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ansi.go
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// +build ansi
package main
import (
"bufio"
"fmt"
"os"
"os/exec"
)
var ch chan uiInput
var interrupt chan bool
func init() {
ch = make(chan uiInput, 100)
interrupt = make(chan bool)
}
type gameui struct {
g *game
bStdin *bufio.Reader
bStdout *bufio.Writer
cursor position
stty string
// below unused for this backend
menuHover menu
itemHover int
}
func (ui *gameui) Init() error {
ui.bStdin = bufio.NewReader(os.Stdin)
ui.bStdout = bufio.NewWriter(os.Stdout)
fmt.Fprint(ui.bStdout, "\x1b[2J")
ui.HideCursor()
fmt.Fprintf(ui.bStdout, "\x1b[?25l")
cmd := exec.Command("stty", "-g")
cmd.Stdin = os.Stdin
save, err := cmd.Output()
if err != nil {
save = []byte("sane")
}
ui.stty = string(save)
cmd = exec.Command("stty", "raw", "-echo")
cmd.Stdin = os.Stdin
cmd.Run()
ui.menuHover = -1
go func() {
for {
r, _, err := ui.bStdin.ReadRune()
if err == nil {
ch <- uiInput{key: string(r)}
}
}
}()
return nil
}
func (ui *gameui) Close() {
fmt.Fprint(ui.bStdout, "\x1b[2J")
fmt.Fprintf(ui.bStdout, "\x1b[?25h")
ui.bStdout.Flush()
cmd := exec.Command("stty", ui.stty)
cmd.Stdin = os.Stdin
err := cmd.Run()
if err != nil {
cmd = exec.Command("stty", "sane")
cmd.Stdin = os.Stdin
cmd.Run()
}
}
func (ui *gameui) MoveTo(x, y int) {
fmt.Fprintf(ui.bStdout, "\x1b[%d;%dH", y+1, x+1)
}
func (ui *gameui) Flush() {
ui.DrawLogFrame()
var prevfg, prevbg uicolor
first := true
var prevx, prevy int
for _, cdraw := range ui.g.DrawLog[len(ui.g.DrawLog)-1].Draws {
cell := cdraw.Cell
x, y := cdraw.X, cdraw.Y
pfg := true
pbg := true
pxy := true
if first {
prevfg = cell.Fg
prevbg = cell.Bg
prevx = x
prevy = y
first = false
} else {
if prevfg == cell.Fg {
pfg = false
} else {
prevfg = cell.Fg
}
if prevbg == cell.Bg {
pbg = false
} else {
prevbg = cell.Bg
}
if x == prevx+1 && y == prevy {
pxy = false
}
}
if pxy {
ui.MoveTo(x, y)
}
if pfg {
fmt.Fprintf(ui.bStdout, "\x1b[38;5;%dm", cell.Fg)
}
if pbg {
fmt.Fprintf(ui.bStdout, "\x1b[48;5;%dm", cell.Bg)
}
ui.bStdout.WriteRune(cell.R)
}
ui.MoveTo(ui.cursor.X, ui.cursor.Y)
fmt.Fprintf(ui.bStdout, "\x1b[0m")
ui.bStdout.Flush()
}
func (ui *gameui) ApplyToggleLayout() {
GameConfig.Small = !GameConfig.Small
if GameConfig.Small {
ui.Clear()
ui.Flush()
UIHeight = 24
UIWidth = 80
} else {
UIHeight = 26
UIWidth = 100
}
ui.g.DrawBuffer = make([]UICell, UIWidth*UIHeight)
ui.Clear()
}
func (ui *gameui) Small() bool {
return GameConfig.Small
}
func (ui *gameui) Interrupt() {
interrupt <- true
}
func (ui *gameui) PollEvent() (in uiInput) {
select {
case in = <-ch:
case in.interrupt = <-interrupt:
}
return in
}