4);
ExAddCommandCameraToObject(KEY, false);
ExAddCommandText(MAIN_HERO_ID, KEY_LOCATION_TEXT, true);
ExAddCommandFinishObservation("key_observation");
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
-- Clean up
ExAddCommandTakeObject(TELEPORT_TO);
ExAddCommandTakeObject(TELEPORT_FROM);
end
function WhiteLordStealShrineKinet(fast_forward)
local HOLY_SHRINE = 5549;
local TELEPORT_TO = 5548;
local TELEPORT_FROM = 5547;
if fast_forward then
ExAddCommandTakeObject(HOLY_SHRINE);
ExAddCommandTakeObject(TELEPORT_TO);
ExAddCommandTakeObject(TELEPORT_FROM);
return;
end
local GATE = 3953;
local HOLY_SHRINE_TEXT = "Ahh! Der Schrein der Ordnung, heiliger Ort der Kineten. Kann es einen besseren Ort für meine Kalligraphie-Übungen geben?";
local WHO_ARE_YOU_TEXT = "Hey! Dieser Platz ist heilig! Was machst du da?!";
local STOP_IT_TEXT = "Hör sofort auf damit!";
local NOO_TEXT = "NEIN!!!";
local NEED_TO_BRING_IT_BACK_TEXT = "Dieser Unhold! Ich werde den Schrein der Ordnung zurückbringen.";
local KEY = 3952;
local KEY_LOCATION_TEXT = "Der Schlüssel für das Tor befindet sich im Süden unseres Landes. Ich muss einen Weg dorthin finden!";
-- Intro
ExAddCommandCameraAttach(true);
ExAddCommandMoving(MAIN_HERO_ID, 23, 224);
ExAddCommandMobOrientToObject(MAIN_HERO_ID, HOLY_SHRINE);
ExAddCommandText(MAIN_HERO_ID, HOLY_SHRINE_TEXT, true);
-- White Lord arrives and walks to the shrine
ExAddCommandCameraToObject(TELEPORT_FROM, false);
ExAddCommandMoveAndUseObject(WHITE_LORD, TELEPORT_TO);
ExAddCommandExecuteScriptFunction("ExOpenGate", GATE);
ExAddCommandCameraToObject(WHITE_LORD, false);
ExAddCommandMoving(WHITE_LORD, 24, 222);
ExAddCommandMobOrientToObject(WHITE_LORD, HOLY_SHRINE);
-- Hero talks to him
ExAddCommandMobOrientToObject(MAIN_HERO_ID, WHITE_LORD);
ExAddCommandText(MAIN_HERO_ID, WHO_ARE_YOU_TEXT, true);
-- White Lords casts lightnings and "destroys" the shrine
ExAddCommandCameraToObject(HOLY_SHRINE, false);
AddCommandEffectLightning(HOLY_SHRINE);
AddCommandEffectLightning(HOLY_SHRINE);
ExAddCommandText(MAIN_HERO_ID, STOP_IT_TEXT, true);
AddCommandEffectLightning(HOLY_SHRINE);
AddCommandEffectLightning(HOLY_SHRINE);
AddCommandEffectLightning(HOLY_SHRINE);
ExAddCommandTakeObject(HOLY_SHRINE);
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
ExAddCommandText(MAIN_HERO_ID, NOO_TEXT, true);
-- White Lord retreats
ExAddCommandCameraToObject(WHITE_LORD, false);
ExAddCommandMoving(WHITE_LORD, 26, 223);
ExAddCommandMoving(WHITE_LORD, 26, 230);
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
ExAddCommandMoving(MAIN_HERO_ID, 26, 227);
ExAddCommandMobOrient(MAIN_HERO_ID, 0, 1);
ExAddCommandMobOrient(WHITE_LORD, 0, -1);
ExAddCommandWait(250);
ExAddCommandExecuteScriptFunction("ExCloseGate", GATE);
ExAddCommandCameraToObject(TELEPORT_FROM, false);
ExAddCommandMoveAndUseObject(WHITE_LORD, TELEPORT_FROM);
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
ExAddCommandText(MAIN_HERO_ID, NEED_TO_BRING_IT_BACK_TEXT, true);
ExAddCommandCameraAttach(false);
local x, y = ExGetPos(KEY);
ExAddCommandStartObservation("key_observation", x, y, 4);
ExAddCommandCameraToObject(KEY, false);
ExAddCommandText(MAIN_HERO_ID, KEY_LOCATION_TEXT, true);
ExAddCommandFinishObservation("key_observation");
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
-- Clean up
