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editor.html
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<!doctype html>
<html>
<head>
<title>IngenioJS | JavaScript RPG Engine | Level Editor</title>
<meta charset="utf-8" />
<script>if(!ingenioJS){ var ingenioJS = {}; }</script>
<script src="ingenioJS/lib/dom.js"></script>
<script src="ingenioJS/lib/toolkit.js"></script>
<script src="ingenioJS/cache.js"></script>
<script src="ingenioJS/engine.js"></script>
<script src="ingenioJS/engine.hitmap.js"></script>
<script src="ingenioJS/compositor.js"></script>
<script src="ingenioJS/renderer.js"></script>
<script src="ingenioJS/renderer.animation.js"></script>
<script src="editor/editor.js"></script>
<link rel="stylesheet" type="text/css" href="game/ui.css" />
<style>
/* TODO: render this part dynamically */
#editor-grid{ background:url(editor/grid16.png); }
#ui-models-character-preview>div,
#ui-models-item-preview>div,
#ui-models-object-preview>div,
#ui-models-terrain-preview>div{
display:block;
position:relative;
margin:5px auto;
border:1px solid #909090;
cursor:pointer;
transition:0.5s background-color ease;
-moz-transition:0.5s background-color ease;
-o-transition:0.5s background-color ease;
-webkit-transition:0.5s background-color ease;
}
#ui-models-character-preview>div:hover,
#ui-models-item-preview>div:hover,
#ui-models-object-preview>div:hover,
#ui-models-terrain-preview>div:hover{
background-color:#666;
}
#ui-sidebar{
overflow:hidden;
}
#ui-models, #ui-inspect:target{
position:absolute;
width:100%;
top:13em;
right:auto;
bottom:0px;
left:0px;
overflow:auto;
border-top:1px solid #ccc;
background-color:#333;
}
#ui-models{
z-index:1;
}
#ui-inspect{
display:none;
}
#ui-inspect:target{
display:block;
z-index:2;
}
#ui-sidebar .ui-controls{
border-top:3px solid #ccc;
padding:0.25em 1em;
}
#viewport{
position:absolute;
width:70%;
height:80%;
top:15%;
right:5%;
bottom:5%;
left:30%;
overflow:auto;
}
</style>
</head>
<body>
<!-- the html renderer viewport -->
<div id="viewport">
<div id="editor-game">
<div id="editor-objects"></div>
<div id="editor-grid"><div id="ui-mousehelper"></div></div>
<div id="editor-terrain"></div>
</div>
</div>
<!-- the ui / menubar -->
<nav id="ui-menubar" class="ui-menu">
<a href="#!" onclick="editor.newLevel()">New</a>
<a href="#ui-import">Import</a>
<a href="#ui-export" onclick="editor.exportLevel()">Export</a>
<a href="#ui-quests">Quests</a>
<a href="#ui-settings">Settings</a>
</nav>
<!-- the ui / sidebar -->
<aside id="ui-sidebar" class="left">
<div id="ui-debug">
<p>Model: <span id="ui-debug-model"></span></p>
<p>Size: <span id="ui-debug-mousehelper-size"></span></p>
<p>Position: <span id="ui-debug-mousehelper-position"></span></p>
<p>Mode: <span id="ui-debug-mode">Build</span></p>
</div>
<div id="ui-controls">
<button onclick="editor.switchMode()">switch mode</button>
</div>
<div id="ui-inspect" class="ui-fieldset">
<h3>Inspect Object</h3>
<fieldset class="ui-fieldset">
<legend>Properties</legend>
<p>ID: <input id="ui-inspect-id" class="right" type="text" class="editor-settings"></p>
<p>Animation: <input id="ui-inspect-animation" class="right" type="text" class="editor-settings"></p>
<p>Model:
<select class="right" id="ui-inspect-model"></select>
</p>
</fieldset>
<fieldset class="ui-fieldset">
<legend>Events</legend>
<ul id="ui-inspect-events"></ul>
<!-- events example (parsed list items)
<li data-type="dialog" data-requires="quest-1" data-message="What's up, dude?">dialog / "What's up, dude?"</li>
-->
<div id="ui-inspect-events-add">
<p>Type: <input id="ui-inspect-events-add-type" class="right" type="text"></p>
<p>Message: <input id="ui-inspect-events-add-message" class="right" type="text"></p>
<p>Trigger:
