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The idea was mentioned on Reddit about integrating with Phantom Camera. Seems like it'd be useful to have basic viewport previews of the PCam nodes, even if it didn't have the fancy guide overlay.
Currently the code expects either a Camera2D or Camera3D node, so that would probably need to change to something more generic like Node2D and Node3D.
The text was updated successfully, but these errors were encountered:
The idea was mentioned on Reddit about integrating with Phantom Camera. Seems like it'd be useful to have basic viewport previews of the PCam nodes, even if it didn't have the fancy guide overlay.
Currently the code expects either a
Camera2D
orCamera3D
node, so that would probably need to change to something more generic likeNode2D
andNode3D
.The text was updated successfully, but these errors were encountered: