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Unnamed doomlike

A dumb doomlike simulation in ascii graphics. Written in ncurses.

Building

make <all|clean|run> <T=[,debug,release]>

Controls

I'm too lazy to add some sort of config, but may reconsider later

  • wasd: move accordingly to player angle
  • t: toggle view (topdown | raycasting)
  • q: rotate ccw
  • r: rotate cw
  • p: quit

TODO

  • Add the actual ray casting
  • Add a sort of camera for larger maps