-
Notifications
You must be signed in to change notification settings - Fork 12
/
Copy pathvalid.php
400 lines (361 loc) · 14.4 KB
/
valid.php
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
<?php
define('CURSCRIPT', 'valid');
require './include/common.inc.php';
//require './include/user.func.php';
if(!$cuser||!$cpass) { gexit($_ERROR['no_login'],__file__,__line__); }
if($gamestate < 20) { gexit($_ERROR['no_start'],__file__,__line__); }
//if($gamestate >= 30) { gexit($_ERROR['valid_stop'],__file__,__line__); }
//$result = $db->query("SELECT * FROM {$gtablepre}users WHERE username='$cuser'");
if(!$udata) { gexit($_ERROR['login_check'],__file__,__line__); }
//$udata = $db->fetch_array($result);
$wingames = $udata['wingames'];
if($udata['password'] != $cpass) { gexit($_ERROR['wrong_pw'], __file__, __line__); }
if($udata['groupid'] <= 0) { gexit($_ERROR['user_ban'], __file__, __line__); }
if($gamestate >= 30 && $udata['groupid'] < 6 && $cuser != $gamefounder) {
gexit($_ERROR['valid_stop'],__file__,__line__);
}
# 入场时可选内定称号表 t1-随机选3 t2-固定出现
include_once GAME_ROOT.'./include/game/clubslct.func.php';
$t1_list = valid_getclublist_t1($udata);
$t2_list = valid_getclublist_t2($udata);
if($mode == 'enter') {
if($iplimit) {
$result = $db->query("SELECT * FROM {$gtablepre}users AS u, {$tablepre}players AS p WHERE u.ip='{$udata['ip']}' AND ( u.username=p.name AND p.type=0)");
if($db->num_rows($result) > $iplimit) { gexit($_ERROR['ip_limit'],__file__,__line__); }
}
// 加入游戏时,检查是否需要转化新版成就数据结构
if(!empty($udata['achievement']) && empty($udata['achrev']))
{
include_once GAME_ROOT.'./include/game/achievement.func.php';
$alist = get_achlist();
$new_ach = Array();$cpl = Array(); $prc = Array();
foreach($alist as $i => $iarr)
{
if($i <= 57)
{
$cpl[$i]=check_achievement($i,$n);
$prc[$i]=fetch_achievement($i,$n);
//新成就储存结构内,只会保存有进度的成就
if(!empty($cpl[$i]) || !empty($prc[$i]))
{
// 到达999阶段的成就 替换为配置中预设的达成等级
if($cpl[$i] == 999)
{
if($i == 16 || $i == 17 || $i == 18 || $i == 19)
{
//特判:四个结局成就阶段会变更为1...就这样了!
$cpl[$i] = 1;
}
else
{
$cpl[$i] = $iarr['lvl'] ?: count($iarr['name']);
}
}
$new_ach[$i]['l'] = $cpl[$i] ?: 0;
$new_ach[$i]['v'] = $prc[$i] ?: 0;
}
}
}
$new_ach = json_encode($new_ach);
$db->query("UPDATE {$gtablepre}users SET achrev='$new_ach' WHERE username='".$udata['username']."'" );
$cpl = Array(); $prc = Array();
}
//$ip = real_ip();
$ip = $udata['ip'];
$db->query("UPDATE {$gtablepre}users SET gender='$gender', nick='$nick', icon='$icon', motto='$motto', killmsg='$killmsg', lastword='$lastword' WHERE username='".$udata['username']."'" );
if($validnum >= $validlimit) {
gexit($_ERROR['player_limit'],__file__, __line__);
}
