You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This teaches you how to do things you should not do. It shouldn't be
transforming the color space on the CPU at load time, it should be doing
it in a shader.
android#1052 is what we should
replace this with, but this is doing more harm than good, so just delete
it for now.
This teaches you how to do things you should not do. It shouldn't be
transforming the color space on the CPU at load time, it should be doing
it in a shader.
#1052 is what we should
replace this with, but this is doing more harm than good, so just delete
it for now.
https://github.com/android/platform-samples/blob/ce4c345033e42a354a87fd5f7fc73f5518c32499/samples/graphics/ultrahdr/src/main/java/com/example/platform/graphics/ultrahdr/opengl/UltraHDRWithOpenGL.kt would be a good thing to create an NDK equivalent of. It does what the old display-p3 sample did, but does it right, and also does HDR.
The text was updated successfully, but these errors were encountered: