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Ranged weapons don't use Archery/Thrown stats #2

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bartkusa opened this issue Jan 2, 2016 · 1 comment
Open

Ranged weapons don't use Archery/Thrown stats #2

bartkusa opened this issue Jan 2, 2016 · 1 comment

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@bartkusa
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bartkusa commented Jan 2, 2016

Repro steps

  1. In the equipment editor, create a "Bow" with the tags: Medium / Lethal / Archery / Long Range
  2. Go to a character in the character editor
  3. Assign the bow to the character's panoply
  4. Look at the weapon's checkboxes below the panoply list

Expected

[✓] Weapon (Archery): Medium, Lethal, LongRange

Also, on the character's PDF, the weapon's skill and accuracy stats should include the character's ability dots.

Actual

[✓] Weapon (Melee): Medium, Lethal, LongRange, Archery
[✓] Weapon (Martial Arts): Medium, Lethal, LongRange, Archery

The accuracy stats on the character's PDF reflect the character's Melee and MA skills, and ignore the user's Archery skill.

@bartkusa
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bartkusa commented Jan 2, 2016

I'd like to contribute a tiny, tiny bit to Anathema, but I literally have no idea where in the code to start looking.

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