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df.item-raws.xml
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df.item-raws.xml
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<data-definition>
<enum-type type-name='item_type' base-type='int16_t'>
<enum-attr name='caption'/>
<enum-attr name='is_rawable' type-name='bool'/>
<enum-attr name='is_stackable' type-name='bool'/>
<enum-attr name='is_caste_mat' type-name='bool'
comment='instead of material, uses a creature/caste pair'/>
<enum-attr name='classname'/>
<enum-item name='NONE' value='-1'/>
<enum-item name='BAR' comment='Bars, such as metal, fuel, or soap.'>
<item-attr name='caption' value='bars'/>
<item-attr name='classname' value='item_barst'/>
</enum-item>
<enum-item name='SMALLGEM' comment='Cut gemstones usable in jewelers workshop'>
<item-attr name='caption' value='cut gem'/>
<item-attr name='classname' value='item_smallgemst'/>
</enum-item>
<enum-item name='BLOCKS' comment='Blocks of any kind.'>
<item-attr name='caption' value='blocks'/>
<item-attr name='classname' value='item_blocksst'/>
</enum-item>
<enum-item name='ROUGH' comment='Rough gemstones.'>
<item-attr name='caption' value='rough gem'/>
<item-attr name='classname' value='item_roughst'/>
</enum-item>
<enum-item name='BOULDER' comment='Raw mined stone.'>
<item-attr name='caption' value='boulder'/>
<item-attr name='classname' value='item_boulderst'/>
</enum-item>
<enum-item name='WOOD' comment='Wooden logs.'>
<item-attr name='caption' value='logs'/>
<item-attr name='classname' value='item_woodst'/>
</enum-item>
<enum-item name='DOOR' comment='Doors.'>
<item-attr name='caption' value='door'/>
<item-attr name='classname' value='item_doorst'/>
</enum-item>
<enum-item name='FLOODGATE' comment='Floodgates.'>
<item-attr name='caption' value='floodgate'/>
<item-attr name='classname' value='item_floodgatest'/>
</enum-item>
<enum-item name='BED' comment='Beds.'>
<item-attr name='caption' value='bed'/>
<item-attr name='classname' value='item_bedst'/>
</enum-item>
<enum-item name='CHAIR' comment='Chairs and thrones.'>
<item-attr name='caption' value='chair'/>
<item-attr name='classname' value='item_chairst'/>
</enum-item>
<enum-item name='CHAIN' comment='Restraints.'>
<item-attr name='caption' value='chain'/>
<item-attr name='classname' value='item_chainst'/>
</enum-item>
<enum-item name='FLASK' comment='Flasks.'>
<item-attr name='caption' value='flask'/>
<item-attr name='classname' value='item_flaskst'/>
</enum-item>
<enum-item name='GOBLET' comment='Goblets.'>
<item-attr name='caption' value='goblet'/>
<item-attr name='classname' value='item_gobletst'/>
</enum-item>
<enum-item name='INSTRUMENT' comment='Musical instruments.'>
<item-attr name='caption' value='instrument'/>
<item-attr name='is_rawable' value='true'/>
<item-attr name='classname' value='item_instrumentst'/>
</enum-item>
<enum-item name='TOY' comment='Toys.'>
<item-attr name='caption' value='toy'/>
<item-attr name='is_rawable' value='true'/>
<item-attr name='classname' value='item_toyst'/>
</enum-item>
<enum-item name='WINDOW' comment='Glass windows.'>
<item-attr name='caption' value='window'/>
<item-attr name='classname' value='item_windowst'/>
</enum-item>
<enum-item name='CAGE' comment='Cages.'>
<item-attr name='caption' value='cage'/>
<item-attr name='classname' value='item_cagest'/>
</enum-item>
<enum-item name='BARREL' comment='Barrels.'>
