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title description published date tags editor dateCreated
Maelstrom
The Thargoid Maelstrom
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2024-08-04 10:25:17 UTC
thargoids, maelstrom
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2022-12-03 23:50:43 UTC

Maelstrom Over Ringed Ammonia World

A Brief Intro to the Maelstrom

The Maelstrom is part of a point of interest (POI) that appeared alongside the Thargoid invasion event in Nov 3308. Since update 15, the maelstrom POI instances and Galmap system statuses have been renamed from "Maelstrom" to "Thargoid Titan." These instances have appeared in several systems and they are an incredibly dangerous anomaly.

The Galmap presents the Thargoid Titan systems without the commander having to discover it themselves. galmap_thargoid_war_information.png

Once you have navigated to the Thargoid Titan system, you should be able to see the Titan in the System Navigation Menu, although sometimes a FSS is required to discover the location of the Thargoid Titan POI. Thargoid Titans are in close orbit to ammonia worlds and are indidicated by the sawblade-like icon shown here: ![hip_8887_-titan_leigong-system_map.png](/img/hip_8887-titan_leigong-_system_map.png =400x)

Upon arrival, the storm is quite visible, and the scale of it can be disorienting. A fast approach to the scrambled instance center indicator is recommended, to reduce the time spent in the Casutic Zone. Cautious commanders can identify the boundry between safe space and caustic cloud. Venturing into the caustic cloud and approaching the Maelstrom's centerwill trigger a wave-like, massive repulsion field that will repell all invaders.

Due to the inquisitive, dedicated, and perhaps misguided commanders exploring the Maelstrom's inner caustic zone, technology has been developed to allow commanders immunity to the wave-like repulsion field that protects the massive entity at the center of the Maelstrom; if you choose to brave this journey, behold, the Titan.

Maelstrom Systems

The listed sytems include the planetary body and rough distance from the star. Ammonia worlds have a specific frequency in the center of the FSS signal spectrum. They should be easy to find. Make sure to turn in cartographic data to make permanent these locations in your system maps. The Galmap provides half of the information presented in the following table:

Thargoid Titan System Body Arrival Distance (ls)
Cocijo Col 285 Sector BA-P c6-18 3 1,300
Hadad (destroyed) HIP 30377 B 8 39,230
Indra (destroyed) HIP 20567 7 3,330
Leigong (destroyed) HIP 8887 A 4 2,540
Oya (destroyed) Cephei Sector BV-Y b4 B 1 5,850
Raijin Pegasi Sector IH-U b3-3 2 400
Taranis Hyades Sector FB-N b7-6 A 1 130
Thor Col 285 Sector IG-O c6-5 3 820

Maelstrom Dangers

When in the same system as a Thargoid Maelstrom, Guardian Modules become functionally unusable; Guardian modules will decay while anywhere within a Maelstrom system at a constant rate. This is known as the "Anti Guardian Field" (AGF). Guardian weapons and modules can be made immune to this effect through AGF-resistance engineering, with Ram Tah. AGF engineering can only be applied to Guardian weapons or modules wich are not already engineered when purchased. For example, this means that the pre-engineered "modified" plasma chargers or shard cannons cannot be engineered this way, and are therefore functionally useless in the Maelstrom.

  • If not subject to AGF engineering, Guardian weapons, Guardian Module Reinforcement, Guardian FSD Booster, and Guardian Shield Reinforcement decay at a rate of 1%/s until damaged (0% integrity).
  • If not subject to AGF engineering, the Guardian Power Plant and Guardian Power Distributor decay at a rate of 1% every 10 seconds, but do not decay lower than 19% integrity.
  • The Guardian Hull Reinforcement is immune, because it does not have integrity of its own.

Thargoid Maelstrom POIs are large cloud-like areas; these appear similar to Lagrange clouds. Low waking from supercuise into the POI can drop you into the cloud. Traveling inside the cloud will incur significant caustic damage; it is ill advised to travel within the cloud without preparations. The cloud is an area of sprawling lightning storms and various Thargoid-related anomalies. Interceptors patrol the interior of the caustic region. Caustic Generators, an anomaly only found within the caustic zone of the maelstrom cloud, can be seen floating and sporadically manuevering in the cloud and are most likely the source of the caustic damage area.

The cloud anatomy is mostly spherical with the following notable dimensions:

  • Outer radius: 115km (Sensor interference begins)
  • Intermediate radius: 79km (Caustic and tidal effects begin and get progressively worse the further in one goes; caustic generators, free-floating Caustic Shards, and Caustic Crystals are present)
  • Repulsion field radius: 55km (Trigger repulsion field at this range)
  • Inner cloud radius: 30km ('Eye of the Storm', safe from repulsion field, caustic and tidal effects)

Maelstrom Macro Anatomy

Maelstrom Rewards

The center of the Maelstrom is a large red-ish cloud. Approaching the Titan at the center will cause a large wave-like pulse to emit from the Center which will eject nearby ships at high velocity, shutting them down, and damaging them in the process, unless they have equipped and correctly used a Thargoid Pulse Neutraliser. Being hit by the pulse grants the CMDR a single instance of Massive Energy Surge Analytics encoded material. This encoded material is much more safely, and more quickly, gathered at Thargoid Spire Sites.