$result = $db->query("SELECT * FROM {$tablepre}players WHERE name = '$cuser' AND type = 0");
if($db->num_rows($result)) {
gexit($_ERROR['player_exist'], __file__, __line__);
}
if ($gender !== 'm' && $gender !== 'f'){
$gender = 'm';
}
$validnum++;
$alivenum++;
$name = $cuser;
$pass = $cpass;
$gd = $gender;
$type = 0;
$endtime = $validtime = $now;
$sNo = $validnum;
$hp = $mhp = $hplimit;
$sp = $msp = $splimit;
$rand = rand(0,15);
$att = 95 + $rand;
$def = 105 - $rand;
$pls = 0;
$killnum = 0;
$lvl = 0;
$exp = $areanum * 20;
$money = 20;
$rage = 0;
$pose = 3;
$tactic = 2;
$icon = $icon ? $icon : rand(1,$iconlimit);
# 入场内定称号合法性检查
if($club && !in_array($club,$t1_list) && !in_array($club,$t2_list)) $club = 17;
$wep2 = '拳头'; $wep2k = 'WN'; $wep2e = 0; $wep2s = $nosta; $wep2sk = '';
$arb = $gd == 'm' ? '男生校服' : '女生校服';
$arbk = 'DB'; $arbe = 5; $arbs = 15; $arbsk = '';
$arh = $ara = $arf = $art = '';
$arhk = $arak = $arfk = $artk = '';
$arhsk = $arask = $arfsk = $artsk = '';
$arhe = $arae = $arfe = $arte = 0;
$arhs = $aras = $arfs = $arts = 0;
for ($i=0; $i<=6; $i++){$itm[$i] = $itmk[$i] = $itmsk[$i] = ''; $itme[$i] = $itms[$i] = 0;}
$itm[1] = '面包'; $itmk[1] = 'HH'; $itme[1] = 120; $itms[1] = 15;
$itm[2] = '矿泉水'; $itmk[2] = 'HS'; $itme[2] = 140; $itms[2] = 15;
//$itm[6] = '银白盒子'; $itmk[6] = 'p'; $itme[6] = 1; $itms[6] = 1; $itmsk[6] = 'ps';
$dice3 = rand(1,3);
if($dice3 == 1){
$itm[3] = '★Eska Sparking Water★';
}elseif($dice3 == 2){
$itm[3] = '★Canada Dry★';
}else{
$itm[3] = '★Monster Energy★';
}
$itmk[3] = 'HB'; $itme[3] = 70; $itms[3] = 15;
//$itm[5] = 'GRAND OPENING 「开门大吉」'; $itmk[5] = 'p000'; $itme[5] = 1; $itms[5] = 1; # Move this to a title - also in weird fireseed box.
if ($wingames <=1){
$itm[6] = '银白盒子'; $itmk[6] = 'ps'; $itme[6] = 1; $itms[6] = 1; $itmsk[6] = '';
}
$weplist = openfile(config('stwep',$gamecfg));
do {
$index = rand(1,count($weplist)-1);
list($wep,$wepk,$wepe,$weps,$wepsk) = explode(",",$weplist[$index]);
} while(!$wepk);
$stitemlist = openfile(config('stitem',$gamecfg));
/*do {
$index = rand(1,count($stitemlist)-1);
list($itm[3],$itmk[3],$itme[3],$itms[3],$itmsk[3]) = explode(",",$stitemlist[$index]);
} while(!$itmk[3]);*/
do {
$index = rand(1,count($stitemlist)-1);
list($itm[4],$itmk[4],$itme[4],$itms[4],$itmsk[4]) = explode(",",$stitemlist[$index]);
} while(!$itmk[4] || ($itmk[3] == $itmk[4]));
if ($name == 'Amarillo_NMC') {
$msp += 500;$mhp += 500;$hp += 500;$sp += 500;
$att += 200;$def += 200;
$exp += 3000;$money = 20000;$rage = 255;$pose = 1;$tactic = 3;
$itm[1] = '死者苏生'; $itmk[1] = 'HB'; $itme[1] = 2000; $itms[1] = 400; $itmsk[1] = '';
$itm[2] = '移动PC'; $itmk[2] = 'EE'; $itme[2] = 50; $itms[2] = 1;