<item-attr name='caption' value='barrel'/>
<item-attr name='classname' value='item_barrelst'/>
</enum-item>
<enum-item name='BUCKET' comment='Buckets.'>
<item-attr name='caption' value='bucket'/>
<item-attr name='classname' value='item_bucketst'/>
</enum-item>
<enum-item name='ANIMALTRAP' comment='Animal traps.'>
<item-attr name='caption' value='animal trap'/>
<item-attr name='classname' value='item_animaltrapst'/>
</enum-item>
<enum-item name='TABLE' comment='Tables.'>
<item-attr name='caption' value='table'/>
<item-attr name='classname' value='item_tablest'/>
</enum-item>
<enum-item name='COFFIN' comment='Coffins.'>
<item-attr name='caption' value='coffin'/>
<item-attr name='classname' value='item_coffinst'/>
</enum-item>
<enum-item name='STATUE' comment='Statues.'>
<item-attr name='caption' value='statue'/>
<item-attr name='classname' value='item_statuest'/>
</enum-item>
<enum-item name='CORPSE' comment='Corpses. Does not have a material.'>
<item-attr name='caption' value='corpse'/>
<item-attr name='classname' value='item_corpsest'/>
</enum-item>
<enum-item name='WEAPON' comment='Weapons.'>
<item-attr name='caption' value='weapon'/>
<item-attr name='is_rawable' value='true'/>
<item-attr name='classname' value='item_weaponst'/>
</enum-item>
<enum-item name='ARMOR' comment='Armor and clothing worn on the upper body.'>
<item-attr name='caption' value='armor'/>
<item-attr name='is_rawable' value='true'/>
<item-attr name='classname' value='item_armorst'/>
</enum-item>
<enum-item name='SHOES' comment='Armor and clothing worn on the feet.'>
<item-attr name='caption' value='footwear'/>
<item-attr name='is_rawable' value='true'/>
<item-attr name='classname' value='item_shoesst'/>
</enum-item>
<enum-item name='SHIELD' comment='Shields and bucklers.'>
<item-attr name='caption' value='shield'/>
<item-attr name='is_rawable' value='true'/>
<item-attr name='classname' value='item_shieldst'/>
</enum-item>
<enum-item name='HELM' comment='Armor and clothing worn on the head.'>
<item-attr name='caption' value='headwear'/>
<item-attr name='is_rawable' value='true'/>
<item-attr name='classname' value='item_helmst'/>
</enum-item>
<enum-item name='GLOVES' comment='Armor and clothing worn on the hands.'>
<item-attr name='caption' value='handwear'/>
<item-attr name='is_rawable' value='true'/>
<item-attr name='classname' value='item_glovesst'/>
</enum-item>
<enum-item name='BOX' comment='Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather).'>
<item-attr name='caption' value='box/bag'/>
<item-attr name='classname' value='item_boxst'/>
</enum-item>
<enum-item name='BIN' comment='Bins.'>
<item-attr name='caption' value='bin'/>
<item-attr name='classname' value='item_binst'/>
</enum-item>
<enum-item name='ARMORSTAND' comment='Armor stands.'>
<item-attr name='caption' value='armor stand'/>
<item-attr name='classname' value='item_armorstandst'/>
</enum-item>
<enum-item name='WEAPONRACK' comment='Weapon racks.'>
<item-attr name='caption' value='weapon rack'/>
<item-attr name='classname' value='item_weaponrackst'/>
</enum-item>
<enum-item name='CABINET' comment='Cabinets.'>
<item-attr name='caption' value='cabinet'/>
<item-attr name='classname' value='item_cabinetst'/>
</enum-item>
<enum-item name='FIGURINE' comment='Figurines.'>
<item-attr name='caption' value='figurine'/>
<item-attr name='classname' value='item_figurinest'/>
</enum-item>
<enum-item name='AMULET' comment='Amulets.'>
<item-attr name='caption' value='amulet'/>
<item-attr name='classname' value='item_amuletst'/>
</enum-item>
<enum-item name='SCEPTER' comment='Scepters.'>
<item-attr name='caption' value='scepter'/>
<item-attr name='classname' value='item_scepterst'/>
</enum-item>
<enum-item name='AMMO' comment='Ammunition for hand-held weapons.'>
<item-attr name='caption' value='ammo'/>
<item-attr name='is_rawable' value='true'/>
<item-attr name='is_stackable' value='true'/>
<item-attr name='classname' value='item_ammost'/>
</enum-item>
<enum-item name='CROWN' comment='Crowns.'>
<item-attr name='caption' value='crown'/>
<item-attr name='classname' value='item_crownst'/>
</enum-item>
<enum-item name='RING' comment='Rings.'>
<item-attr name='caption' value='ring'/>
<item-attr name='classname' value='item_ringst'/>
</enum-item>
<enum-item name='EARRING' comment='Earrings.'>
<item-attr name='caption' value='earring'/>
<item-attr name='classname' value='item_earringst'/>
</enum-item>
<enum-item name='BRACELET' comment='Bracelets.'>
<item-attr name='caption' value='bracelet'/>
<item-attr name='classname' value='item_braceletst'/>
</enum-item>
<enum-item name='GEM' comment='Large gems.'>
<item-attr name='caption' value='large gem'/>
<item-attr name='classname' value='item_gemst'/>
</enum-item>
<enum-item name='ANVIL' comment='Anvils.'>
<item-attr name='caption' value='anvil'/>
<item-attr name='classname' value='item_anvilst'/>
</enum-item>
<enum-item name='CORPSEPIECE' comment='Body parts. Does not have a material.'>
<item-attr name='caption' value='body part'/>
<item-attr name='classname' value='item_corpsepiecest'/>
</enum-item>
<enum-item name='REMAINS' comment='Dead vermin bodies. Material is CREATURE_ID:CASTE.'>
<item-attr name='caption' value='remains'/>
<item-attr name='is_caste_mat' value='true'/>
<item-attr name='is_stackable' value='true'/>
<item-attr name='classname' value='item_remainsst'/>
</enum-item>
<enum-item name='MEAT' comment='Butchered meat.'>
<item-attr name='caption' value='meat'/>
<item-attr name='is_stackable' value='true'/>
<item-attr name='classname' value='item_meatst'/>
</enum-item>
<enum-item name='FISH' comment='Prepared fish. Material is CREATURE_ID:CASTE.'>
<item-attr name='caption' value='fish'/>
<item-attr name='is_caste_mat' value='true'/>
<item-attr name='is_stackable' value='true'/>
<item-attr name='classname' value='item_fishst'/>
</enum-item>
<enum-item name='FISH_RAW' comment='Unprepared fish. Material is CREATURE_ID:CASTE.'>
<item-attr name='caption' value='raw fish'/>
<item-attr name='is_caste_mat' value='true'/>
<item-attr name='is_stackable' value='true'/>
<item-attr name='classname' value='item_fish_rawst'/>
</enum-item>
<enum-item name='VERMIN' comment='Live vermin. Material is CREATURE_ID:CASTE.'>
<item-attr name='caption' value='vermin'/>
<item-attr name='is_caste_mat' value='true'/>
<item-attr name='classname' value='item_verminst'/>
</enum-item>
<enum-item name='PET' comment='Tame vermin. Material is CREATURE_ID:CASTE.'>
<item-attr name='caption' value='tame vermin'/>
<item-attr name='is_caste_mat' value='true'/>
<item-attr name='classname' value='item_petst'/>
</enum-item>
<enum-item name='SEEDS' comment='Seeds from plants.'>
<item-attr name='caption' value='seeds'/>
<item-attr name='classname' value='item_seedsst'/>
</enum-item>
<enum-item name='PLANT' comment='Plants.'>
<item-attr name='caption' value='plant'/>
<item-attr name='is_stackable' value='true'/>
<item-attr name='classname' value='item_plantst'/>
</enum-item>
<enum-item name='SKIN_TANNED' comment='Tanned skins.'>
<item-attr name='caption' value='leather'/>
<item-attr name='classname' value='item_skin_tannedst'/>
</enum-item>
<enum-item name='PLANT_GROWTH' comment='Assorted plant growths, including leaves and berries'>
<item-attr name='caption' value='plant growth'/>
<item-attr name='is_stackable' value='true'/>
<item-attr name='classname' value='item_plant_growthst'/>
</enum-item>
<enum-item name='THREAD' comment='Thread gathered from webs or made at the farmers workshop.'>
<item-attr name='caption' value='thread'/>
<item-attr name='classname' value='item_threadst'/>
</enum-item>
<enum-item name='CLOTH' comment='Cloth made at the loom.'>
<item-attr name='caption' value='cloth'/>
<item-attr name='classname' value='item_clothst'/>
</enum-item>
<enum-item name='TOTEM' comment='Skull totems.'>
<item-attr name='caption' value='totem'/>
<item-attr name='classname' value='item_totemst'/>
</enum-item>
<enum-item name='PANTS' comment='Armor and clothing worn on the legs.'>
<item-attr name='caption' value='legwear'/>
<item-attr name='is_rawable' value='true'/>
<item-attr name='classname' value='item_pantsst'/>
</enum-item>
<enum-item name='BACKPACK' comment='Backpacks.'>
<item-attr name='caption' value='backpack'/>
<item-attr name='classname' value='item_backpackst'/>
</enum-item>
<enum-item name='QUIVER' comment='Quivers.'>
<item-attr name='caption' value='quiver'/>
<item-attr name='classname' value='item_quiverst'/>
</enum-item>
<enum-item name='CATAPULTPARTS' comment='Catapult parts.'>
<item-attr name='caption' value='catapult part'/>
<item-attr name='classname' value='item_catapultpartsst'/>
</enum-item>
<enum-item name='BALLISTAPARTS' comment='Ballista parts.'>
<item-attr name='caption' value='ballista part'/>
<item-attr name='classname' value='item_ballistapartsst'/>
</enum-item>
<enum-item name='SIEGEAMMO' comment='Siege engine ammunition.'>
<item-attr name='caption' value='siege ammo'/>
<item-attr name='is_rawable' value='true'/>
<item-attr name='classname' value='item_siegeammost'/>
</enum-item>
<enum-item name='BALLISTAARROWHEAD' comment='Ballista arrow heads.'>
<item-attr name='caption' value='ballista arrow head'/>
<item-attr name='classname' value='item_ballistaarrowheadst'/>
</enum-item>
<enum-item name='TRAPPARTS' comment='Mechanisms.'>
<item-attr name='caption' value='mechanism'/>
<item-attr name='classname' value='item_trappartsst'/>
</enum-item>
<enum-item name='TRAPCOMP' comment='Trap components.'>
<item-attr name='caption' value='trap component'/>
<item-attr name='is_rawable' value='true'/>
<item-attr name='classname' value='item_trapcompst'/>
</enum-item>
<enum-item name='DRINK' comment='Alcoholic drinks.'>
<item-attr name='caption' value='drink'/>
<item-attr name='is_stackable' value='true'/>
<item-attr name='classname' value='item_drinkst'/>
</enum-item>
<enum-item name='POWDER_MISC' comment='Powders such as flour, gypsum plaster, dye, or sand.'>
<item-attr name='caption' value='powder'/>
<item-attr name='is_stackable' value='true' comment='if plant'/>
<item-attr name='classname' value='item_powder_miscst'/>
</enum-item>
<enum-item name='CHEESE' comment='Pieces of cheese.'>
<item-attr name='caption' value='cheese'/>
<item-attr name='is_stackable' value='true'/>
