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app.js
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const checkIfWinning = ([f1, f2, f3]) => (f1 && f1 === f2 && f1 === f3 && f2 === f3);
const findWinningFields = (fields, index) => {
// +0 +1 +2
// +--------
// 0 | 0, 1, 2
// 3 | 3, 4, 5
// 6 | 6, 7, 8
const verticalPos = index % 3;
const vertical = [verticalPos, verticalPos + 3, verticalPos + 6];
const horizontalPos = Number.parseInt(index / 3) * 3;
const horizontal = [horizontalPos, horizontalPos + 1, horizontalPos + 2]
const diagonal1 = [0, 4, 8].includes(index) ? [0, 4, 8] : null;
const diagonal2 = [2, 4, 6].includes(index) ? [2, 4, 6] : null;
if (checkIfWinning(vertical.map((i) => fields[i]))) {
return vertical;
} else if (checkIfWinning(horizontal.map((i) => fields[i]))) {
return horizontal;
} else if (diagonal1 && checkIfWinning(diagonal1.map((i) => fields[i]))) {
return diagonal1;
} else if (diagonal2 && checkIfWinning(diagonal2.map((i) => fields[i]))) {
return diagonal2;
}
return null;
}
const grid = (() => {
const numFields = 9;
const players = [
'\u{1F9FC}', // 🧼
'\u{1F9A0}' // 🦠
];
const initiateState = () => ({
fields: Array(numFields).fill(null),
turnCount: 0,
winningFields: null
});
let state = initiateState();
return {
markField: (index) => {
const playerIndex = state.turnCount % players.length;
if (state.fields[index] === null && state.winningFields === null) {
state.fields[index] = players[playerIndex];
state.winningFields = findWinningFields(state.fields, index);
state.turnCount++;
render();
if (playerIndex === 0) {
setTimeout(zombieMove, 250);
}
}
},
getField: (index) => state.fields[index],
getFields: () => state.fields,
getWinningFields: () => state.winningFields,
reset: () => {
state = initiateState();
}
};
})();
const zombieMove = () => {
const emptyFields = grid.getFields()
.map((field, index) => field === null ? index : null)
.filter((freeIndex) => freeIndex !== null);
const nextIndex = Math.floor(Math.random() * emptyFields.length);
grid.markField(emptyFields[nextIndex]);
};
const Component = (tag, children, attributes, eventHandlers) => {
const el = document.createElement(tag);
if (children && children.length > 0) {
children.forEach(child => el.appendChild(child));
}
if (attributes) {
Object.keys(attributes)
.forEach(attribute => el.setAttribute(attribute, attributes[attribute]));
}
if (eventHandlers) {
Object.keys(eventHandlers)
.forEach(event => el.addEventListener(event, eventHandlers[event]));
}
return el;
};
const Text = (content) => document.createTextNode(content);
const Button = (content, onClick) => Component(
'button',
[Text(content)],
{},
{click: onClick}
);
const Panel = (children) => Component(
'div',
children,
{class: 'panel'}
);
const Field = (content, onClick, isWinner) => Component(
'div',
[Text(content ? content : '')],
{class: `field ${isWinner ? 'winner-field' : ''}`},
{click: onClick}
);
const Message = (content) => Component(
'div',
[Text(content)],
{class: 'message-container'}
);
const Grid = (fields) => Component(
'div',
fields,
{class: 'grid-container'}
);
const App = (children) => {
const el = document.getElementById('app');
el.innerHTML = null;
if (children && children.length > 0) {
children.forEach((child) => el.appendChild(child));
}
return el;
};
const render = () => {
const restartButton = Button(
'Restart \u{1f987}',
() => {
grid.reset();
render();
}
);
const panel = Panel([restartButton]);
const winnerFields = grid.getWinningFields();
const messageContainer = Message(
winnerFields
? `${grid.getField(winnerFields[0])} is the winner!` : ''
);
const fields = grid.getFields()
.map((field, i) => Field(
field,
() => grid.markField(i),
winnerFields ? winnerFields.includes(i) : false
))
const gridContainer = Grid(fields);
App([
messageContainer,
panel,
gridContainer
]);
}
document.addEventListener('DOMContentLoaded', render);