$itm[3] = '超光速快子雷达'; $itmk[3] = 'ER'; $itme[3] = 32; $itms[3] = 1;$itmsk[3] = 2;
$itm[4] = '凸眼鱼'; $itmk[4] = 'Y'; $itme[4] = 1; $itms[4] = 30;$itmsk[4] = '';
$itm[5] = '楠叶特制营养剂'; $itmk[5] = 'ME'; $itme[5] = 50; $itms[5] = 12;
$itm[6] = '测试道具'; $itmk[6] = 'ME'; $itme[6] = 50; $itms[6] = 12;
$wep = '神圣手榴弹';$wepk = 'WC';$wepe = 8765;$weps = 876;$wepsk = 'd';
$arb = '守桥人的长袍';$arbk = 'DB'; $arbe = 3200; $arbs = 100; $arbsk = 'A';
$arh = '千年积木';$arhk = 'DH'; $arhe = 1600; $arhs = 120; $arhsk = 'c';
$ara = '皇家钻戒';$arak = 'DA'; $arae = 1600; $aras = 120; $arask = 'a';
$arf = '火弩箭';$arfk = 'DF'; $arfe = 1600; $arfs = 120; $arfsk = 'M';
$art = '贤者之石';$artk = 'A'; $arte = 9999; $arts = 999; $artsk = 'H';
$wp=$wk=$wg=$wc=$wd=$wf=600;
}elseif($name == '霜火协奏曲') {
$art = '击败思念的纹章';$artk = 'A'; $arte = 1; $arts = 1; $artsk = 'zZ';
}elseif($name == '时期') {
$art = '击败鬼畜级思念的纹章';$artk = 'A'; $arte = 1; $arts = 1; $artsk = 'zZ';
}elseif($name == '枪毙的某神' || $name == '精灵们的手指舞') {
$art = 'TDG地雷的证明';$artk = 'A'; $arte = 1; $arts = 1; $artsk = 'zZ';
}
# 格式化道具数据
if(!empty($itm))
{
foreach($itm as $i => $value)
{
${'itm'.$i} = $value; ${'itmk'.$i} = $itmk[$i]; ${'itme'.$i} = $itme[$i]; ${'itms'.$i} = $itms[$i];
if(isset($itmsk[$i])) ${'itmsk'.$i} = $itmsk[$i];
}
}
$state = 0;
$bid = 0;
$inf = $teamID = $teamPass = '';
# 初始化曲集
include_once config('audio',$gamecfg);
$clbpara['valid_bgmbook'] = $regular_bgm;
$clbpara['bgmbook'] = $clbpara['valid_bgmbook'];
# 显示开场剧情模态框
$clbpara['noskip_dialogue'] = 'opening';
//$nick=$udata['nick'];
/*$nicks=$udata['nicks'];
if (($nicks=='')||($nick=='')){
$nick='参展者';
$nicks='参展者';
$db->query("UPDATE {$gtablepre}users SET nick='$nick', nicks='$nicks' WHERE username='".$udata['username']."'" );
}else{
if (strpos($nicks,$nick)===false){
$nick='弱子';
}
}*/
$nicks = $udata['nicksrev']['nicks'];
if(empty($nicks) || empty($nick))
{
titles_get_new($udata,0);
$nick = 0;
$db->query("UPDATE {$gtablepre}users SET nick='$nick',nicksrev='{$udata['nicksrev']}' WHERE username='".$username."'" );
}
$nick = in_array($nick,$nicks) ? $nick : 120;
# 初始化头衔tooltip
$nickinfo = titles_get_desc($nick);
# 初始化头衔的入场效果
$nickarr = get_title_valid($nick);
if(!empty($nickarr))
{
foreach($nickarr as $nkey => $nvue)
{
if($nkey == 'clbpara' && !empty($$nkey))
{
$$nkey = array_merge($$nkey,$nvue);
}
else
{
if(strpos($nvue,'[:')!==false && strpos($nvue,':]')!==false)
{
if(!isset($$nkey)) $$nkey = 0;
$$nkey = parse_title_valid_operators($$nkey,$nvue);
}
else
{
$$nkey = $nvue;
}
}
}
}
# Generate 3 random number and place it in $clbpara for future usage.
# Let's call this 梦2记系统
//Oh shoot, it probably should be randvar - but it's too late when I caught that so let's just keep them as-is.
$clbpara['randver1'] = rand(1,128);
$clbpara['randver2'] = rand(1,256);
$clbpara['randver3'] = rand(1,1024);
# 格式化插入player数据
$ndata = update_db_player_structure(1);
foreach($ndata as $key => $ntype)
{
if(isset($$key)) $ndata[$key] = $$key;
elseif(strpos($ntype,'int')!==false) $ndata[$key] = 0;
else $ndata[$key] = '';
}
# 初始化套装信息
include_once GAME_ROOT.'./include/game/itemmain.func.php';
reload_set_items($ndata);
# 初始化称号技能
if($ndata['club']) updateskill($ndata);
$ndata = player_format_with_db_structure($ndata);
if(!empty($ndata)) $db->array_insert("{$tablepre}players", $ndata);
//$db->query("INSERT INTO {$tablepre}players (name,pass,type,endtime,validtime,gd,sNo,icon,club,hp,mhp,sp,msp,att,def,pls,lvl,`exp`,money,bid,inf,rage,pose,tactic,killnum,state,wp,wk,wg,wc,wd,wf,teamID,teamPass,wep,wepk,wepe,weps,arb,arbk,arbe,arbs,arh,arhk,arhe,arhs,ara,arak,arae,aras,arf,arfk,arfe,arfs,art,artk,arte,arts,itm0,itmk0,itme0,itms0,itm1,itmk1,itme1,itms1,itm2,itmk2,itme2,itms2,itm3,itmk3,itme3,itms3,itm4,itmk4,itme4,itms4,itm5,itmk5,itme5,itms5,itm6,itmk6,itme6,itms6,wepsk,arbsk,arhsk,arask,arfsk,artsk,itmsk0,itmsk1,itmsk2,itmsk3,itmsk4,itmsk5,itmsk6,nick,nicks) VALUES ('$name','$pass','$type','$endtime','$validtime','$gd','$sNo','$icon','$club','$hp','$mhp','$sp','$msp','$att','$def','$pls','$lvl','$exp','$money','$bid','$inf','$rage','$pose','$tactic','$state','$killnum','$wp','$wk','$wg','$wc','$wd','$wf','$teamID','$teamPass','$wep','$wepk','$wepe','$weps','$arb','$arbk','$arbe','$arbs','$arh','$arhk','$arhe','$arhs','$ara','$arak','$arae','$aras','$arf','$arfk','$arfe','$arfs','$art','$artk','$arte','$arts','$itm[0]','$itmk[0]','$itme[0]','$itms[0]','$itm[1]','$itmk[1]','$itme[1]','$itms[1]','$itm[2]','$itmk[2]','$itme[2]','$itms[2]','$itm[3]','$itmk[3]','$itme[3]','$itms[3]','$itm[4]','$itmk[4]','$itme[4]','$itms[4]','$itm[5]','$itmk[5]','$itme[5]','$itms[5]','$itm[6]','$itmk[6]','$itme[6]','$itms[6]','$wepsk','$arbsk','$arhsk','$arask','$arfsk','$artsk','$itmsk[0]','$itmsk[1]','$itmsk[2]','$itmsk[3]','$itmsk[4]','$itmsk[5]','$itmsk[6]','$nick','$nicks')");
$db->query("UPDATE {$gtablepre}users SET lastgame='$gamenum' WHERE username='$name'");
if($udata['groupid'] >= 6 || $cuser == $gamefounder){
addnews($now,'newgm',$name,"{$sexinfo[$gd]}{$sNo}号",$ip,$nick);
}else{
addnews($now,'newpc',$name,"{$sexinfo[$gd]}{$sNo}号",$ip,$nick);
}
if($validnum >= $validlimit && $gamestate == 20){
$gamestate = 30;
}
//$gamestate = $validnum < $validlimit ? 20 : 30;
save_gameinfo();
if (isset($_GET['is_new'])) {
echo json_encode(array(
"page" => "validOver",
"nick" => $nickinfo,
"name" => $cuser,
"sub" => $sexinfo[$gd].$sNo.'号',
"avatar" => $gd.'_'.$icon.'.gif',
"nowHp" => $hp,
