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hello. steamaudio is a 3d spatializer audio library.
implementing this into halley seems a reasonable decision (it can be embedded as a static library as well).
another question that comes to mind is that which classes are needs to be subclassed to implement it into halley? (I will make a pull request for it as well).
thanks.
The text was updated successfully, but these errors were encountered:
hello.
steamaudio is a 3d spatializer audio library.
implementing this into halley seems a reasonable decision (it can be embedded as a static library as well).
another question that comes to mind is that which classes are needs to be subclassed to implement it into halley? (I will make a pull request for it as well).
thanks.
The text was updated successfully, but these errors were encountered: