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Implement Forms #2

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FavouriteDragon opened this issue Jan 23, 2023 · 2 comments
Open

Implement Forms #2

FavouriteDragon opened this issue Jan 23, 2023 · 2 comments
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@FavouriteDragon
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Forms, as described in https://docs.amuzil.com/magus/skills/forms/, should be fully added. This means the input groups for each different type should be defined and ready to use. The effects from each form are different from the input group, and will be defined elsewhere.

@FavouriteDragon FavouriteDragon converted this from a draft issue Jan 23, 2023
@FavouriteDragon
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FavouriteDragon commented Jan 23, 2023

  • Push
  • Pull
  • Raise
  • Lower
  • Burst
  • Arc
  • Compress
  • Expand
  • Twist
  • Strike
  • Block
  • Breathe
  • Step

@FavouriteDragon
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How forms work:
Forms are a data class that takes an input, or Conditional. The interface for this needs to be finalised, but Conditionals are just classifying input data. Could be multikey, receiving a packet/radial menu, VR, e.t.c. Forms take this and return a RadixTree filled out with nodes that have Conditions. Conditions turn Conditionals into actual, listenable data on the forge event bus. See SimpleCondition, EventCondition, e.t.c. Input data is defined in its own special way (see KeyCombinations and such)

@aidan99davis aidan99davis moved this from 📋 Backlog to 🏗 In progress in 2023 Full Release Jan 27, 2023
@aidan99davis aidan99davis self-assigned this Jan 27, 2023
@FavouriteDragon FavouriteDragon self-assigned this Oct 14, 2023
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