"maxHp" => $mhp,
"nowMp" => $sp,
"maxMp" => $msp,
"attack" => $att,
"defense" => $def,
"gift" => $clubinfo[$club],
"weapon" => $wep,
"randomItem1" => $itm[3],
"randomItem2" => $itm[4],
));
} else {
include template('validover');
}
} elseif($mode == 'notice') {
//include template('notice');
header("Location: game.php");
} elseif($mode == 'tutorial') {
if(!isset($tmode)){$tmode = 0;}
$nexttmode = $tmode +1;
include template('tutorial');
} else {
extract($udata);
$result = $db->query("SELECT * FROM {$tablepre}players WHERE name = '$cuser' AND type = 0");
if($db->num_rows($result)) {
header("Location: game.php");exit();
}
if($validnum >= $validlimit) {
gexit($_ERROR['player_limit'],__file__,__line__);
}
$iconarray = get_iconlist($icon);
$utlist = get_utitlelist();
$select_icon = $icon;
if (isset($_GET['is_new'])) {
// 获取可选称号
$nickList = array_map(function($val) use ($titles_list, $title_desc) {
return array(
'id' => $val,
'title' => $titles_list[$val],
'desc' => $title_desc[$val]['title'],
);
}, $nicksrev['nicks']);
// 获取可选普通内定称号
$normalGiftList = array_map(function($val) use ($clubinfo) {
return array(
'id' => $val,
'title' => $clubinfo[$val]
);
}, $t2_list);
// 获取可选特殊内定称号
$specialGiftList = array_map(function($val) use ($clubinfo) {
return array(
'id' => $val,
'title' => $clubinfo[$val]
);
}, $t1_list);
echo json_encode(array(
"page" => "valid",
"name" => $username, // 用户名
"avatar" => $select_icon, // 头像
"gender" => $gender, // 性别
"nick" => $udata['nick'], // 头衔
"nickList" => $nickList, // 可选头衔
"normalGiftList" => $normalGiftList, // 可选普通内定称号
"specialGiftList" => $specialGiftList, // 可选特殊内定称号
"motto" => $motto, // 口头禅
"killMessage" => $killmsg, // 杀人宣言
"lastWord" => $lastword, // 遗言
));
} else {
include template('valid');
}
}
function makeclub() {
global $wp,$wk,$wg,$wc,$wd,$wf,$money,$mhp,$msp,$hp,$sp,$att,$def;
$wp = $wk = $wg = $wc = $wd = $wf = 0;
$dice = rand(0,105);
if($dice < 10) {$club = 1;$wp = 30;}//殴25
elseif($dice < 20) {$club = 2;$wk = 30;}//斩25
elseif($dice < 30) {$club = 3;$wc = 30;}//投25
elseif($dice < 40) {$club = 4;$wg = 30;}//射25
elseif($dice < 50) {$club = 5;$wd = 20;}//爆25
elseif($dice < 55) {$club = 6;}//移动、探索消耗减
elseif($dice < 60) {$club = 7;}//P(HACK)=1
elseif($dice < 65) {$club = 8;}//查毒可
elseif($dice < 75) {$club = 9;$wf = 20;}//能使用必杀,灵25
elseif($dice < 80) {$club = 10;}//攻击熟练+2
elseif($dice < 85) {$club = 11;$money = 500;}//出击钱数500
elseif($dice < 90) {$club = 16;$wp = $wk = $wg = $wc = $wd = $wf = 15;}//全熟练50
elseif($dice < 95) {$club = 13;$mhp = $mhp + 200;$hp = $mhp;}//生命上限提高200
elseif($dice < 100) {$club = 14;$att = $att + 200;$def = $def + 200;}//攻防+100
elseif($dice <= 105) {$club = 18;}
else {$club = makeclub();}
return $club;
}
?>