<item-attr name='classname' value='item_cheesest'/>
</enum-item>
<enum-item name='FOOD' comment='Prepared meals. Subtypes come from item_food.txt'>
<item-attr name='caption' value='prepared meal'/>
<item-attr name='is_stackable' value='true'/>
<item-attr name='classname' value='item_foodst'/>
</enum-item>
<enum-item name='LIQUID_MISC' comment='Liquids such as water, lye, and extracts.'>
<item-attr name='caption' value='liquid'/>
<item-attr name='is_stackable' value='true'/>
<item-attr name='classname' value='item_liquid_miscst'/>
</enum-item>
<enum-item name='COIN' comment='Coins.'>
<item-attr name='caption' value='coin'/>
<item-attr name='is_stackable' value='true'/>
<item-attr name='classname' value='item_coinst'/>
</enum-item>
<enum-item name='GLOB' comment='Fat, tallow, pastes/pressed objects, and small bits of molten rock/metal.'>
<item-attr name='caption' value='glob'/>
<item-attr name='classname' value='item_globst'/>
</enum-item>
<enum-item name='ROCK' comment='Small rocks (usually sharpened and/or thrown in adventurer mode)'>
<item-attr name='caption' value='small rock'/>
<item-attr name='classname' value='item_rockst'/>
</enum-item>
<enum-item name='PIPE_SECTION' comment='Pipe sections.'>
<item-attr name='caption' value='pipe section'/>
<item-attr name='classname' value='item_pipe_sectionst'/>
</enum-item>
<enum-item name='HATCH_COVER' comment='Hatch covers.'>
<item-attr name='caption' value='hatch cover'/>
<item-attr name='classname' value='item_hatch_coverst'/>
</enum-item>
<enum-item name='GRATE' comment='Grates.'>
<item-attr name='caption' value='grate'/>
<item-attr name='classname' value='item_gratest'/>
</enum-item>
<enum-item name='QUERN' comment='Querns.'>
<item-attr name='caption' value='quern'/>
<item-attr name='classname' value='item_quernst'/>
</enum-item>
<enum-item name='MILLSTONE' comment='Millstones.'>
<item-attr name='caption' value='millstone'/>
<item-attr name='classname' value='item_millstonest'/>
</enum-item>
<enum-item name='SPLINT' comment='Splints.'>
<item-attr name='caption' value='splint'/>
<item-attr name='classname' value='item_splintst'/>
</enum-item>
<enum-item name='CRUTCH' comment='Crutches.'>
<item-attr name='caption' value='crutch'/>
<item-attr name='classname' value='item_crutchst'/>
</enum-item>
<enum-item name='TRACTION_BENCH' comment='Traction benches.'>
<item-attr name='caption' value='traction bench'/>
<item-attr name='classname' value='item_traction_benchst'/>
</enum-item>
<enum-item name='ORTHOPEDIC_CAST' comment='Casts'>
<item-attr name='caption' value='orthopedic cast'/>
<item-attr name='classname' value='item_orthopedic_castst'/>
</enum-item>
<enum-item name='TOOL' comment='Tools.'>
<item-attr name='caption' value='tool'/>
<item-attr name='is_rawable' value='true'/>
<item-attr name='classname' value='item_toolst'/>
</enum-item>
<enum-item name='SLAB' comment='Slabs.'>
<item-attr name='caption' value='slab'/>
<item-attr name='classname' value='item_slabst'/>
</enum-item>
<enum-item name='EGG' comment='Eggs. Material is CREATURE_ID:CASTE.'>
<item-attr name='caption' value='egg'/>
<item-attr name='is_caste_mat' value='true'/>
<item-attr name='is_stackable' value='true'/>
<item-attr name='classname' value='item_eggst'/>
</enum-item>
<enum-item name='BOOK' comment='Books.'>
<item-attr name='caption' value='book'/>
<item-attr name='classname' value='item_bookst'/>
</enum-item>
</enum-type>
<struct-type type-name='weapon_attack'>
<bool name='edged'/>
<int32_t name='contact'/>
<int32_t name='penetration'/>
<int32_t name='velocity_mult'/>
<stl-string name='verb_2nd'/>
<stl-string name='verb_3rd'/>
<stl-string name='noun'/>
<int32_t name="prepare" comment='v0.40.1'/>
<int32_t name="recover" comment='v0.40.1'/>
<bitfield name='flags' comment='v0.40.1'>
<flag-bit/>
<flag-bit name='bad_multiattack'/>
</bitfield>
</struct-type>
<class-type type-name='itemdef' original-name='itemdefst'>
<stl-string name="id"/>
<int16_t name="subtype"/>
<df-flagarray name='base_flags' comment='v0.34.08; [0] = generated'/>
<int32_t name='source_hfid' ref-target='historical_figure' comment='v0.40.01'/>
<stl-vector name='raw_strings' pointer-type='stl-string'/>
<code-helper name='describe'>$.id</code-helper>
<virtual-methods>
<vmethod/>
<vmethod name='parseRaws'>
<pointer/>
<pointer/>
<pointer/>
<pointer/>
<pointer/>
</vmethod>
<vmethod name='categorize' comment='add to world.raws.itemdefs.whatever'/>
<vmethod name='finalize' comment='calculate stuff like base value'/>
<vmethod/>
<vmethod is-destructor='true'/>
</virtual-methods>
</class-type>
<enum-type type-name='ammo_flags'>
<enum-item name='HAS_EDGE_ATTACK'/>
</enum-type>
<class-type type-name='itemdef_ammost' inherits-from='itemdef'
instance-vector='$global.world.raws.itemdefs.ammo'>
<stl-string name="name"/>
<stl-string name="name_plural"/>
<stl-string name="adjective" comment='v0.40.1'/>
<stl-string name="ammo_class"/>
<df-flagarray name='flags' index-enum='ammo_flags'/>
<int32_t name="size" comment='divided by 10'/>
<int32_t name="value"/>
<stl-vector name="attacks" pointer-type='weapon_attack'/>
</class-type>
<enum-type type-name='armor_general_flags'>
<enum-item name='SOFT'/>
<enum-item name='HARD'/>
<enum-item name='METAL'/>
<enum-item name='BARRED'/>
<enum-item name='SCALED'/>
<enum-item name='LEATHER'/>
<enum-item name='SHAPED'/>
<enum-item name='CHAIN_METAL_TEXT'/>
<enum-item name='STRUCTURAL_ELASTICITY_WOVEN_THREAD'/>
<enum-item name='STRUCTURAL_ELASTICITY_CHAIN_METAL'/>
<enum-item name='STRUCTURAL_ELASTICITY_CHAIN_ALL'/>
</enum-type>
<struct-type type-name='armor_properties'>
<df-flagarray name='flags' index-enum='armor_general_flags'/>
<int32_t name="layer"/>
<int16_t name="layer_size"/>
<int16_t name="layer_permit"/>
<int16_t name="coverage"/>
</struct-type>
<enum-type type-name='armor_flags'>
<enum-item name='METAL_ARMOR_LEVELS'/>
</enum-type>
<class-type type-name='itemdef_armorst' inherits-from='itemdef'
instance-vector='$global.world.raws.itemdefs.armor'>
<stl-string name="name"/>
<stl-string name="name_plural"/>
<stl-string name="name_preplural"/>
<stl-string name="material_placeholder"/>
<stl-string name="adjective" comment='v0.40.01'/>
<int32_t name="value"/>
<int8_t name="armorlevel"/>
<int16_t name="ubstep"/>
<int16_t name="lbstep"/>
<int32_t name="material_size"/>
<compound name='props' type-name='armor_properties'/>
<df-flagarray name='flags' index-enum='armor_flags'/>
</class-type>
<class-type type-name='itemdef_foodst' inherits-from='itemdef'
instance-vector='$global.world.raws.itemdefs.food'>
<stl-string name="name"/>
<int16_t name="level"/>
</class-type>
<enum-type type-name='gloves_flags'>
<enum-item name='METAL_ARMOR_LEVELS'/>
</enum-type>
<class-type type-name='itemdef_glovesst' inherits-from='itemdef'
instance-vector='$global.world.raws.itemdefs.gloves'>