ExAddCommandTakeObject(TELEPORT_TO);
ExAddCommandTakeObject(TELEPORT_FROM);
end
function WhiteLordStealShrineSynthet(fast_forward)
local HOLY_SHRINE = 5485;
local TELEPORT_TO = 5535;
local TELEPORT_FROM = 5536;
if fast_forward then
ExAddCommandTakeObject(HOLY_SHRINE);
ExAddCommandTakeObject(TELEPORT_TO);
ExAddCommandTakeObject(TELEPORT_FROM);
return;
end
local GATE = 3047;
local HOLY_SHRINE_TEXT = "Ahh! Der Schrein der Synthese, heiliger Ort der Syntheten. Die Quelle der Macht der Syntheten!";
local WHO_ARE_YOU_TEXT = "Hey! Dieser Platz ist heilig! Was machst du da?!";
local STOP_IT_TEXT = "Hör sofort auf damit!";
local NOO_TEXT = "NEIN!!!";
local NEED_TO_BRING_IT_BACK_TEXT = "Dieser Unhold! Ich werde den Schrein der Synthese zurückbringen.";
local KEY = 3048;
local KEY_LOCATION_TEXT = "Der Schlüssel für das Tor befindet sich in Sichtweite, aber der direkte Weg dorthin ist durch Felsen versperrt. Ich muss einen anderen Weg finden!";
-- Intro
ExAddCommandCameraAttach(true);
ExAddCommandMoving(MAIN_HERO_ID, 21, 19);
ExAddCommandMobOrientToObject(MAIN_HERO_ID, HOLY_SHRINE);
ExAddCommandText(MAIN_HERO_ID, HOLY_SHRINE_TEXT, true);
-- White Lord arrives and walks to the shrine
ExAddCommandCameraToObject(TELEPORT_FROM, false);
ExAddCommandMoveAndUseObject(WHITE_LORD, TELEPORT_TO);
ExAddCommandExecuteScriptFunction("ExOpenGate", GATE);
ExAddCommandCameraToObject(WHITE_LORD, false);
ExAddCommandMoving(WHITE_LORD, 23, 17);
ExAddCommandMoving(WHITE_LORD, 20, 17);
ExAddCommandMobOrientToObject(WHITE_LORD, HOLY_SHRINE);
-- Hero talks to him
ExAddCommandMobOrientToObject(MAIN_HERO_ID, WHITE_LORD);
ExAddCommandText(MAIN_HERO_ID, WHO_ARE_YOU_TEXT, true);
-- White Lords casts lightnings and "destroys" the shrine
ExAddCommandCameraToObject(HOLY_SHRINE, false);
AddCommandEffectLightning(HOLY_SHRINE);
AddCommandEffectLightning(HOLY_SHRINE);
ExAddCommandText(MAIN_HERO_ID, STOP_IT_TEXT, true);
AddCommandEffectLightning(HOLY_SHRINE);
AddCommandEffectLightning(HOLY_SHRINE);
AddCommandEffectLightning(HOLY_SHRINE);
ExAddCommandTakeObject(HOLY_SHRINE);
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
ExAddCommandText(MAIN_HERO_ID, NOO_TEXT, true);
-- White Lord retreats
ExAddCommandCameraToObject(WHITE_LORD, false);
ExAddCommandMoving(WHITE_LORD, 25, 24);
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
ExAddCommandMoving(MAIN_HERO_ID, 25, 20);
ExAddCommandMobOrient(MAIN_HERO_ID, 0, 1);
ExAddCommandMobOrient(WHITE_LORD, 0, -1);
ExAddCommandWait(250);
ExAddCommandExecuteScriptFunction("ExCloseGate", GATE);
ExAddCommandCameraToObject(TELEPORT_FROM, false);
ExAddCommandMoveAndUseObject(WHITE_LORD, TELEPORT_FROM);
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
ExAddCommandText(MAIN_HERO_ID, NEED_TO_BRING_IT_BACK_TEXT, true);
ExAddCommandCameraAttach(false);
local x, y = ExGetPos(KEY);
ExAddCommandStartObservation("key_observation", x, y, 4);
ExAddCommandCameraToObject(KEY, false);
ExAddCommandText(MAIN_HERO_ID, KEY_LOCATION_TEXT, true);
ExAddCommandFinishObservation("key_observation");
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
-- Clean up
ExAddCommandTakeObject(TELEPORT_TO);
ExAddCommandTakeObject(TELEPORT_FROM);
end
function WhiteLordStealShrineVitali(fast_forward)
local HOLY_SHRINE = 5086;
local TELEPORT_TO = 5510;
