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PoseToStateEstimatorVector.m
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PoseToStateEstimatorVector.m
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function state = PoseToStateEstimatorVector(est, index, substract_positions, Mz)
% This mirrors RealtimeUtils.cpp's PoseMsgToStateEstimatorVector
state = zeros(12,1);
pos(1) = est.pos.x(index) - substract_positions(1);
pos(2) = est.pos.y(index) - substract_positions(2);
pos(3) = est.pos.z(index) - substract_positions(3);
% // x, y, and z are always in global frame (add in any custom rotation)
pos_global = Mz * pos';
state(1) = pos_global(1);
state(2) = pos_global(2);
state(3) = pos_global(3);
% // roll, pitch, and yaw come from the quats in the message
q(1) = est.orientation.q0(index);
q(2) = est.orientation.q1(index);
q(3) = est.orientation.q2(index);
q(4) = est.orientation.q3(index);
rot_mat = quat2rotmat(q');
rpy = rotmat2rpy(Mz * rot_mat);
state(4) = rpy(1);
state(5) = rpy(2);
state(6) = rpy(3);
% // velocities are in body frame
state(7) = est.vel.x(index);
state(8) = est.vel.y(index);
state(9) = est.vel.z(index);
% // rotation rates are given in body frame
% // as angular velocities
state(10) = est.rotation_rate.x(index);
state(11) = est.rotation_rate.y(index);
state(12) = est.rotation_rate.z(index);
end