<stl-string name="name"/>
<stl-string name="name_plural"/>
<stl-string name="adjective" comment='v0.40.01'/>
<int32_t name="value"/>
<int8_t name='armorlevel'/>
<int16_t name="upstep"/>
<df-flagarray name='flags' index-enum='gloves_flags'/>
<int32_t name="material_size"/>
<compound name='props' type-name='armor_properties'/>
</class-type>
<enum-type type-name='helm_flags'>
<enum-item name='METAL_ARMOR_LEVELS'/>
</enum-type>
<class-type type-name='itemdef_helmst' inherits-from='itemdef'
instance-vector='$global.world.raws.itemdefs.helms'>
<stl-string name="name"/>
<stl-string name="name_plural"/>
<stl-string name="adjective" comment='v0.40.01'/>
<int32_t name="value"/>
<int8_t name='armorlevel'/>
<df-flagarray name='flags' index-enum='helm_flags'/>
<int32_t name="material_size"/>
<compound name='props' type-name='armor_properties'/>
</class-type>
<enum-type type-name='instrument_flags'>
<enum-item name='HARD_MAT'/>
</enum-type>
<class-type type-name='itemdef_instrumentst' inherits-from='itemdef'
instance-vector='$global.world.raws.itemdefs.instruments'>
<stl-string name="name"/>
<stl-string name="name_plural"/>
<df-flagarray name='flags' index-enum='instrument_flags'/>
</class-type>
<enum-type type-name='pants_flags'>
<enum-item name='METAL_ARMOR_LEVELS'/>
</enum-type>
<class-type type-name='itemdef_pantsst' inherits-from='itemdef'
instance-vector='$global.world.raws.itemdefs.pants'>
<stl-string name="name"/>
<stl-string name="name_plural"/>
<stl-string name="name_preplural"/>
<stl-string name="material_placeholder"/>
<stl-string name="adjective" comment='v0.40.01'/>
<int32_t name="value"/>
<int8_t name="armorlevel"/>
<df-flagarray name='flags' index-enum='pants_flags'/>
<int32_t name="material_size"/>
<int16_t name="lbstep"/>
<compound name='props' type-name='armor_properties'/>
</class-type>
<class-type type-name='itemdef_shieldst' inherits-from='itemdef'
instance-vector='$global.world.raws.itemdefs.shields'>
<stl-string name="name"/>
<stl-string name="name_plural"/>
<stl-string name="adjective" comment='v0.40.01'/>
<int32_t name="value"/>
<int32_t name="blockchance"/>
<int8_t name='armorlevel'/>
<int16_t name="upstep"/>
<int32_t name="material_size"/>
</class-type>
<enum-type type-name='shoes_flags'>
<enum-item name='METAL_ARMOR_LEVELS'/>
</enum-type>
<class-type type-name='itemdef_shoesst' inherits-from='itemdef'
instance-vector='$global.world.raws.itemdefs.shoes'>
<stl-string name="name"/>
<stl-string name="name_plural"/>
<stl-string name="adjective" comment='v0.40.01'/>
<int32_t name="value"/>
<int8_t name='armorlevel'/>
<int16_t name="upstep"/>
<df-flagarray name='flags' index-enum='shoes_flags'/>
<int32_t name="material_size"/>
<compound name='props' type-name='armor_properties'/>
</class-type>
<class-type type-name='itemdef_siegeammost' inherits-from='itemdef'
instance-vector='$global.world.raws.itemdefs.siege_ammo'>
<stl-string name="name"/>
<stl-string name="name_plural"/>
<stl-string name="ammo_class"/>
</class-type>
<enum-type type-name='tool_flags'>
<enum-item name='HARD_MAT'/>
<enum-item name='METAL_MAT'/>
<enum-item name='HAS_EDGE_ATTACK'/>
<enum-item name='METAL_WEAPON_MAT'/>
<enum-item name='UNIMPROVABLE'/>
<enum-item name='SOFT_MAT'/>
<enum-item name='WOOD_MAT'/>
<enum-item name='INVERTED_TILE'/>
<enum-item name='FURNITURE'/>
</enum-type>
<enum-type type-name='tool_uses' base-type='int16_t'>
<enum-item name='NONE' value='-1'/>
