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Linear Gradient does not account for the Meshes current pose/blendshape #41

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bizzclaw opened this issue Sep 11, 2023 · 1 comment
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@bizzclaw
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bizzclaw commented Sep 11, 2023

Linear Gradients seem to only apply to a model as if it was at it's base pose and blendshape settings, however, sometimes it's necessarry to pose the character in a certian way, set up a linear gradient and then revert this pose.

In my case, I have a character where I want the gradient to start from the bottom of their shirt, and end at the end of their sleeves. In order to do this, I go into pose mode and rotate the arms 90 degrees up and then create the gradient from the bottom up.

Curently, I have to pose the character, create a blend shape, apply the blendshape to basis, do the lienar gradient, and then reset the pose and manually undo the application to basis.

Is it possible to make the gradient take into account the pose of the mesh? Thank you!

@andyp123
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andyp123 commented Aug 8, 2024

It may be possible to adjust the linear gradient tool to do this, but I'm not sure when I will get around to it.

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