You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Characters that have a quick double jab (such as Falcon) land a hit against SmashBot. This happens because the shielding logic sees only one hitbox for Jab #1, so it doesn't hold shield. But then the punish routine also recognizes that there aren't enough cooldown frames to punish it, if it's been spaced correctly, so no punish occurs. By the time the second jab comes out, SmashBot is in shield release, and gets hit.
The text was updated successfully, but these errors were encountered:
Characters that have a quick double jab (such as Falcon) land a hit against SmashBot. This happens because the shielding logic sees only one hitbox for Jab #1, so it doesn't hold shield. But then the punish routine also recognizes that there aren't enough cooldown frames to punish it, if it's been spaced correctly, so no punish occurs. By the time the second jab comes out, SmashBot is in shield release, and gets hit.
The text was updated successfully, but these errors were encountered: