From 336dbbb75afe0aed1d9faaa5bbaa867b2b13d10b Mon Sep 17 00:00:00 2001 From: "Wladimir J. van der Laan" Date: Sun, 4 Dec 2016 15:27:26 +0000 Subject: [PATCH] graphics: Disable explosion meshes For some reason these are extremely slow --- src/video/gamegraphics.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video/gamegraphics.c b/src/video/gamegraphics.c index 9655f68..1a1f54d 100644 --- a/src/video/gamegraphics.c +++ b/src/video/gamegraphics.c @@ -625,7 +625,7 @@ void drawCycle(int player, int lod, int drawTurn) { if (gSettingsCache.light_cycles) { glEnable(GL_LIGHTING); // enable OpenGL lighting for lightcycles } - gltron_Mesh_DrawExplosion(cycle, p->data.exp_radius); + // gltron_Mesh_DrawExplosion(cycle, p->data.exp_radius); glDisable(GL_LIGHTING); // disable ligthing after lightcycles glDisable(GL_BLEND);