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gun.py
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import pygame
from pygame.sprite import Sprite
class Gun():
def __init__(self, screen):
super(Gun, self).__init__
self.screen = screen
self.image = pygame.image.load('images/1.png')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.center = float(self.rect.centerx)
self.rect.bottom = self.screen_rect.bottom
self.mright = False
self.mleft = False
def output(self):
self.screen.blit(self.image, self.rect)
def update_gun(self):
if self.mright and self.rect.right < self.screen_rect.right:
self.center += 1.5
#left
if self.mleft and self.rect.left > 0:
self.center -= 1.5
self.rect.centerx = self.center
def create_gun(self):
self.center = self.screen.rect.centerx