local TELEPORT_FROM = 5509;
if fast_forward then
ExAddCommandTakeObject(HOLY_SHRINE);
ExAddCommandTakeObject(TELEPORT_TO);
ExAddCommandTakeObject(TELEPORT_FROM);
return;
end
local GATE = 5079;
local HOLY_SHRINE_TEXT = "Ahh! Die Quelle des Lebens, heiliger Ort der Vitali. Eine Quelle der Ruhe und des Friedens!";
local WHO_ARE_YOU_TEXT = "Hey! Dieser Platz ist heilig! Was machst du da?!";
local STOP_IT_TEXT = "Hör sofort auf damit!";
local NOO_TEXT = "NEIN!!!";
local NEED_TO_BRING_IT_BACK_TEXT = "Dieser Unhold! Ich werde die Quelle des Lebens zurückbringen.";
local KEY = 403;
local KEY_LOCATION_TEXT = "Der Schlüssel für das Tor befindet sich im Westen unseres Landes. Ich muss einen Weg dorthin finden!";
-- Intro
ExAddCommandCameraAttach(true);
ExAddCommandMoving(MAIN_HERO_ID, 216, 16);
ExAddCommandMobOrientToObject(MAIN_HERO_ID, HOLY_SHRINE);
ExAddCommandText(MAIN_HERO_ID, HOLY_SHRINE_TEXT, true);
-- White Lord arrives and walks to the shrine
ExAddCommandCameraToObject(TELEPORT_FROM, false);
ExAddCommandMoveAndUseObject(WHITE_LORD, TELEPORT_TO);
ExAddCommandExecuteScriptFunction("ExOpenGate", GATE);
ExAddCommandCameraToObject(WHITE_LORD, false);
ExAddCommandMoving(WHITE_LORD, 214, 17);
ExAddCommandMobOrientToObject(WHITE_LORD, HOLY_SHRINE);
-- Hero talks to him
ExAddCommandMobOrientToObject(MAIN_HERO_ID, WHITE_LORD);
ExAddCommandText(MAIN_HERO_ID, WHO_ARE_YOU_TEXT, true);
-- White Lords casts lightnings and "destroys" the shrine
ExAddCommandCameraToObject(HOLY_SHRINE, false);
AddCommandEffectLightning(HOLY_SHRINE);
AddCommandEffectLightning(HOLY_SHRINE);
ExAddCommandText(MAIN_HERO_ID, STOP_IT_TEXT, true);
AddCommandEffectLightning(HOLY_SHRINE);
AddCommandEffectLightning(HOLY_SHRINE);
AddCommandEffectLightning(HOLY_SHRINE);
ExAddCommandTakeObject(HOLY_SHRINE);
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
ExAddCommandText(MAIN_HERO_ID, NOO_TEXT, true);
-- White Lord retreats
ExAddCommandCameraToObject(WHITE_LORD, false);
ExAddCommandMoving(WHITE_LORD, 214, 11);
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
ExAddCommandMoving(MAIN_HERO_ID, 214, 16);
ExAddCommandMobOrient(MAIN_HERO_ID, 0, -1);
ExAddCommandMobOrient(WHITE_LORD, 0, 1);
ExAddCommandWait(250);
ExAddCommandExecuteScriptFunction("ExCloseGate", GATE);
ExAddCommandCameraToObject(TELEPORT_FROM, false);
ExAddCommandMoveAndUseObject(WHITE_LORD, TELEPORT_FROM);
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
ExAddCommandText(MAIN_HERO_ID, NEED_TO_BRING_IT_BACK_TEXT, true);
ExAddCommandCameraAttach(false);
local x, y = ExGetPos(KEY);
ExAddCommandStartObservation("key_observation", x, y, 4);
ExAddCommandCameraToObject(KEY, false);
ExAddCommandText(MAIN_HERO_ID, KEY_LOCATION_TEXT, true);
ExAddCommandFinishObservation("key_observation");
ExAddCommandCameraToObject(MAIN_HERO_ID, false);
-- Clean up
ExAddCommandTakeObject(TELEPORT_TO);
ExAddCommandTakeObject(TELEPORT_FROM);
end
function WhiteLordFleeInnerRing(fast_forward)
fast_forward = fast_forward or false;
local state = GetState(WHITE_LORD);
assert(state == STATE_WL_SHRINE_STOLEN, "White Lord is in state " .. tostring(state));
local BRIDGE_ELEMENT = 4518;
if fast_forward then
ExAddCommandTakeObject(BRIDGE_ELEMENT);
ExAddCommandJumpToPos(WHITE_LORD, 113, 119);
ExAddCommandMobOrient(WHITE_LORD, 1, 0);
return;
end