<enum-item name='LIQUID_COOKING'/>
<enum-item name='LIQUID_SCOOP'/>
<enum-item name='GRIND_POWDER_RECEPTACLE'/>
<enum-item name='GRIND_POWDER_GRINDER'/>
<enum-item name='MEAT_CARVING'/>
<enum-item name='MEAT_BONING'/>
<enum-item name='MEAT_SLICING'/>
<enum-item name='MEAT_CLEAVING'/>
<enum-item name='HOLD_MEAT_FOR_CARVING'/>
<enum-item name='MEAL_CONTAINER'/>
<enum-item name='LIQUID_CONTAINER'/>
<enum-item name='FOOD_STORAGE'/>
<enum-item name='HIVE'/>
<enum-item name='NEST_BOX'/>
<enum-item name='SMALL_OBJECT_STORAGE'/>
<enum-item name='TRACK_CART'/>
<enum-item name='HEAVY_OBJECT_HAULING'/>
<enum-item name='STAND_AND_WORK_ABOVE'/>
</enum-type>
<class-type type-name='itemdef_toolst' inherits-from='itemdef'
instance-vector='$global.world.raws.itemdefs.tools'>
<stl-string name="name"/>
<stl-string name="name_plural"/>
<df-flagarray name='flags' index-enum='tool_flags'/>
<int32_t name="value"/>
<uint8_t name="tile"/>
<stl-vector name="tool_use">
<enum base-type='int16_t' type-name='tool_uses'/>
</stl-vector>
<stl-string name="adjective"/>
<int32_t name="size"/>
<enum base-type="int16_t" type-name="job_skill" name="skill_melee"/>
<enum base-type="int16_t" type-name="job_skill" name="skill_ranged"/>
<stl-string name="ranged_ammo"/>
<int32_t name="two_handed"/>
<int32_t name="minimum_size"/>
<int32_t name="material_size"/>
<stl-vector name="attacks" pointer-type='weapon_attack'/>
<int32_t name="shoot_force"/>
<int32_t name="shoot_maxvel"/>
<int32_t name="container_capacity"/>
</class-type>
<enum-type type-name='toy_flags'>
<enum-item name='HARD_MAT'/>
</enum-type>
<class-type type-name='itemdef_toyst' inherits-from='itemdef'
instance-vector='$global.world.raws.itemdefs.toys'>
<stl-string name="name"/>
<stl-string name="name_plural"/>
<df-flagarray name='flags' index-enum='toy_flags'/>
</class-type>
<enum-type type-name='trapcomp_flags'>
<enum-item name='IS_SCREW'/>
<enum-item name='IS_SPIKE'/>
<enum-item name='WOOD'/>
<enum-item name='METAL'/>
<enum-item name='HAS_EDGE_ATTACK'/>
</enum-type>
<class-type type-name='itemdef_trapcompst' inherits-from='itemdef'
instance-vector='$global.world.raws.itemdefs.trapcomps'>
<stl-string name="name"/>
<stl-string name="name_plural"/>
<stl-string name="adjective"/>
<int32_t name="size"/>
<int32_t name="value"/>
<int32_t name="hits"/>
<int32_t name="material_size"/>
<df-flagarray name='flags' index-enum='trapcomp_flags'/>
<stl-vector name="attacks" pointer-type='weapon_attack'/>
</class-type>
<enum-type type-name='weapon_flags'>
<enum-item name='CAN_STONE'/>
<enum-item name='HAS_EDGE_ATTACK'/>
<enum-item name='TRAINING'/>
</enum-type>
<class-type type-name='itemdef_weaponst' inherits-from='itemdef'
instance-vector='$global.world.raws.itemdefs.weapons'>
<stl-string name="name"/>
<stl-string name="name_plural"/>
<stl-string name="adjective"/>
<int32_t name="size"/>
<int32_t name="value"/>
<enum base-type="int16_t" type-name="job_skill" name="skill_melee"/>
<enum base-type="int16_t" type-name="job_skill" name="skill_ranged"/>
<stl-string name="ranged_ammo"/>
<int32_t name="two_handed"/>
<int32_t name="minimum_size"/>
<int32_t name="material_size"/>
<df-flagarray name='flags' index-enum='weapon_flags'/>
<stl-vector name="attacks" pointer-type='weapon_attack'/>
<int32_t name="shoot_force"/>
<int32_t name="shoot_maxvel"/>
</class-type>
</data-definition>
<!--
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