<select id="ui-inspect-events-add-trigger" class="right">
<option value="">-</option>
<option value="attack">attack</option>
<option value="talk">talk</option>
</select>
</p>
<p>Require:
<select id="ui-inspect-events-add-requires" class="right">
<option value="">-</option>
<option value="quest1">quest1</option>
<option value="quest2">quest2</option>
</select>
</p>
<p><button class="right">add Event</button></p>
</div>
</fieldset>
<div class="ui-controls">
<button onclick="editor.updateObject()" class="right">Apply to inspected Object</button>
</div>
</div>
<div id="ui-models">
<div class="ui-fieldset">
<h3>Characters</h3>
<div id="ui-models-character-preview"></div>
</div>
<div class="ui-fieldset">
<h3>Items</h3>
<div id="ui-models-item-preview"></div>
</div>
<div class="ui-fieldset">
<h3>Objects</h3>
<div id="ui-models-object-preview"></div>
</div>
<div class="ui-fieldset">
<h3>Terrain</h3>
<div id="ui-models-terrain-preview"></div>
</div>
</div>
</aside>
<div class="ui-lightbox" id="ui-import">
<article>
<h3>Import Level</h3>
<fieldset class="ui-fieldset">
<legend>Import level from JSON input</legend>
<textarea id="ui-level-import-json"></textarea>
</fieldset>
<fieldset class="ui-fieldset">
<legend>Import level from level index</legend>
<select id="ui-level-import-levelindex">
<option value="level1">level1</option>
<option value="level2">level2</option>
<option value="level3">level3</option>
</select>
</fieldset>
<br>
<a href="#!">Close</a>
</article>
</div>
<div class="ui-lightbox" id="ui-export">
<article>
<h3>Export Level</h3>
<fieldset class="ui-fieldset">
<legend>The exported level's JSON output</legend>
<textarea id="ui-level-export-json"></textarea>
</fieldset>
<fieldset class="ui-fieldset">
<legend>The exported level's level index entry</legend>
<textarea id="ui-level-export-levelindex"></textarea>
</fieldset>
<br>
<a href="#!">Close</a>
</article>
</div>
<div class="ui-lightbox" id="ui-settings">
<article>
<h3>Level Settings</h3>
<fieldset class="ui-fieldset">
<legend>Level Details</legend>
<p>Name: <input id="ui-level-settings-name" class="right editor-settings" name="level.name" type="text"></p>
<p><small>Level Name should not contain whitespaces. Allowed Charset: [0-9] [a-z]</small></p>
<p>Description: <input id="ui-level-settings-description" class="right editor-settings" name="level.description" type="text"></p>
<p>Size: <input id="ui-level-settings-size-x" class="right editor-settings" name="level.size.x" type="number" min="1" value="30"> x <input id="ui-level-settings-size-y" class="right editor-settings" name="level.size.y" type="number" min="1" value="30"></p>
</fieldset>
<br>
<a href="#!">Close</a>
</article>
</div>
<div class="ui-lightbox" id="ui-quests">
<article>
<h3>Quest Editor</h3>
<fieldset class="ui-fieldset">
<legend>Quest 1</legend>
<p>...</p>
</fieldset>
<fieldset class="ui-fieldset">
<legend>Quest 2</legend>
<p>...</p>
</fieldset>
<br>
<a href="#!">Close</a>
</article>
</div>
<script>
var editor = new me.editor('viewport', {
context: 'editor-game',
layers: {
objects: 'editor-objects',
grid: 'editor-grid',
terrain: 'editor-terrain'
},
mousehelper: 'ui-mousehelper',
models: {
index: 'game/models/forest.json',
base: 'game/assets/forest',
},
levels: {
// index: 'editor/levels.json',
// base: 'editor/levels'
index: 'game/levels/index.json',
base: 'game/levels'
},
// level: 'blank',
level: 'level1',
modelContainer: {
character: 'ui-models-character-preview',
item: 'ui-models-item-preview',
object: 'ui-models-object-preview',
terrain: 'ui-models-terrain-preview'
},
squaresize: 16 // pixel-related size
});
// initially open the accordion tab with object models
if(!location.hash){
location.hash = '#ui-objects';
}
</script>
</body>
</html>