Throughout the Maelstrom, besides the materials that can be acquired directly or indirectly from Caustic generators, there are two-types of free-floating materials that can be gathered.

maelstrom_tn01_b.png These generators are also heat detecting mines. Upon detection, they slowly drift towards the ship at fault and then explode, causing a 3km caustic explosion with a severe knock-back effect. Current safe heat threshold is dependent on ship signature; the rule of thumb continues to be "Keep below 20% heat!"

These caustic generators are checked on by Thargoid interceptors flying about within the Maelstrom. These interceptors are typically passive; however, they become hostile within a couple kilometers if they detect your heat signature, so stay cold! Typically, below 20% heat is recommended.

Destroying a Caustic Generator will cause it to drop various materials which can be collected. These materials are used for Caustic Sink synthesis, in a Caustic Sink Launcher (CSL).

Caustic Zone Materials

Corrosive Mechanisms Caustic Shards Caustic Crystals (Rare)

Recommendations for Shallow Maelstrom Diving

Just about any ship with a little mobility and some clever manuevering can collect the materials while scavenging from the edge of the caustic region.

Because generators have a tendency to explode when approached, the commander must maintain an unrecognizable ship signature. A clever commander could use the combination of heatsinks and silent running, but due to comfortability and no synthesis requirements, we recommend engineering to bring the ship's thermal profile to below 20% heat even under thrusting conditions.

Here's a list of build recommendations for these materials and commodities:

  • Powerplant engineered Low Emission + Monstered
  • Enhanced Xeno Scanner
    • 1 collector limpet controller
  • 1 or more Heat Sink Launchers (HSL)
    • 1 weapon that can poke very far away ( range of +3 km, e.g. 1 G3 Long Range beam laser)

The caustic zone of the Maelstrom is incredibly dangerous, so the option to stay outside of the caustic region and only grab materials near the edge of that zone will require patience. It's sometimes suggested that commanders should get their CSL unlocked and equipped before attempting to go after the massive energy surge encoded data. To get that data, commanders must travel very far through the lighter caustic zone into the heavier caustic zone. The caustic damage over time (DoT) stacks more frequently closer to the trigger zone of the repulsion field. Be prepared to spend significant time in the caustic zone to survive repeated attempts to get bonked by the wave. One or Two CSLs are often recommended to ensure survival at this stage.

Check out this exploration video by Writer’s End: Thargoid Maelstrom Exploration Video

smol Titan Bubble Wave

Going Deeper

After the appropriate materials have been gathered, commanders have the options to purchase caustic sink launchers (CSLs) and a Thargoid Pulse Neutralizer (TPN). These are necessary to proceed deeper.

Once the CSL and TPN modules have been equipped, aspiring commanders may be ready to breach the Titan's massive repulsion field. A successful breach of the wave will allow the commander to enter into the center of the Maelstrom and approach the Titan, itself.

titan_-_approach.png

Titan Space

I can still hear its rumbling light years away.

Asteriods will come into view then the silhouette on approach to the Titan. This space is no longer caustic allowing for semi-safe repairs in this new zone. The Titan itself has a large central portal that glows, the Maw. Along its perimeter are large helical spines. Out towards the edge, there are heat vents, and launch tubes. On the opposite side of the Titan, there a large spines spread across the overall starfish landscape. There a number of dangers involved.

Titan Structure Infographic

Titan Space Threats

On approach, avoid the asteroids and beware the seed generators that populate the asteroid field. Seeds, on ship detection, slowly drift toward the offending vessel and explode very similarly to caustic generators. Glaives and interceptors patrol this space. The Titan itself, has many destructable turrets on its surface and a large area of effect special attack, the torus. Titan Torus

Titan Rewards

Titans have three mining activity materials and six research limpet activity commodities, alongside all the usual rewards from destroying Thargoid vessels in the area.

Titan Materials

The surface of the Titan is covered with interesting features and some of the smallest details, blemishes, can be mined for materials. The blemishes are black, green, and orange in color and each have specific locations, one for each material. An Abrasion blaster can be used on the blemishes for expidited and efficient yields (2 or 3 per shot), but a laser works just fine, if only slower. Example of a successful abrasion blaster shot, this case yielded 3: Grimscrub Blasted a Blemish

Titan Research Extractions

In order to locate research limpet points on the Titan's surface, the OC Pulse Wave Scanner is required equipment and the pulse function must be assigned to a fire-group. The pulse is significantly shorter that the mining analyzer, so pulse often. There are only a few limpet attach points that can be found; the limpet attach point will be eliminated after one or two successful extractions. They respawn after about five minutes.

  • Titan Tissue Sample
  • Titan Partial Tissue Sample
  • Titan Deep Tissue Sample
  • Titan Maw Tissue Sample
  • Titan Maw Partial Tissue Sample
  • Titan Maw Deep Tissue Sample

Titan Combat Protocols

  • Staying cold (<20% heat) is paramount
  • Stick with a wing, allowing for faster dispatching of any Thargoids that lock on
  • Glaives are high combat priority, as they can detect you even at low heat
  • Stay within the inner asteroid ring to avoid the caustic cloud

Titan Combat Build Recommendations

The TitanKiller Krait enters, stage left Check out the recommended builds page, under Maelstrom builds: https://wiki.antixenoinitiative.com/en/builds