This repository has been archived by the owner on Aug 23, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 9
/
Copy pathcredits.txt
30 lines (26 loc) · 1.58 KB
/
credits.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
This file lists some great influences for many Boohu features.
-----------------------------------------------------------------------
DCSS is a source of inspiration for many things.
Statuses: berserk, swift, agile, slow, exhaustion, lignification,
corrosion, teletransportation, as well as a deeply positional confusion
status from this tavern thread:
https://crawl.develz.org/tavern/viewtopic.php?f=17&t=24108&sid=cb465fe78aba3b9074a32efc2a835d80#p318813
Many potions also come from there (sometimes replacing a scroll).
-----------------------------------------------------------------------
Brogue inspired spear/halberd attack pattern, as well as the axe/battle
axe one (similar to DCSS, but no distinction between primary and
secondary targets). Acid mounds also come from there. Dense foliage was
inspired by Brogue's. It shares with Boohu a non-XP system, though Boohu
does not have potions of strengh/life nor enchant scrolls: only
aptitudes and immutable items.
-----------------------------------------------------------------------
There are two features inspired from Tome4, more precisely from minmay's
Harbinger class (ligthning whip uses the ligthning arc idea), and from
nsrr's white monk class (har-kar guantlets make a swift strike
passively).
-----------------------------------------------------------------------
Automatic doors are inspired from Cogmind, but are open only if there is
someone right on the door.
-----------------------------------------------------------------------
Magical stones are inspired from TGGW's pillars, even though the mechanics and
effects are very different.