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df.ui.xml
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df.ui.xml
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<data-definition>
<struct-type type-name='burrow' key-field='id' instance-vector='$global.ui.burrows.list'>
<int32_t name='id'/>
<stl-string name='name'/>
<code-helper name='describe'>
(describe-obj $.name)
</code-helper>
<uint8_t name='tile'/>
<int16_t name='fg_color'/>
<int16_t name='bg_color'/>
<stl-vector name='block_x' type-name='int32_t'/>
<stl-vector name='block_y' type-name='int32_t'/>
<stl-vector name='block_z' type-name='int32_t'/>
<stl-vector name='units' type-name='int32_t' ref-target='unit'/>
<int32_t name='limit_workshops' comment='v0.40.07'/>
</struct-type>
<struct-type type-name='ui_hotkey'>
<stl-string name='name'/>
<enum base-type='int16_t' name='cmd'>
<enum-item name='None' value='-1'/>
<enum-item name='Zoom'/>
<enum-item name='FollowUnit'/>
<enum-item name='FollowItem'/>
</enum>
<int32_t name='x'/>
<int32_t name='y'/>
<int32_t name='z'/>
<compound is-union='true'>
<int32_t name='unit_id' ref-target='unit' comment='v0.34.08'/>
<int32_t name='item_id' ref-target='item' comment='v0.34.08'/>
</compound>
</struct-type>
<enum-type type-name='ui_sidebar_mode' base-type='int16_t'>
<enum-item name='Default'/>
<enum-item name='Squads'/>
-- 2
<enum-item name='DesignateMine'/>
<enum-item name='DesignateRemoveRamps'/>
<enum-item name='DesignateUpStair'/>
<enum-item name='DesignateDownStair'/>
<enum-item name='DesignateUpDownStair'/>
<enum-item name='DesignateUpRamp'/>
<enum-item name='DesignateChannel'/>
<enum-item name='DesignateGatherPlants'/>
<enum-item name='DesignateRemoveDesignation'/>
<enum-item name='DesignateSmooth'/>
<enum-item name='DesignateCarveTrack'/>
<enum-item name='DesignateEngrave'/>
<enum-item name='DesignateCarveFortification'/>
-- 15
<enum-item name='Stockpiles'/>
<enum-item name='Build'/>
<enum-item name='QueryBuilding'/>
-- 18
<enum-item name='Orders'/>
<enum-item name='OrdersForbid'/>
<enum-item name='OrdersRefuse'/>
<enum-item name='OrdersWorkshop'/>
<enum-item name='OrdersZone'/>
-- 23
<enum-item name='BuildingItems'/>
<enum-item name='ViewUnits'/>
<enum-item name='LookAround'/>
-- 26
<enum-item name='DesignateItemsClaim'/>
<enum-item name='DesignateItemsForbid'/>
<enum-item name='DesignateItemsMelt'/>
<enum-item name='DesignateItemsUnmelt'/>
<enum-item name='DesignateItemsDump'/>
<enum-item name='DesignateItemsUndump'/>
<enum-item name='DesignateItemsHide'/>
<enum-item name='DesignateItemsUnhide'/>
-- 34
<enum-item name='DesignateChopTrees'/>
<enum-item name='DesignateToggleEngravings'/>
<enum-item name='DesignateToggleMarker'/>
-- 37
<enum-item name='Hotkeys'/>
-- 38
<enum-item name='DesignateTrafficHigh'/>
<enum-item name='DesignateTrafficNormal'/>
<enum-item name='DesignateTrafficLow'/>
<enum-item name='DesignateTrafficRestricted'/>
-- 42
<enum-item name='Zones'/>
<enum-item name='ZonesPenInfo'/>
<enum-item name='ZonesPitInfo'/>
<enum-item name='ZonesHospitalInfo'/>
<enum-item name='ZonesGatherInfo'/>
-- 47
<enum-item name='DesignateRemoveConstruction'/>
<enum-item name='DepotAccess'/>
<enum-item name='NotesPoints'/>
<enum-item name='NotesRoutes'/>
<enum-item name='Burrows'/>
<enum-item name='Hauling'/>
-- 53
<enum-item name='ArenaWeather'/>
<enum-item name='ArenaTrees'/>
</enum-type>
<struct-type type-name='punishment'>
<pointer name="criminal" type-name='unit'/>
<pointer name="officer" type-name='unit'/>
<int16_t name="beating"/>
<int16_t name="hammer_strikes"/>
<int32_t name="prison_counter"/>
<int16_t name="unk_10" comment='10080'/>
<pointer name="chain" type-name='building'/>
<stl-vector name="victims">
<pointer type-name="unit"/>
</stl-vector>
</struct-type>
<struct-type type-name='ui'>
ctor 86e33c0 x
dtor 8534190
<int16_t name='game_state' comment='2 running, 1 lost to siege, 0 lost'/>
<int32_t name='lost_to_siege_civ' ref-target='historical_entity'/>
<compound name='tax_collection'>
<int16_t name='state'/>
<int32_t name='check_timer'/>
<stl-vector name='rooms' type-name='int32_t' ref-target='building'/>
<int32_t name='reach_room_timer'/>
<int32_t name='tc_protect_timer'/>
<int32_t name='guard1_reach_tc_timer'/>
<int32_t name='guard2_reach_tc_timer'/>
<int16_t name='collected'/>
<int16_t name='quota'/>
<compound type-name='coord' name='collector_pos'/>
<static-array type-name='int16_t' count='2' name='guard_pos_x'/>
<static-array type-name='int16_t' count='2' name='guard_pos_y'/>
<static-array type-name='int16_t' count='2' name='guard_pos_z'/>
<pointer type-name='unit' name='collector'/>
<pointer type-name='unit' name='guard1'/>
<pointer type-name='unit' name='guard2'/>
<int8_t name='guard_lack_complained'/>
</compound>
<int32_t/>
<int32_t name='manager_cooldown' comment='0-1008'/>
<int32_t name='bookkeeper_cooldown' comment='0-1008'/>
<int32_t name='bookkeeper_precision'/>
<int16_t name='bookkeeper_settings'/> noble bookkeeper precision: 10/100/1000/10000/all_accurate
<stl-vector name='caravans' pointer-type='caravan_state'/>
<int8_t/>
<int16_t name='fortress_rank'/> outpost/hamlet/village/town/city/metropolis
<int16_t name='progress_population' comment='?'/> (unles that's what the above is)
<int16_t name='progress_trade' comment='?'/>
<int16_t name='progress_production' comment='?'/>
<bool name='king_arrived'/>
<bool name='king_hasty'/>
<bool name='economy_active'/>
<bool name='ignore_labor_shortage'/>
<bool name='justice_active'/>
<uint16_t init-value='60001'/>
<uint16_t init-value='60001'/>
<int16_t name='manager_timer'/>
<compound name='becoming_capital'>
<int32_t name='desired_architecture'/>
<int32_t name='desired_offerings'/>
</compound>
<static-array name='units_killed' type-name='int16_t' count='152' index-enum='profession'/>
<static-array name='guild_wages' type-name='int32_t' count='6' index-enum='guild_id'/>
<static-array name='guild_happiness' type-name='int16_t' count='6' index-enum='guild_id'/>
<static-array name='labor_slowdown_timer' type-name='int16_t' count='6' index-enum='guild_id'/>
<stl-vector name='currency_value' type-name='int32_t'
index-refers-to='(material-by-id 0 $)'/>
<int32_t name='trees_removed'/>
<int32_t/>
<int32_t name='fortress_age' comment='?; +1 per 10; used in first 2 migrant waves etc'/>
<compound name='tasks' type-name='entity_activity_statistics'/>
<stl-vector name='meeting_requests' type-name='int32_t' ref-target='unit'
comment='guild complaints and diplomats'/>
<stl-vector name='activities' pointer-type='activity_info'/>
<stl-vector name='dip_meeting_info' pointer-type='meeting_diplomat_info'/>
<stl-vector name='aid_requesters' type-name='int32_t' ref-target='unit'/>
<bool name='game_over'/>
<compound name='invasions'>
<stl-vector name='list' pointer-type='invasion_info'/>
<int32_t name='next_id'/>
</compound>
<stl-vector name='crimes' comment='no longer used'/>
<stl-vector name='punishments' pointer-type='punishment'/>
<stl-vector name='parties' pointer-type='party_info'/>
<stl-vector name='room_rent' pointer-type='room_rent_info'/>
<stl-vector name='dipscripts' pointer-type='dipscript_info'/>
<stl-vector name='dipscript_popups' pointer-type='dipscript_popup'
comment='cause viewscreen_meetingst to pop up'/>
<compound name='kitchen'>
<stl-vector name='item_types'>
<enum base-type='int16_t' type-name='item_type'/>
</stl-vector>
<stl-vector name='item_subtypes'>
<int16_t name='item_subtype' refers-to='(item-subtype-target $$._parent._parent.item_types[$$._key] $)'/>
</stl-vector>
<stl-vector name='mat_types'>
<int16_t ref-target='material' aux-value='$$._parent.mat_indices[$._key]'/>
</stl-vector>
<stl-vector name='mat_indices' type-name='int32_t'/>
<stl-vector name='exc_types' type-name='int8_t'/>
</compound>
<stl-vector name='economic_stone' type-name='bool'
index-refers-to='(material-by-id 0 $)'/>
<bitfield name='unk23c8_flags'>
<flag-bit/>
<flag-bit name='recheck_aid_requests'/>
</bitfield>
<int16_t name='mood_cooldown'/>
<int32_t name='civ_id' ref-target='historical_entity'/>
<int32_t name='site_id' ref-target='world_site'/>
<int32_t name='group_id' ref-target='historical_entity'
comment='i.e. specifically the fortress dwarves'/>
<int16_t name='race_id' ref-target='creature_raw'/>
<stl-vector type-name='int32_t' name='unk_races' ref-target='creature_raw' comment='v0.42.01'/>
<stl-vector name='farm_crops' type-name='int16_t' ref-target='plant_raw'/>
<stl-vector name='farm_seasons' type-name='int8_t'/>
<compound name='economy_prices'>
<compound name='price_adjustment'>
<stl-vector type-name='int32_t' name='general_items' index-enum='item_type'/>
<stl-vector type-name='int32_t' name='weapons' index-refers-to='$global.world.raws.itemdefs.weapons[$]'/>
<stl-vector type-name='int32_t' name='armor' index-refers-to='$global.world.raws.itemdefs.armor[$]'/>
<stl-vector type-name='int32_t' name='handwear' index-refers-to='$global.world.raws.itemdefs.helms[$]'/>
<stl-vector type-name='int32_t' name='footwear' index-refers-to='$global.world.raws.itemdefs.shoes[$]'/>
<stl-vector type-name='int32_t' name='headwear' index-refers-to='$global.world.raws.itemdefs.gloves[$]'/>
<stl-vector type-name='int32_t' name='legwear' index-refers-to='$global.world.raws.itemdefs.pants[$]'/>
<stl-vector type-name='int32_t' name='prepared_food' index-refers-to='$global.world.raws.itemdefs.food[$]'/>
<stl-vector type-name='int32_t' name='wood'/>
<stl-vector type-name='int32_t' name='thread_cloth'/>
<stl-vector type-name='int32_t' name='bone'/>
<stl-vector type-name='int32_t' name='tooth'/>
<stl-vector type-name='int32_t' name='horn'/>
<stl-vector type-name='int32_t' name='pearl'/>
<stl-vector type-name='int32_t' name='shell'/>
<stl-vector type-name='int32_t' name='leather'/>
<stl-vector type-name='int32_t' name='silk'/>
<stl-vector type-name='int32_t' name='yarn'/>
<stl-vector type-name='int32_t' name='inorganic'/>
<stl-vector type-name='int32_t' name='meat'/>
<stl-vector type-name='int32_t' name='fish'/>
<stl-vector type-name='int32_t' name='plants'/>
<stl-vector type-name='int32_t' name='drinks'/>
<stl-vector type-name='int32_t' name='extract_animal'/>
<stl-vector type-name='int32_t' name='extract_plant'/>
<stl-vector type-name='int32_t' name='mill_animal'/>
<stl-vector type-name='int32_t' name='mill_plant'/>
<stl-vector type-name='int32_t' name='cheese_animal'/>
<stl-vector type-name='int32_t' name='cheese_plant'/>
<stl-vector type-name='int32_t' name='pets'/>
<stl-vector type-name='int32_t' comment='v0.42.01'/>
<stl-vector type-name='int32_t' comment='v0.42.01'/>
</compound>
<compound name='price_setter'>
<stl-vector name='general_items' index-enum='item_type' pointer-type='unit'/>
<stl-vector name='weapons' index-refers-to='$global.world.raws.itemdefs.weapons[$]' pointer-type='unit'/>
<stl-vector name='armor' index-refers-to='$global.world.raws.itemdefs.armor[$]' pointer-type='unit'/>
<stl-vector name='handwear' index-refers-to='$global.world.raws.itemdefs.helms[$]' pointer-type='unit'/>
<stl-vector name='footwear' index-refers-to='$global.world.raws.itemdefs.shoes[$]' pointer-type='unit'/>
<stl-vector name='headwear' index-refers-to='$global.world.raws.itemdefs.gloves[$]' pointer-type='unit'/>
<stl-vector name='legwear' index-refers-to='$global.world.raws.itemdefs.pants[$]' pointer-type='unit'/>
<stl-vector name='prepared_food' index-refers-to='$global.world.raws.itemdefs.food[$]' pointer-type='unit'/>
<stl-vector name='wood' pointer-type='unit'/>
<stl-vector name='thread_cloth' pointer-type='unit'/>
<stl-vector name='bone' pointer-type='unit'/>
<stl-vector name='tooth' pointer-type='unit'/>
<stl-vector name='horn' pointer-type='unit'/>
<stl-vector name='pearl' pointer-type='unit'/>
<stl-vector name='shell' pointer-type='unit'/>
<stl-vector name='leather' pointer-type='unit'/>
<stl-vector name='silk' pointer-type='unit'/>
<stl-vector name='yarn' pointer-type='unit'/>
<stl-vector name='inorganic' pointer-type='unit'/>
<stl-vector name='meat' pointer-type='unit'/>
<stl-vector name='fish' pointer-type='unit'/>
<stl-vector name='plants' pointer-type='unit'/>
<stl-vector name='drinks' pointer-type='unit'/>
<stl-vector name='extract_animal' pointer-type='unit'/>
<stl-vector name='extract_plant' pointer-type='unit'/>
<stl-vector name='mill_animal' pointer-type='unit'/>
<stl-vector name='mill_plant' pointer-type='unit'/>
<stl-vector name='cheese_animal' pointer-type='unit'/>
<stl-vector name='cheese_plant' pointer-type='unit'/>
<stl-vector name='pets' pointer-type='unit'/>
<stl-vector comment='v0.42.01' pointer-type='unit'/>
<stl-vector comment='v0.42.01' pointer-type='unit'/>
</compound>
</compound>
<compound name='stockpile'>
<int32_t name='reserved_bins'/>
<int32_t name='reserved_barrels'/>
<compound name='custom_settings' type-name='stockpile_settings'/>
</compound>
<static-array name='unk2a8c' count='4'>
<static-array count='768'>
<int16_t name='unk1'/>
<int16_t name='unk2'/>
</static-array>
</static-array>
<stl-vector name='unk_mapedge_x' type-name='int16_t'/>
<stl-vector name='unk_mapedge_y' type-name='int16_t'/>
<stl-vector name='unk_mapedge_z' type-name='int16_t'/>
<compound name='map_edge'>
<static-array name='layer_x' count='5'>
<stl-vector type-name='int16_t'/>
</static-array>
<stl-vector name='surface_x' type-name='int16_t'/>
<static-array name='layer_y' count='5'>
<stl-vector type-name='int16_t'/>
</static-array>
<stl-vector name='surface_y' type-name='int16_t'/>
<static-array name='layer_z' count='5'>
<stl-vector type-name='int16_t'/>
</static-array>
<stl-vector name='surface_z' type-name='int16_t'/>
</compound>
<static-array name='unk5b88' count='7'>
<stl-vector/>
</static-array>
<compound name='waypoints'>
<stl-vector name='points'>
<pointer>
<int32_t name='id'/>
<uint8_t name='tile'/>
<int16_t name='fg_color'/>
<int16_t name='bg_color'/>
<stl-string name='name'/>
<stl-string name='comment'/>
<compound name='pos' type-name='coord'/>
</pointer>
</stl-vector>
<stl-vector name='routes'>
<pointer>
<int32_t name='id'/>
<stl-string name='name'/>
<stl-vector name='points'>
<int32_t/>
</stl-vector>
</pointer>
</stl-vector>
<int16_t name='sym_selector'/>
<int16_t/>
<int32_t name='cur_point_index'/>
<bool name='in_edit_name_mode'/>
<bool name='in_edit_text_mode'/>
<uint8_t name='sym_tile'/>
<int16_t name='sym_fg_color'/>
<int16_t name='sym_bg_color'/>
<stl-vector name='unk5c04' pointer-type='stl-string'/>
<int32_t name='next_point_id'/>
<int32_t name='next_route_id'/>
<int32_t name='sel_route_idx'/>
<int32_t name='sel_route_waypt_idx'/>
<bool name='in_edit_waypts_mode'/>
</compound>
<compound name='burrows'>
<stl-vector name='list' pointer-type='burrow'/>
<int32_t name='next_id'/>
<int32_t name='sel_index' refers-to='$$._parent.list[$]'/>
<int32_t name='sel_id' ref-target='burrow'/>
<bool name='in_confirm_delete'/>
<bool name='in_add_units_mode'/>
<stl-vector name='list_units' pointer-type='unit'/>
<stl-bit-vector name='sel_units' index-refers-to='$$._parent.list_units[$]'/>
<int32_t name='unit_cursor_pos'/>
<bool name='in_define_mode'/>
<bool name='brush_erasing'/>
<compound name='rect_start' type-name='coord'/>
<int16_t name='brush_mode'/>
<bool name='in_edit_name_mode'/>
<int16_t name='sym_selector'/>
<int16_t name='sym_tile'/>
<int16_t name='sym_fg_color'/>
<int16_t name='sym_bg_color'/>
</compound>
<compound name='alerts'>
<stl-vector name='list'>
<pointer>
<int32_t name='id'/>
<stl-string name='name'/>
<stl-vector name='burrows' type-name='int32_t' ref-target='burrow'/>
</pointer>
</stl-vector>
<int32_t name='next_id'/>
<int32_t name='civ_alert_idx' refers-to='$$._parent.list[$]'/>
</compound>
<compound name='equipment'>
<static-array name='items_by_type1' count='112' index-enum='item_type'>
<stl-vector pointer-type='item'/>
</static-array>
<static-array name='items_unassigned' count='112' index-enum='item_type'>
<stl-vector pointer-type='item'/>
</static-array>
<static-array name='items_assigned' count='112' index-enum='item_type'>
<stl-vector pointer-type='item'/>
</static-array>
<bitfield name='update'>
<flag-bit name='weapon'/>
<flag-bit name='armor'/>
<flag-bit name='shoes'/>
<flag-bit name='shield'/>
<flag-bit name='helm'/>
<flag-bit name='gloves'/>
<flag-bit name='ammo'/>
<flag-bit name='pants'/>
<flag-bit name='backpack'/>
<flag-bit name='quiver'/>
<flag-bit name='flask'/>
<flag-bit/>
<flag-bit name='buildings'/>
</bitfield>
<stl-vector name='work_weapons' comment='i.e. woodcutter axes, and miner picks'>
<int32_t ref-target='item'/>
</stl-vector>
<stl-vector name='work_units'>
<int32_t ref-target='unit'/>
</stl-vector>
<stl-vector name='hunter_ammunition' pointer-type='squad_ammo_spec'/>
<stl-vector name='ammo_items'>
<int32_t ref-target='item'/>
</stl-vector>
<stl-vector name='ammo_units'>
<int32_t ref-target='unit'/>
</stl-vector>
<stl-vector name='training_assignments' comment='v0.34.06, sorted by animal_id' pointer-type='training_assignment'/>
</compound>
<compound name='hauling' comment='v0.34.08'>
<stl-vector name='routes' pointer-type='hauling_route'/>
<int32_t name='next_id'/>
<stl-vector name='view_routes' pointer-type='hauling_route'/>
<stl-vector name='view_stops' pointer-type='hauling_stop'/>
<stl-vector name='view_bad'>
<int32_t/>
</stl-vector>
<int32_t name='cursor_top'/>
<bool name='in_stop'/>
<int32_t name='cursor_stop'/>
<stl-vector name='stop_conditions' pointer-type='stop_depart_condition'/>
<stl-vector name='stop_links' pointer-type='route_stockpile_link'/>
<bool name='in_advanced_cond'/>
<bool name='in_assign_vehicle'/>
<int32_t name='cursor_vehicle'/>
<stl-vector name='vehicles' pointer-type='vehicle'/>
<bool name='in_name'/>
<stl-string name='old_name'/>
</compound>
<stl-vector comment='v0.42.01'/>
<compound name='main'>
<static-array name='hotkeys' type-name='ui_hotkey' count='16'/>
<int32_t name='traffic_cost_high'/>
<int32_t name='traffic_cost_normal'/>
<int32_t name='traffic_cost_low'/>
<int32_t name='traffic_cost_restricted'/>
<stl-vector name='dead_citizens' comment='?'>
<pointer>
<int32_t name='unit_id' ref-target='unit'/>
<int32_t name='histfig_id' ref-target='historical_figure'/>
<int32_t name='death_year'/>
<int32_t name='death_time'/>
<int32_t name='timer' comment='+1 per 10'/>
<enum base-type='int16_t' name='ghost_type' type-name='ghost_type'/>
</pointer>
</stl-vector>
<pointer name='fortress_entity' type-name='historical_entity'
comment='entity pointed to by group_id'/>
<pointer comment='v0.42.01'/>
<enum base-type='int16_t' name='mode' type-name='ui_sidebar_mode'/>
<int16_t name='unk1'/>
<int16_t name='selected_traffic_cost'
comment='For changing the above costs.'/>
<bool name='autosave_request'/>
<bool name='autosave_unk' comment='set to 0 when a_rq set to 1'/>
<int32_t name='unk6df4'/>
<int16_t name='selected_hotkey'/>
<bool name='in_rename_hotkey'/>
</compound>
<compound name='squads'>
<stl-vector name='list' has-bad-pointers='true'
comment='valid only when ui is displayed' pointer-type='squad'/>
<stl-vector name='unk6e08'/>
<stl-bit-vector name='sel_squads' index-refers-to='$$._parent.list[$]'/>
<stl-vector name='indiv_selected'>
<int32_t ref-target='historical_figure'/>
</stl-vector>
<bool name='in_select_indiv'/>
<int32_t name='sel_indiv_squad' refers-to='$$._parent.list[$]'/>
<padding size='8'/>
<int32_t name='unk48'/>
<pointer name='unk4c' type-name='squad'/>
<bool name='in_move_order'/>
<int32_t name='point_list_scroll'/>
<bool name='in_kill_order'/>
<stl-vector name='kill_rect_targets' pointer-type='unit'/>
<padding size='4'/>
<bool name='in_kill_list'/>
<stl-vector name='kill_targets' pointer-type='unit'/>
<stl-bit-vector name='sel_kill_targets' index-refers-to='$$._parent.kill_target[$]'/>
<padding size='4'/>
<bool name='in_kill_rect'/>
<compound name='rect_start' type-name='coord'/>
</compound>
<int32_t name='follow_unit' ref-target='unit'/>
<int32_t name='follow_item' ref-target='item'/>
<stl-vector name='selected_farm_crops' type-name='int16_t' ref-target='plant_raw' comment='valid for the currently queried farm plot'/>
<stl-bit-vector name='available_seeds'/>
</struct-type>
<enum-type type-name='timed_event_type' base-type='int16_t'>
<enum-item name='Caravan'/>
<enum-item name='Migrants'/>
<enum-item name='Diplomat'/>
<enum-item name='FeatureAttack' comment='unused, does nothing'/>
<enum-item name='Megabeast'/>
<enum-item name='WildlifeCurious'/>
<enum-item name='WildlifeMischievous'/>
<enum-item name='WildlifeFlier'/>
<enum-item name='NightCreature'/>
</enum-type>
<struct-type type-name='timed_event'>
<enum type-name='timed_event_type' name='type'/>
<int8_t name='season'/>
<int16_t name='season_ticks' comment='1 tick = 10 frames'/>
<pointer name='entity' type-name='historical_entity'/>
<int16_t/>
<int32_t/>
<int16_t/>
<int16_t/>
</struct-type>
<struct-type type-name='map_viewport'>
<bool name='adv_mode'/>
<bool name='unk1'/>
<uint8_t name='map_rotation'/>
<int16_t name='min_x'/>
<int16_t name='min_y'/>
<int16_t name='max_x'/>
<int16_t name='max_y'/>
<int16_t name='window_x'/>
<int16_t name='window_y'/>
<int16_t name='window_z'/>
</struct-type>
<struct-type type-name='map_renderer'>
<static-array name='entity' count='256'>
<static-array count='256' type-name='uint8_t' comment='|=1 building, |=2 ramp/stair'/>
</static-array>
<stl-vector name='cursor_units' pointer-type='unit'/>
<pointer name='cursor_guts' type-name='unit'/>
<bool name='multiple_guts'/>
<pointer name='cursor_corpse' type-name='item'/>
<int32_t name='cursor_corpse_cnt'/>
<pointer name='cursor_corpsepiece' type-name='item'/>
<int32_t name='cursor_corpsepiece_cnt'/>
<pointer name='cursor_bones' type-name='item'/>
<int32_t name='cursor_bones_cnt'/>
<pointer name='cursor_other' type-name='item'/>
<int32_t name='cursor_other_cnt'/>
<int8_t name='unk_10034'/>
<int8_t name='unk_10035'/>
<int32_t name='cur_tick_count' comment='GetTickCount'/>
<int16_t name='tick_phase' comment='cur_year_tick%10080'/>
<int8_t name='dim_colors'/>
<int8_t/>
<static-array count='500' type-name='int32_t'/>
<static-array count='500' type-name='int8_t'/>
<static-array count='500'><int32_t name='x'/><int32_t name='y'/></static-array>
<static-array count='500' type-name='int32_t'/>
<int32_t/>
<int32_t/>
</struct-type>
</data-definition>
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